RFCEurope 1.0

@ AbsintheRed

Do you have anything to be included in the mod? I don't have anything I want to include so if you don't have anything, a new version can be launched. It has been some time ago and after seeing the changelog, I think it's worth it.

Yeah, I think I made pretty nice progress in the last couple months, with the help of HHG and a couple others here in the forum
But still have quite a few ongoing changes and WIP addons in my work version, 1.1 is not ready just yet
Not even the inquisition is complete
 
Just found a sort of bug, although it might have already been mentioned : when I launched a Dutch game, I started at war with Spain but not with their vassal Portugal. I don't mind (they accepted to open borders so it's all good) but it's probably not wanted. France and England are both collapsed, it's slightly disappointing...
 
In my game with the Hungarians, my vassal Bulgaria started at war with the Ottomans as they spawned, but I didn't, and I had to wait 5 turns to declare war. It was enough for the Ottomans to destroy my bulgarian vassal (not that I cared, I took everything anyway)
 
I'm finishing another game with the Byzantines, and inspired by those discussions about the Papal States I decided to see what would become of my Byzantines if I took Rome. I went to the WB and put myself and the Pope at war. Everything went right, I took Rome easily and nothing weird happened. There were no crusades because Jerusalem never left my christian hands, so I couldn't see if this mechanic went on after the conquest or not.

But what I want to know has nothing to do with this. I'm a massive Byzantine Empire, some turns before the Ottomans (which I will crush just as they spawn), with the following territories: All of Anatolia, Mid East, North Africa up to Algeria, Italy, Most of France, all provinces from Verona to Thessaly with Budapest, Belgrad and Hadrianopolis making my outer borders (barbs destroyed preslav) and the isles: Crete, Rhodes, Sicily, Cyprus, Corsica and Sardinia.

My question is: Is there an increased penalty in Stability after getting a big number of cities or territory? Or is the Krak de Chevaliers bugged? After I conquered Lutetia Parisiorum (nice to see this name for the first time in this game) I gained the Krak wonder, so all my cities come with walls and castle, but it seems now that my expansion will break, as I lose lots of points and I can't get enough more to keep the balance (getting Pamplona cost me 5 stability points, with a Castle and Militarism). Since it was possible, I changed to Militarism, and kept my civics this way: Feudal Monarchy, Feudal Law, Serfdom, Manorialism, State Religion and Militarism. (Of course I could get the Public Works tech to boost my stability a lot, but that's impossible with a 100 years remaining going 3y/turn or 2y/turn and a massive empire technologically stagnated and wanting to get even bigger)
 
You should be able to declare war on the Pope with a large penalty with Catholic civs -5 relation and no penalty for non-Catholic civs.
When you conquer Rome,there will be a message like:"The Pope begs for mercy,he offers 5000 gold pieces in return for Rome,refusal will lead to war with all catholic nations that are at least pleased with the Pope".
 
You should be able to declare war on the Pope with a large penalty with Catholic civs -5 relation and no penalty for non-Catholic civs.
When you conquer Rome,there will be a message like:"The Pope begs for mercy,he offers 5000 gold pieces in return for Rome,refusal will lead to war with all catholic nations that are at least pleased with the Pope".

http://forums.civfanatics.com/showthread.php?t=455759
This is the thread about the Papal States to be playable on RFCE 2.0
Take a look at it and deliver your ideas there, we stopped chatting about it for some time, new ideas are always welcome to be discussed.
 
hey, i'm new to this forum, i just registered, and, i'm really exited about trying this mod, seems very nice; but i have an issue, i play the spanish version of civ4, so ur mod seems to be translated too, (idk if this has to do with it), and well, all of the civilizations are called:"los persas" (the persians), but the most popular ones like the english(los ingleses), spanish(los españoles), french(los franceses), german(los alemanes). So there are many many civs called that way, i'm sure thats not how it should to be, but i'm not sure about how to fix this, could some1 help me?
If u guys just told me how to get it to be in english, it would be as fine (maybe it's a translation prob)
 
Yeah, the spanish translations are incomplete
Switch your language to english (options in the main BtS menu) before you load the RFCE mod
 
I am sorry, but i am not good at this, i don't know a thing about modding. I have a new problem, the mod won't run, everytime i try to play it, however it is that i try to access to it (through bts or just clicking the .exe), it won't open, strangest part is that there is not any error message, the pc just does not do anything.
 
