Rhye's Catapult

I don't like Football :D
 
v0.69

Started as Spain, did fairly well. Managed a decent defensive army throughout the game, colonized the CRAP out of South America, England beat me to South Africa, and am building up mi Conquistadores for the invasion of Inca. They have a city near Buenos Ares, though. :( Also, China and Egypt had turned barb and were eaten by Mongolia and Arabia respectively, making them VERY dangerous indeed! If I can, I will start a dogpile with my Christian friends to knock Arabia down a notch. :D

Curious about Mongolia, played a short game with them but got tired of it quickly. China was very powerful in my game and near-impossible to attack, let alone conquer. I spent most of my time building up culture defensively in Karakorum--after Beijing flipped back to China--and exploring with my Keshiks. Arabia was busy destroying India's archers; fearful of a bloated Saladin, I gave India Feudalism and Construction (neither of which they had in 1400 AD). Persia was nowhere to be found.

On to Arabia. What a fun game! Egypt was firmly in place, but oddly, there were only ruins in the Persian area, and India wouldn't settle there. They would move a settler into the region every once in a while, but then retreat. This is a known issue, I know, but it kept them weak and easy for domination. I quickly moved to Turkey, which had founded Confucianism :confused: and barb Istanbul, which became a fortress of Camel Archers and catapults for the rest of the game, to deter European invasion. I took my time to settle Persia and the rest of Arabia, building a few wonders at my leisure, watching Islam spread to my cities and Christianity spread to all the others. Poor India didn't even have Monarchy, let alone Feudalism to build longbowmen, so they were decimated by my Camel Archers. Egypt will be much tougher; they are next. :king:

In all three games I've noticed that Christianity is VERY powerful, and always founded somewhere in Rome. Has the Christian holy city been moved to Italy? As I recall, the Church of the Nativity is in Bethlehem, and it was built twice in Italy.

By the way, I hate Tokugawa. And Isabella. They're ALWAYS annoyed with me! :mad: Jerks.

I haven't played vanilla C4 in months now, thanks Rhye! :goodjob:

SilverKnight
 
SilverKnight said:
Curious about Mongolia, played a short game with them but got tired of it quickly. China was very powerful in my game and near-impossible to attack, let alone conquer. I spent most of my time building up culture defensively in Karakorum--after Beijing flipped back to China--and exploring with my Keshiks. Arabia was busy destroying India's archers; fearful of a bloated Saladin, I gave India Feudalism and Construction (neither of which they had in 1400 AD). Persia was nowhere to be found.t

I dream of a fun Mongolian conquest rampage game but it's always either the Persians or Chinese who have an enormous empire and cripple me when I try to wage war :mad:

One day I will succeed... bastards. Arabia is a similar challenge. And I hate barbarians... This mod is a challenge :goodjob:
 
thank you SK, it was very useful.

I hope to post soon the new version (I haven't decided the number yet...it will be at least 075, as it contains big changes I hope you'll like), maybe tomorrow night, or friday morning.


What was the city in Turkey that founded Confucianism?

Oh and I haven't set Christianity founded in Rome anywhere. Probably it's just that Romans were faster.
 
Rhye said:
It already is!

But thanks for the info, I have an idea and will try to do implement it.
I want to take advantage of the settlers map (the map that influences the plots that settlers like and dislike): I could provoke a war between AIs if one of the two is occupying a region big enough that is liked by the other one.


Honestly, why do you think this mod is already better than Rhye's for Civ3 (expanded?) ?


I think perhaps the reason the AI isn't aggressive then might be that there's apparently so much room to expand. Why declare war when I can put a settler right there...? That's why I don't, and it's a simple enough reason that an AI can use it, I think.

I think this mod can be better in the future, though it's possible that it might be now. The simple reason is that Civ4 is so much better than Civ3 - you have less work to do for improvement!

Another reason is the time it takes for new civs to appear. I love this - instead of starting with, say, the Middle East too cramped, the new will fight the old. And if the aggressiveness is right, they'll replace them relatively historically.

By the way, are there any plans, theoretically, to add civs not included in Civ4 or Warlords, like Rhye's for Civ3 had?
 
Rhye said:
What was the city in Turkey that founded Confucianism?
Hattusas, a barb city (Greece was/is still alive). Only city with Confucianism, too.

