Rhye's Catapult

hm

I play my test with NO city built as Inca
Tokugawa comes in diplo and ask for Guilds, so I give it to him - ???

EDIT:

I check my techs and see that I have Guilds and lots of other up to that - what?
I have not even a city!
 
V. Soma said:
Ozzy, pls check this for me:
if you are in the mod and you start a new game by "exit to main menu",
then only the 3 starting civs spawn... can you reproduce this?

Ah yes!

Good call. I was just coming here to report that I started a game as Egypt and no civs spawned except the originals, hoping someone would have an idea what happened. But you're a step ahead, heh.

I did exactly what you said, and hit exit to main menu from within my earlier game.
 
V. Soma said:
Rhye, I see that the AI still doesn't like to settle in the following cases,
where a human would still do:

1.
Within own borders to claim usable land
e.g. now I have AI city Rome with big cultural border and
AI does not wish to put a city south of the Alps to use the good land there
(barbs destroyed Mediolanum there)

2.
When there's little land not claimed by own or other culture.
This means that AI does not settle exactly next to border

I tought it were better now. I'll take another look at the code (hoping that I'm looking at the right part of it)
 
Hello again. Since it seems that Soma is doing a far better job of testing the code than I am, (I have too much fun actualy playing the mod) I decided to look at the map. Mostly I'm trying to think of ways to, how shall we say, 'encourage' the AI to put cities in specific locations, primarily trying to make them settle on the coast instead of 1 tile away so they make a useless city.

First, lets take a look at the Greece-Constantinople Area.

The problem right now is that Greece doesn't make a Constantinople in any of the games I've played anymore, which effectively nullifies any and all ports on the Black Sea. I think I've figured out a way to stop this though:
First, the addition of a new Fish resource as shown:
New Greeze 2.JPG

I also thought of a few possible changes to the Greecian area itself:
New Greece.JPG

Switching the Copper and Aluminum would encourage the AI to settle on either of the two tiles west of the sheep. THis would free up the Constantinople spot for another city. The Athens area Is a suggested change to let Athens get the most out of its city. I have tried to find places where cities are founded on top of resources and change the situation. I also think the Greeks should have a Marble resource to help them build their parthenon and give them something else to build on those hills besides mines.

Next up is the Amsterdam area, and also a change to Jelling:
Amsterdam.JPG

Moving the cows over should not only help out Germany in the beginning, not much I admit, but its something. More importantly however it should encourage Fracne or Germany or whoever to buld on the coast in the Amsterdam area.

On a side note. Rome managed to take Lutetia in the game that shot is from. Then when the Barbarian horde went rockin' through them they took back Lutetia, and burned it to the ground. Then France didn't spawn. Not sure what happened exactly.

Now for Spain:
No problems with resources, but I think the starting location for Spain should be a little lower. I also think they shouldn't get Gadiz through a Flip because when they do Gadiz/Cadiz becomes their capital, instead of Madrid. Role that beuatiful Iberia footage!
New Spain.JPG

Minor note, the cities changing their name is wonderfully well done, especially since they change based on who takes them.

Last but not least, at least for now.
Ireland and also Carthage:
Ireland.JPG

I think the problem with England not settling on Ireland itself is because it can already get hte much needed sheep from Nottingham. By moving the sheep over one it won't be able to. Thus they will probably settle Ireland proper AND nottinghams should be built where I build it, and where is shown, freeing up a spot for another city in the midland of Ireland set in a position to make use of both the Iron and Coal to become an industrial powerhouse.

I also would like to move the sheep that are currently under Carthage over 1 tile so a Pasture can be build.

Well, that's all for today. Just a few little things I thought might help.

Overall, its still a fun mod to play, but we need to decide on a difficulty setting for the player. I tried England on the Vassal setting the Computer plays on. Let's just say I could have annihilated all of Europe at the same as scuffling with East Asia if I had wanted to (and that was an option I considered). I think I might try it again on Emperor or something, because low difficulty combined with a really nice start location is bad for my opponents.
 
OzzyKP said:
Ah yes!

Good call. I was just coming here to report that I started a game as Egypt and no civs spawned except the originals, hoping someone would have an idea what happened. But you're a step ahead, heh.

I did exactly what you said, and hit exit to main menu from within my earlier game.


This should make my kind of satisfied, so that I am not alone with this anomaly...

But then Rhye got my save file and he said the file is OK,
he can quit to Main Menu, civs spaw and all...
...now just what is this??? :confused:

I guess I will have a total reinstall of civ4 and patch...
Ozzy what do you say?
 
