RFCEurope 1.0

OK, problem fixed.

All I had to do was rename the SVN folder from "RFC Europe" to "RFCEurope". :lol::lol::lol: Then the Independents are gone from the civ selection screen, and there are no Python/C++ errors any more.

But game still ctd after a few (5~10) turns of autoplay. Latest SVN (974). I tried Poland, Bulgaria, and Genoa. I think you should be able to replicate that?
 
I like the new prosecution where you get a text about the religion in question being removed and that you steal gold from the victims. And a turn of revolt in that city. Feels more and more realistic!

A 25% great person penalty for 10 turns would be even better to simulate the oppressive atmosphere.
 
But game still ctd after a few (5~10) turns of autoplay. Latest SVN (974). I tried Poland, Bulgaria, and Genoa. I think you should be able to replicate that?

Tried Bulgaria, works for me

I like the new prosecution where you get a text about the religion in question being removed and that you steal gold from the victims. And a turn of revolt in that city. Feels more and more realistic!

A 25% great person penalty for 10 turns would be even better to simulate the oppressive atmosphere.

Thanks!
The code is not totally ready yet, but yeah, I also like some of the new features :)
25% great person penalty sounds like a neat idea, will think about that
 
After another failed attempt to handle Lithuania (seriously, I still have no idea how to accomplish UHV1: Crazy Mongols + few turns to get an overwhelming number of culture. To make units or to make culture?), I tried a game with Kievan Rus'.

IMO the UHV list should be inverted. I'm used to the screen showing you chronologically your UHVs (arab, austrian, bulgarian, burgundian, byzantine, cordoban, french, genoan, german, lithuanian, norse, ottoman, spanish, swedish, venetian), and even some of them having no ending date in the middle, it's not a problem at all, as in many game it seems to fall chronogically to your accomplishments (or you can wait and focus on the next, as they have no date to finish, excluding german UHV2 of course).

The ones that have only one UHV with a finish date seems to be chronogically organized as well (english, muscovite and portuguese. Only the Dutch i'm not sure as I've never played with them, and their late start is kind of tricky)

Polish and Hungarian UHV lists seem nice too, because their first UHV is so more important that it needs to be put there. If you are accomplishing UHV1, you'll be able to accomplish polish UHV2 (a bigger empire produces more food) and hungarian UHV3 (the biggest european state has more manpower to handle the Ottomans).

For the Kievan it's true that 20000 food seems to be a lot more important then 2 cathedrals and 8 monasteries, but I think inverting the list will make the game easier for the player to understand:

UHV1 (former UHV3): 2 Cathedrals + 8 monasteries - That means you need at least 8 cities which will make 8 temples and 8 monasteries. The best two make the cathedrals after all needed temples are built. Limit year: 1250AD

UHV2: The same, get 10 provinces from the list. That means you'll need at least 10 cities each in a different province. It's an evolving situation from UHV1 and it ends just after. Limit year: 1288AD

UHV3 (former UHV1): Produce 20000 food. For this you'll need a lot of food producing cities (I admit that I've never understood this exactly, but I also admit that I'm starting my first game with the Kievan on 1.0 right now). But I think that more cities mean more food produced (or possible to), and as you need 8+ cities up to 1250AD and 10+ cities up to 1288AD, it feels right to put this UHV in 3rd place. Limit year: 1300AD

Actually I may be wrong, as this food producing UHV (that I failed in earlier rfces with Kiev, and I also failed with Poland in 1.0) is still a mystery. But I truly think this new way seems better then the one that's been used.
 
@ absinthered

Are you going to add more art files in the near future, or can I include the new files in the FPK?

Yes, I'm working on the art files currently
Will pack it back into an fpk when ready
 
About that city and UHV stuff back there, It may be better the way it is, UHV1 is so demanding that if you can accomplish it, UHVs 2 and 3 are effortless. After this game I finally understood: Kievan Rus' just have to spam cities there, from moldova to novgorod and as east and also as west as possible. Build your cities to max growth and don't be shy to spam workers too (of course).

But one thing didn't seem right. Since the beggining to the end (1288 AD), conquering as much territory as possible, I had the honor to hire a single mercenary: The Generic Knight.

As my only mercenary for the entire game, it stood to the end, but it only came near the end anyways. I think Kievan Rus' should have more mercs.

