Hello again. Since it seems that Soma is doing a far better job of testing the code than I am, (I have too much fun actualy playing the mod) I decided to look at the map. Mostly I'm trying to think of ways to, how shall we say, 'encourage' the AI to put cities in specific locations, primarily trying to make them settle on the coast instead of 1 tile away so they make a useless city.
First, lets take a look at the Greece-Constantinople Area.
The problem right now is that Greece doesn't make a Constantinople in any of the games I've played anymore, which effectively nullifies any and all ports on the Black Sea. I think I've figured out a way to stop this though:
First, the addition of a new Fish resource as shown:
I also thought of a few possible changes to the Greecian area itself:
Switching the Copper and Aluminum would encourage the AI to settle on either of the two tiles west of the sheep. THis would free up the Constantinople spot for another city. The Athens area Is a suggested change to let Athens get the most out of its city. I have tried to find places where cities are founded on top of resources and change the situation. I also think the Greeks should have a Marble resource to help them build their parthenon and give them something else to build on those hills besides mines.
Next up is the Amsterdam area, and also a change to Jelling:
Moving the cows over should not only help out Germany in the beginning, not much I admit, but its something. More importantly however it should encourage Fracne or Germany or whoever to buld on the coast in the Amsterdam area.
On a side note. Rome managed to take Lutetia in the game that shot is from. Then when the Barbarian horde went rockin' through them they took back Lutetia, and burned it to the ground. Then France didn't spawn. Not sure what happened exactly.
Now for Spain:
No problems with resources, but I think the starting location for Spain should be a little lower. I also think they shouldn't get Gadiz through a Flip because when they do Gadiz/Cadiz becomes their capital, instead of Madrid. Role that beuatiful Iberia footage!
Minor note, the cities changing their name is wonderfully well done, especially since they change based on who takes them.
Last but not least, at least for now.
Ireland and also Carthage:
I think the problem with England not settling on Ireland itself is because it can already get hte much needed sheep from Nottingham. By moving the sheep over one it won't be able to. Thus they will probably settle Ireland proper AND nottinghams should be built where I build it, and where is shown, freeing up a spot for another city in the midland of Ireland set in a position to make use of both the Iron and Coal to become an industrial powerhouse.
I also would like to move the sheep that are currently under Carthage over 1 tile so a Pasture can be build.
Well, that's all for today. Just a few little things I thought might help.
Overall, its still a fun mod to play, but we need to decide on a difficulty setting for the player. I tried England on the Vassal setting the Computer plays on. Let's just say I could have annihilated all of Europe at the same as scuffling with East Asia if I had wanted to (and that was an option I considered). I think I might try it again on Emperor or something, because low difficulty combined with a really nice start location is bad for my opponents.