Don't worry, you don't have to code, only translate. We take up the coding part. But if you don't want to do it, we don't force you to do it. We would only appreciate it.

Which .exe do you use? The one in the mod itself? You could try to load the mod by: Starting the normal BTS --> Advanced Load a Mod --> select RFCEurope and the mod should load.
 
Sounds good you can send me what you want me to translate.

It won't work neither through bts, as u suggested nor by clicking the .exe
 
Where have you installed the mod? If it is in My Documents, it won't work. It should be in Program Files/Firaxis Games/Civ IV/Beyond the Sword/Mods .

You can find the text files in the mod. Open them with a text editor (like notepad). You only have to translate the text that's between <English>TEXT</English>. You don't have to put them between <Spanish>TEXT</Spanish>.

If you only put the translated texts in the text files it good enough. And it would be nice if you also put above about what the text is about.

And please post the text files in this thread:
http://forums.civfanatics.com/showthread.php?t=332947
 
I don't know much about modding but, i do know how to install it xD.
The mod it ran before, but now it won't even start. It is located in BtS mod folder o.o
 
@simplicissimus & AbsintheRed: I recently encountered this also when I was playing as Spain and I discovered the Printing Press. A few turns later I saw the message "Rome has converted to Protestantism" and saw Protestantism was the only religion in Rome.
Also, it seems Holy Cities get downgraded to normal ones randomly in every game I play. At least Constantinople and Damascus

On topic: The funny thing is that Rome still was named as the Holy City of catholicism at the religions infoscreen although it was prosecuted out.

I still never saw that problem, and didn't find any issues in the code either
You guys play RFCE 1.0 and RFCE++, right?
Can anyone else confirm this protestant Rome bug?

Another thing I recently noticed: if Jerusalem successfully revolts and you recapture it (which unfortuneatly happened quite often to me) you get the message that your crusade was a success and some troops go back to Europe. Basically I don´t question the return of crusaders after the fullfillment of their oath as it is historically accurate but I think it shouldn´t happen when you crush a rebellion!

Again, does this happen in RFCE 1.0 or only in RFCE++?
 
Actually I remember once this funny event happening to me. First Crusade I captured Jerusalem (and then gave it to someone). Then I cheated the crusade to another city (amazing financial crusade feature). Then after this I recaptured Jerusalem with those crusaders that didn't left after the 1st crusade and were still near (helping the byzantine buddies against barbs) without the call of a Crusade (as the last one was redirected and the first one had already its toll of troops coming back) and some went back.

It was with France in 1.01 if I'm not mistaken (maybe Hungary).

First when I've read simplicissimus post I thought he was talking about crusaders coming back after a new crusade was called to recapture a revolting Jerusalem. But now it seems a few troops recapturing revolted Jerusalem after it was conquered in a Crusade, without a new crusade involved.

In this second case I have to agree with him, no recalls from people who "chose" to stay in the Holy Land just because they lost Jerusalem and recaptured it (without the concern of the Pope in organizing a new crusade).
 
But now it seems a few troops recapturing revolted Jerusalem after it was conquered in a Crusade, without a new crusade involved.
In this second case I have to agree with him, no recalls from people who "chose" to stay in the Holy Land just because they lost Jerusalem and recaptured it (without the concern of the Pope in organizing a new crusade).

Yes, I tend to agree with this too
 
Era specific water worked, fishing and whaling boats
 

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Latest SVN versions (I tested 973 and 974, dunno about earlier ones) are unstable for me.

First I see this:

svgwh4.png


Then the game ctd when the loading screen starts before autoplay.

Fresh SVN checkout. Can run other RFC mods (RFCE 1.0, DoC SVN version, RFCE++) with no crash.
 
Hmm, you shouldn't even see the independent cities on the civ selection screen...
Strangely I didn't touch those python files, or any of the C++ files for months :/
This either mean that it's not a general issue, so won't appear for everyone
Or noone played the latest svn version for months
I doubt the latter, as downloads were rolling. Also, it works perfectly for me...

Having said that, I would like to hear some more feedback from everyone who uses the latest SVN version
I'm not sure how common is this problem

EDIT: In the meantime, could you play around and check which is the last SVN version that works for you?
I cannot help before I know more about this
 
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