Rhye's Catapult

Rhye, do have any explanations on these anomalies mentioned in the last 10-15 posts?
I do hope things can be cleared up...
 
Rhye said:
It has to be unzipped in program files\....etc etc. \Mods\

not in c:\documents and settings etc. etc.

isn't this the standard way? :confused:
No, as far as I am aware all user modifications(including scenarios) should be placed in the Civ4 folders under Documents/My Games/Civilization 4/ (English path) and not in the main install folders. The contents of the main install folders should never be changed/modified by the user.
 
Putting new folders under ...\Mods is fine. That way you can load different mods at different times. All good.
 
Willowmound said:
Putting new folders under ...\Mods is fine. That way you can load different mods at different times. All good.
Yes, but you should use the Mods folder located in the Documents path ;)
 
But I know what I'm doing, so I'd rather work close to where it's all actually happening. And I'm a rebel. Yeah, that's it. Fight conformity! :)
 
Rhye, I have just sent you the save-file of AD 690...

Now,
When I first met Spain it was like she had no techs (see pic in few posts above).
But now in AD 850 I tried to sell techs and hey, she has more than I have!
 
038B - Romans - Prince

1300

I had a big medieval war with Louis - and it wasn't me who started! :)
By now I have all the homeland of France, and will capture his last city in the Netherlands...

I am 4th on the scoreboard, partly, because Asoka got killed not so long ago.
Well, I CAN guess, who was that...
China dislikes me, by the way, and is ahead by 5 tech, learning Constitution now.

Egypt learns Astrology now... I am on to Economics.
England and Spain are kind the same strength as me.
 
I like this Prince level: England has Astronomy by 1350-1400

EDIT:
I see the first English galleon with settler sailing off to the West in 1430...

EDIT 2:

China is damn big: All CHina, India and Persia is his in land.
He will have Chemistry by 1450.
His spending on Science is 517, at 80%
(I have 187, 70%)
 
V. Soma said:
038B - Romans - Prince
Egypt learns Astrology now... I am on to Economics.
Well I can tell they aint gonna colonize america with astrology :)

I did some more tests..
This time I tried Spain. I figured out the tech problem. This time I somehow managed to spawn - the only civ destroyed by barbs was rome - and i spawned correctly but without techs. I continued playing, and I think it was 840 when germany appeared and suddenly I got all the techs I should have got. I wanted to find if it really was germany that activated my hidden stash of techs so I reloaded a save just after I spawned. For some reason this time germany did not appear, and so didnt my techs, so I think germany is somehow linked to spain's tech.
Another wrog thing to correct - when cadiz flipped there were like 8 barb axeman that also flipped. I think it is wrong to give such an army to a civ just spawned, unless intended.

I tried france then, but this time the early civs didnt survive.
 
1515

I am at the start of Age of Sail...

England is ahead of me in tech a bit, also Tokugawa's Japan!

I am kind of convinced that Prince is the level we should balance the game to.. :)
but of course I only give it as an opinion...
 
Winterfell said:
Well I can tell they aint gonna colonize america with astrology :)

I did some more tests..
This time I tried Spain. I figured out the tech problem. This time I somehow managed to spawn - the only civ destroyed by barbs was rome - and i spawned correctly but without techs. I continued playing, and I think it was 840 when germany appeared and suddenly I got all the techs I should have got. I wanted to find if it really was germany that activated my hidden stash of techs so I reloaded a save just after I spawned. For some reason this time germany did not appear, and so didnt my techs, so I think germany is somehow linked to spain's tech.
Another wrog thing to correct - when cadiz flipped there were like 8 barb axeman that also flipped. I think it is wrong to give such an army to a civ just spawned, unless intended.

I tried france then, but this time the early civs didnt survive.

Well, yes, er, Astro-nomy... :D

These are valuable insights to the anomalies, I hope - Rhye? :)
This tech thingy with Spain/Germany could have been in my case, too...

I enjoy my game now with Rome, and try not to look at Über-China ;)
 
In my game as Japan (038A), I found that China was the definition of an UberCiv. They were #1 in Science, #1 in total cities (many of size larger than 12) and had usually 6-8 units defending each city.

While barbarian incursions in Mesopotamia, Persia and SE Europe kept other early civs in line, China appeared to not be attacked much by the barbarians.

Naturally, as Japan I also encountered no barbarian uprisings, but as only 4 cities can really be built on the Japanese home islands I was forced to expand onto the Asian continent.
 
Rhye said:
It has to be unzipped in program files\....etc etc. \Mods\

not in c:\documents and settings etc. etc.

isn't this the standard way? :confused:
It seems that I unzipped to the wrong place :(


Rhye said:
I commented it out later, but if you uncomment it and try, you'll see that it doesn't work

Honestly I have no clue why your lion isn't killed. It's mystical since I wrote a loop to enumerate the player's units and guess what? The lion wasn't between these! My guess is that maybe the animals can't be handled from python, or it's an error in the wbs.
Code:
for i in range(pGreece.getNumMilitaryUnits()):
        u = pGreece.getUnit(i)
        xx = u.getX()
        yy = u.getY()
        p = u.plot()
        n = u.getName()
        popup = Popup.PyPopup()
        popup.setBodyString( '%d,%d: %s' %(xx,yy,n))
        popup.launch()
 
Barak said:
In my game as Japan (038A), I found that China was the definition of an UberCiv. They were #1 in Science, #1 in total cities (many of size larger than 12) and had usually 6-8 units defending each city.

An idea could be adding another switch, this time inside the corruption formula. Increasing it for China
 
Maybe the lion isn't a military unit?

For finding the list of units, I suggest you use the method in PyHelpers.py.

Something like:
Code:
unitList = PyPlayer(pGreece.getID()).getUnitList()
for u in unitList:
        xx = u.getX()
        yy = u.getY()
        p = u.plot()
        n = u.getName()
        popup = Popup.PyPopup()
        popup.setBodyString( '%d,%d: %s' %(xx,yy,n))
        popup.launch()
This should find all the player's units.
 
enen said:
Honestly I have no clue why your lion isn't killed. It's mystical since I wrote a loop to enumerate the player's units and guess what? The lion wasn't between these! My guess is that maybe the animals can't be handled from python, or it's an error in the wbs.

[/CODE]


inside reviveActivePlayer() there's:

GET_PLAYER(getActivePlayer()).initUnit(((UnitTypes)0), 0, 0);

if you change the first number you'll find out if that theory is true
 
CyberChrist said:
Yes, but you should use the Mods folder located in the Documents path ;)


why? I use drive C just for the OS, and a bigger one for all the stuff.
Mods can be very big, I don't want to waste space on C. Having some folders in there even though I specified a different installation folder is already annoying.


enen, is it really necessary to put those files there? Can they just stay where they are, with your changes?
 
Prince level: :goodjob:

Colonization of the Americas - I reached shore with galleon in 1540,
so to find that Liz is already there...

EDIT:

Nottihngam founded in 1460
Hastings in 1500
 

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