I don't know if this was changed in the SVN version (I'm still with the 1.0 + 1.01 patch only). If not I think this should be changed. Kievan Rus could really use more mercs, as well as everybody else in my opinion. The only game I played that I could hire a good number of Mercenaries was with those byzantines trying to remake the Roman Empire and conquering a lot of foreign territory.
 
Yep, you are right
There are too few mercenaries currently, especially in eastern europe
 
When the Lithuanians were added, the bonus (3XP for land units) for their UB was a placeholder. It has never been changed. Personally, I don't think it fits very well and it's kinda overpowered. Does someone know a good bonus it could have?
 
Firstly I thought of giving all Land Units the Ambush promotion (+25% vs Light Cavalry), but it would make the Bajoras even more powerful.

Maybe a better idea would be giving culture, as this UHV1 seems quite hard to me. Maybe 1XP + 1 culture point, or only 2 culture points. With a devastating UU XP bonus maybe too overpowering indeed (just for the beggining, but it is exactly what Lithuania needs: A unit that obliterates Druzhinas and Keshiks, and can handle Boyars)

BTW, does anyone here completed Lithuanian UHV? Maybe in Viceroy the Mongols are easier to handle, but I only play on Monarch and I can't figure out a way of doing it, only by luck.
 
Firstly I thought of giving all Land Units the Ambush promotion (+25% vs Light Cavalry), but it would make the Bajoras even more powerful.

Maybe a better idea would be giving culture, as this UHV1 seems quite hard to me. Maybe 1XP + 1 culture point, or only 2 culture points. With a devastating UU XP bonus maybe too overpowering indeed (just for the beggining, but it is exactly what Lithuania needs: A unit that obliterates Druzhinas and Keshiks, and can handle Boyars)

BTW, does anyone here completed Lithuanian UHV? Maybe in Viceroy the Mongols are easier to handle, but I only play on Monarch and I can't figure out a way of doing it, only by luck.

Lithuania got a few more starting units and techs for the next version
I'm not sure how hard is the UHV right now

The UB can be related to culture to some extent, but I don't want a direct culture bonus there
Doesn't feel historical, and the Burgundy UB already has it. More fitting there for sure
 
Maybe reducing the Stability Map of Lithuania and giving its UB +2 Stability Points instead of 1? For what it is now, and what it was in the beggining, Lithuania quite overexpanded. Reading about it on wikipedia, the absorption of foreign legal systems appeared twice, from the ruthenians (orthodox slavs) and from the germans, what made me think that the UB being a courthouse is indeed appropriate.

But in the beggining the Voivodship was related to military commanders, so maybe instead of my first idea we could give it a +1 Culture Point and a +3 XP bonus to Heavy Infantry. The building wont be obsoleted, but the XP bonus will, and the UB will retain this small culture bonus.
 
Hello again, it's been some time :)

After finally trying Lithuania out (Rev. 973), i think you need that military boost. Their ability of +3 exp is incredibly useful in the beginning. I'm not sure if you could get the first UHV without it. Better units means less expensive defense and more importantly losing less cities. Even with 6 exp bajoras i tend to lose a city and losing two or three will most likely result in a lost UHV1, because you need every man you can as an artist. Doing it without apprenticeship looks impossible to me, so holding those cities is key.

On the other hand, steamrolling Russia with bajoras is a cakewalk once the mongols stop spawning, making the second UHV very easy. So i would suggest going through with both of your ideas. Getting some starting units against the mongols and in turn removing the +3 exp will balance the game some more. And I really like Spirictums suggestion for the change as it would help a tiny bit with the culture UHV, but delay the ensuing mass expansion, making a russian spawn kill riskier.
 
If we gave Lithuanians and Ottomans more free barb wins, the mongol situation wouldnt be that hard?
 
I don't think that is really the solution. I think we need some playtesting after changing Lithuanias UB to decide on that. Giving free wins might make the mongols to easy, taking the challenge out of the UHV.
And i really enjoyed fighting the mongols off while depleting myself of valuable production and commerce to reach that culture goal. It gave me a real sense of struggle. I would like to keep that.
 
ty merijn o7

I just noticed RFCE has Dan Quayle on the team - the plural of potato is potatos, not potatoes :)

Wrong. It IS spelled potatoes.


A simple test to prove you're wrong:
Go to the wikipedia-page of the potato.
Use control-f and type in "potatos". You'll get NO hits. But if you type in "potatoes", you'll get over a 100 hits.

I think I can safely say that it's written "potatoes". Or I, my dictionary and wikipedia are all wrong.

It seems you are the Dan Quayle.
 
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