My First Vassal (Turns 624-640, Years 1458-1490 AD)
Wow, the forums are back. Since I couldn't get my Civ fix here, I've played several turnsets today. Here's the first one.
When we left off, I was about to declare on Gilgamesh, and wipe out his vassal, Hammurabi. Just one more thing to check first: Any wonders I need to make sure I grab?
Nope. Gilgamesh has zero. Louis, on the other hand, has roughly all of them. (His list keeps going if you scroll down on that screen.)
1460: Military Tradition completes. Not needed for this war, but nice to have.
Next: Replaceable parts and rifling.
I thought about education, but it takes at least four techs to pay off. Probably more, since it takes a while to build the universities, and since I don't have one killer science city for Oxford. Besides, observatories are cheaper, and I haven't built them in most cities, anyway, so clearly I'm not hurting for a science multiplier.
1462: My landing party:
This should be quick. Sadly, I lose to cannon -- one at 95% odds vs a longbow.
Anyway, the city is mine:
Nothing great, but two resources, and it comes with the courthouse. Keep it. I'm still planning to turn this whole island into a colony after wiping out Hammurabi.
1470: The next city. Hammurabi has one longbow, and a bunch of obsolete stuff:
The fighting is easy. I take the city, with seven people. Keep.
Also, my second boatload arrives. That's them in the city in that screenshot. My great general healer joins the main stack.
At this point, I take a break, but do a test first: If I grant a colony independence, and were both in mercantilism, can we trade? Answer: Yes.
Again, just for a test. I saved before doing it.
A bit later, I start another turnset. Here's my frigates, preventing Gilgamesh from attacking me:
And I'm glad I have them, because soon, Gilgamesh sends his stack:
Not sure why the mouseover didn't come out, but I think it was two carvels and four galleons. Over the next two turns, my forgets sink all but one, and he only manages to get three units onto my shores:
I destroy them, along with another landing party, next turn.
Hopefully that keeps Gilgamesh on the defensive, and makes him ready to capitulate once I take out his vassal.
1478: My stack is it Hammurabi's next city. Same story.
It comes with a few people, and occupies the only spot to pick up both fish. Keep.
The first city I took it out of resistance, and starving. Between artists and building culture, I can just barely pop borders in one turn.
I'm pleased with the micro
Also, I noticed that the upkeep is only 10 GPT. Maybe I'll keep it…
1480: Aaargh. I left two muskets defending the second city I talk, shifting the rest to the attack. I should have left more. Hammurabi attacks with obsolete units, but a lot of them, and takes the city back.
I've retake it easily, but all this fighting destroys more buildings and population, and adds another point of war weariness.
1484: My stack at the next city. The other half of my units are retaking that other city.
This one comes with a great prophet. Nice.
1488: Another boatload of units arrives to attack the next city. My 2-movers join in, too.
By this point, I've decided to keep the cities. The maintenance isn't bad, and between mercantilism and representation, they can easily turn a net profit.
So, I burn this city, and whip a settler to place a new one in and actually decent spot. (I'll show you next turnset).
Next turn, Gilgamesh capitulates. I didn't even reach his island.
I'm lucky he did, though. Four galleons were about to attack this island:
It's not all that bad. My 2-movers could've reached the city this turn. But still, I'd much rather have a vassal then have both of us burn our troops.
The trade routes are nice, but not a huge deal:
If I hadn't made a point of growing my island cities to size 15+, these routes would be great. Whatever, I'm glad to have a vassal and some more resources, plus some more land, and the fighting was really easy.
Next turnset: War with Zara.