No, as far as I am aware all user modifications(including scenarios) should be placed in the Civ4 folders under Documents/My Games/Civilization 4/ (English path) and not in the main install folders. The contents of the main install folders should never be changed/modified by the user.Rhye said:It has to be unzipped in program files\....etc etc. \Mods\
not in c:\documents and settings etc. etc.
isn't this the standard way?![]()
Yes, but you should use the Mods folder located in the Documents pathWillowmound said:Putting new folders under ...\Mods is fine. That way you can load different mods at different times. All good.
Well I can tell they aint gonna colonize america with astrologyV. Soma said:038B - Romans - Prince
Egypt learns Astrology now... I am on to Economics.
Winterfell said:Well I can tell they aint gonna colonize america with astrology![]()
I did some more tests..
This time I tried Spain. I figured out the tech problem. This time I somehow managed to spawn - the only civ destroyed by barbs was rome - and i spawned correctly but without techs. I continued playing, and I think it was 840 when germany appeared and suddenly I got all the techs I should have got. I wanted to find if it really was germany that activated my hidden stash of techs so I reloaded a save just after I spawned. For some reason this time germany did not appear, and so didnt my techs, so I think germany is somehow linked to spain's tech.
Another wrog thing to correct - when cadiz flipped there were like 8 barb axeman that also flipped. I think it is wrong to give such an army to a civ just spawned, unless intended.
I tried france then, but this time the early civs didnt survive.
It seems that I unzipped to the wrong placeRhye said:It has to be unzipped in program files\....etc etc. \Mods\
not in c:\documents and settings etc. etc.
isn't this the standard way?![]()
Rhye said:I commented it out later, but if you uncomment it and try, you'll see that it doesn't work
for i in range(pGreece.getNumMilitaryUnits()):
u = pGreece.getUnit(i)
xx = u.getX()
yy = u.getY()
p = u.plot()
n = u.getName()
popup = Popup.PyPopup()
popup.setBodyString( '%d,%d: %s' %(xx,yy,n))
popup.launch()
Barak said:In my game as Japan (038A), I found that China was the definition of an UberCiv. They were #1 in Science, #1 in total cities (many of size larger than 12) and had usually 6-8 units defending each city.
unitList = PyPlayer(pGreece.getID()).getUnitList()
for u in unitList:
xx = u.getX()
yy = u.getY()
p = u.plot()
n = u.getName()
popup = Popup.PyPopup()
popup.setBodyString( '%d,%d: %s' %(xx,yy,n))
popup.launch()
enen said:Honestly I have no clue why your lion isn't killed. It's mystical since I wrote a loop to enumerate the player's units and guess what? The lion wasn't between these! My guess is that maybe the animals can't be handled from python, or it's an error in the wbs.
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CyberChrist said:Yes, but you should use the Mods folder located in the Documents path![]()