Vishaing, great thinking about the map! :)
Please turn on the grids next time, it would help to see things more clearly.

Tweaking the map is one of my favourite "hobby", too!
I think we will do it i lot here when fine tuning will come...
But even now it is very useful so as to "direct" the AI
(I did that a LOT in civ3 where we had no other way to influence AI moves)
 
Rhye, when givin civs starting settlers, make it sure they have a good defending unit for all the settlers - otherwise the AI just fortifies the settler in a city (Germany for example - I gave him a 3rd longbow)

Also: will you try out the 2 extra immortals for Persia?

Will we have a next version today? ;)
 
Vishaing said:
I also think the Greeks should have a Marble resource to help them build their parthenon and give them something else to build on those hills besides mines.

they used to have marble, then it sunk when I changed Greece coastline some days ago.
Now it's back, along with all the others changes you wanted
 
Rhye said:
they used to have marble, then it sunk when I changed Greece coastline some days ago.
Now it's back, along with all the others changes you wanted

This suggests a new version soon, am I right? ;)

I am to buy another 1 GB RAM today, I hope it will bring down loading time :)
 
you are right ;)

034 changelog:

-Ireland, Greece, Turkey, Germany, Denmark, India, resources moved
-Fall of civs reenabled! But in a different way: now if half of a civ's cities fall into barbarian hands, the rest will collapse too. Unfortunately this doesn't count razed cities, only captured
-All improvements except plantation require Biology to be made on jungle
-More balanced barbarians
-Civ spawn related bugs fixed


(uploading)
 
@Soma and Vishaing

Great reporting on the AI tendencies. I have noticed some of these in my test games, but I often fall into the trap of actually enjoying playing the map (ie--trying to win)

I have seen Greece settle Constantinople a few times, but not every time. I have also seen Rome Settle Antium in the north of Iberia, which causes Madrid to settle further south and west.

One interesting game I played yesterday saw Beijing fall to barbs, who captured it (had the Pyramids) causing the Chinese empire to spread much further south into SE Asia. Naturally, when the Mongols spawned, they captured Beijing, making them far more powerful than in other games.

My greatest pleasure has been watching China, Japan, Rome and England spread to non traditional locations.

China and Arabia settled Madagascar, Japan took the Philippines and much of Oceania. Rome expanded into North Africa and then declared a war with Egypt (coming to the aid of Greece), while England and Germany expanded into Scandanavia.
 
Didn't have time to play last night. I'll have some time today to try the new version.
 
Barak said:
Didn't have time to play last night. I'll have some time today to try the new version.

Fine, I will have a general viewing run one or two times but then I have an idea:

I will let the game run until BC 750 when Rome borns.
Then save the game - and start this save me playing Rome :)
It is possible, isn't it?
 
V. Soma said:
Fine, I will have a general viewing run one or two times but then I have an idea:

I will let the game run until BC 750 when Rome borns.
Then save the game - and start this save me playing Rome :)
It is possible, isn't it?

Can we do that? I have never tried to switch civs mid game.

I have a great game going as Asoka in an older version. Hate to give it up (trying to conquor the world....evil laugh).

I assume that savegames with old versions would not work with new ones?
 
I have played the new version as the arabs on baron level and these are my thoughts:
Baron was very easy for me, I think the optimal level for this mod would be one or two levels up.
Rome needs to be stronger, they are one of the weakest civs. I dont know how you could make them stronger though. This time they settled antium in upper albania.
Greece is OK. It builds wonders and is fairly strong but not enough to conquer the ME. They did not settle Constantinopole eventhough you added the extra fish resource. Maybe it is because Hattusas which wasnt destroyed by them as usually. Tha will require more testing.
Something needs to be done about egypt, they really are too weak.
India has power and was the second most powerful, after me. They settled the southern tip of the suncontinent, on the cow resource. I say clear the jungle of the tile north to the cow, so they could settle it instead.
Persia was strong enough and conquered babylon, ninveh and Ur. They could have taken Jerusalem and Tyre, but I did first:)
Maybe rename hinduism to some other religion? Its almost always egypt that founds it and it doesnt seem right. Still the europeans(which spawned perfectly) dont make it to catch a religion but I think its ok, they didnt do it in real life too. Maybe this way they could make a crusade.
Nottigham also was settled in the same place as before even without the sheep in reach in Ireland.
Well thats it mostly. Was fun to play.
 
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