RFCEurope 1.0

Aaahhh!
This happened today when playing as France upon discovering Astronomy!
Please help!

I had a similar problem in RFC-DoC, caused by the corruption of the ...\Sid Meier's Civilization 4\Beyond the Sword\Assets\Python\EntryPoints\CvGameInterface.py file that became an over 500 KB collection of ASCII characters. So check if it still is 10 KB and readable with notepad.
In my case, I solved overwriting CvGameInterface.py with the original file and loading the savegame after the crash.
 
JIIRC, it's not possible to collapse the Pope. And we will not make it possible. (or at least in the near feature) If we did, some essential parts of the gameplay will be broken.
In my RFCE++ game as the Langobards I wanted to get rid of the Papal State, so I enabled war against it in Worldbuilder and conquered Rome. After that, the Pope was still able to call for crusades. Are there any more features requiring the Pope?
 
Some features will still work, because they are handled in the python. And because the Pope will always survive, there isn't a requirement for the Pope to be alive in the code, as it isn't neccessary.

However, the catholic faith point system will probably not work, because you need OB with the Pope to get the benefits. If there is no Pope, there is no OB and therefore no benefits.
 
Maybe some thing that could be implemented to solve the above problem:
If a civ conquers Rome, then the capital of the Papal States is relocated to Avignon.
But that would require Avignon to be spawned at a certain time.
 
I'd rather see "if a civ conquers Rome the capitol of the Papal states is relocated to some minor city of the civ with the most faith points, and the city is given back when Rome is retaken by a Catholic (all Catholic civs declare war on the conqueror of Rome)."
 
@ civciv5 with all your "aaahhh"s
Check the 1.01 patch from the second post in page 1

Is one of the songs in the SVN "borrowed" from Majesty?

I'm not sure, I found all of these in other Civ IV mods
I have no idea where are they from originally
Btw the music updates are not over yet

I had a similar problem in RFC-DoC, caused by the corruption of the ...\Sid Meier's Civilization 4\Beyond the Sword\Assets\Python\EntryPoints\CvGameInterface.py file that became an over 500 KB collection of ASCII characters. So check if it still is 10 KB and readable with notepad.
In my case, I solved overwriting CvGameInterface.py with the original file and loading the savegame after the crash.

I never experienced or heard it for RFCE
Probably the corrupted file was a unique issue with your version/OS

I'd rather see "if a civ conquers Rome the capitol of the Papal states is relocated to some minor city of the civ with the most faith points, and the city is given back when Rome is retaken by a Catholic (all Catholic civs declare war on the conqueror of Rome)."

There were some ideas in this direction
You can look them up in the thread Merijn linked a few posts ago
No decision was mode so far what to do with the Papal States
 
How about changing the dungeon building; no more revolts in this city (they can still declare independence from instability). It could be seen as a political prison for separatists. That will put an end to Scotland/Ayyabids(?)/Jerusalem etc revolts. Or would that be OP? The dungeon with its health penalty sux atm.
 
Yeah, dungeon used to provide stability
Right now it's not that useful
 
How about changing the dungeon building; no more revolts in this city (they can still declare independence from instability). It could be seen as a political prison for separatists. That will put an end to Scotland/Ayyabids(?)/Jerusalem etc revolts. Or would that be OP? The dungeon with its health penalty sux atm.
Revolts in non-Core provinces equals free Stability with Militarism + Krak des Chevaliers.

Leave a city that has a high chance of revolt (e.g. Jerusalem) empty with no units (so that no unit gets flipped during revolt), and park a Cavalry unit nearby to take it repeatedly after each revolt. In the revolt dialogue, always choose "do nothing" in order to let the revolt happen.
 
Revolts in non-Core provinces equals free Stability with Militarism + Krak des Chevaliers.

Leave a city that has a high chance of revolt (e.g. Jerusalem) empty with no units (so that no unit gets flipped during revolt), and park a Cavalry unit nearby to take it repeatedly after each revolt. In the revolt dialogue, always choose "do nothing" in order to let the revolt happen.

Nice way of exploiting it, never thought about that. Usually I get so angry when a city revolts that I didn't pay attention to that possibility.
 
Merijn, I plan to release RFCE 1.1 on the 14th of October (next sunday)
Is it ok for you?
 
Merijn, I plan to release RFCE 1.1 on the 14th of October (next sunday)
Is it ok for you?

Tell me when you'll need the translated files and I'll post them here. I've been updating them daily, so the closer to the releasing date the better. As I told you before I've been giving priority to the small texts and nomenclature, so most of the pedia texts will be empty, but most of the names (and the RFC concepts too) will be already translated.
 
Tell me when you'll need the translated files and I'll post them here. I've been updating them daily, so the closer to the releasing date the better. As I told you before I've been giving priority to the small texts and nomenclature, so most of the pedia texts will be empty, but most of the names (and the RFC concepts too) will be already translated.

You can send me the files whenever it's the best for you
Updating them can be done in more than one step
If you feel you already done a lot, send back the files now
You can still continue working on them till 1-2 days before the release

Yeah, we reached a whopping 1000 revisions in the SVN. Time for a little party.

[party]

What's even more important is that we already have almost 80 commits since the last release!!
RFCE 1.1 will have around 100 different commits, and a massive amount of improvements on 1.0 ;)
 
@absinthered
I've changed a lot of things already, but it's ok I'll give it to you next to the release with a lot more modified.

BTW I have a question about the crusades:

I'm playing with the Arabs now (again) and I capitulated Burgundy, changed it to islam but those pesky burgundians changed back to catholicism. We are in 1050AD now, and by the size of Burgundy I guess it's the strongest catholic nation out there. So, if it's possible, the chances of Burgundy being elected the leader of the crusade are strong. So the question is: Is that possible? My vassal break free and lead the crusade to destroy me?
 
I have no idea. But you can try it out by playing on ofcourse. If Burgundy does lead the crusade, we probably have to change the code.

IIRC, a civ looses strength if it becomes a vassal, so I don't think it's the strongest vassal. (I may be wrong on this though)
 
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