As an update, Rome is a tight contender for the top (3rd), but Russia rocketed ahead almost 100 points above anyone else, around 1600 AD, and climbing fast. No golden age...

The world is Christian (and I am STILL 2nd! :king: ) except for China, Mongolia and Japan (Taoist, should be Buddhist I think); even Mali, with most cities Islamic. :( Oh well. Soon I will purge the infidels in Egypt, then the world! :lol:

SilverKnight
 
Red Threat said:
Mandata una mail con un paio di piccolissime correzioni.

odio le parole "italiane" che non sono italiane come "mail" o "computer". non penso che sia buono. scusami, era semplicemente uno scritto pretenzioso.

e, non parlo l'italiano come un italiano reale parla l'italiano. sono italo-inglese. perdona la mia ignoranza.

non posso parlare l'italiano ancora, sono stanco.

do you know that there is another cultural gap thing near Cyprus? is there anyway at all to get rid of them? they really annoy me. :cry:

i'm looking forward to the update!
 
beh l'italiano è infarcito di parole inglesi già nell'uso di tutti i giorni.

Immagino l'orrore che proveresti allora nell'entrare in comunità che giocano ad altri giochi online.....
Io giocavo a Ultima Online e pkappare, macrare, blessare, ressare, reskillare, tamare, polimorfare, bannare, jailare,... erano verbi all'ordine del giorno. Fa schifo, lo so. Quando qualcuno ti sente parlare così ti prende per pazzo.


La versione nuova x domani mattina o primo pomeriggio
 
chrisrossi said:
do you know that there is another cultural gap thing near Cyprus? is there anyway at all to get rid of them? they really annoy me. :cry:

i'm looking forward to the update!
Build a city there. That's just how the culture works, so the borders don't extend too far from the shore. By the end game, with advanced culture in Athens/Jerusalem/Hattusas/Rosetta, a foreign city there or in Sardinia is consigned to two squares. :rolleyes: Best to build one early or ignore it.

As much as I am enjoying my Arabian conquest of Egypt (yay for rifles, grenades, and advanced cavalry), I think I will try to review one more civ, maybe... Russia! They are DOMINATING my Arabia game! :eek:

SilverKnight

P.S.- I remember now, I did TRY Egypt, but was nearly destroyed by three Horse Archers and two Camel Archers. I had Carthage, Lqpy (sp?) and the Pyramids, but little military. At the time though, I could only build War Chariots and Horse Archers!!! :cry:
 
cece-> GR (GamersRevolt) e UOItalia. Nel 2000/2001


Silverknight -> Don't start a new game with the old version, I'm about to post the new one

0.80

- Scouts now have movement 1 (but can still enter marsh and jungle)
- Betrayal mode (when saying NO to a popup) will last some turns. Storing a stack of units elsewhere and attacking later may not be enough to exploit the mechanics this time
- Collapse now more likely to happen
- Helped Greece with one more Phalanx and the city of Knossos
- Celtic barbarians now appear much later
- Tweaked some modifiers (China, Egypt and India have less heavy unit and research cost)
- Oasis now produce 2/0/1 instead of 3/0/2 (Egypt and Arabia rebalanced again)
- Added all the remaining city names maps except Russian and Mongolian
- Updated old city names maps
- Updated all random city names
- Updated city rename corrispondences
- Updated settlers maps for better corrispondance with city names maps
- Military traits dropped
- Unique Powers added
- You’ll no longer get new civ popups for civs too close to the birth year
- Leader names replaced by Nation name in score displays
- Reorganized a part of the code
- Taoism moved to Calendar
- Greeks now start in 1800BC
- Tweaked AI tech preferences again to avoid Greece founding Confucianism
 
oh right, the UPs :D They're all working

Code:
EGY	Pharaoh		Hereditary Rule and Slavery enabled since the beginning
IND	Spirituality	No anarchy
CHI	Myriads		1.5X Melee and Gunpowder units train speed
GRE	Philosophy	+200% Great People birth rate until the end of the Middle Ages
ROM	Infrastructure	Roads allow 4X movement within borders
PER	Satrapy		No Maintenance Costs from Distance to Palace
JAP	Honor		All military land units have a bonus in city defending
SPA	Discovery	Naval units are 2 movement points faster
ARA	Faith		State religion spreads with temples and cathedrals to conquered cities
FRA	Entente		Non-European civilizations have a friendlier attitude
ENG	Royal Navy	2X Naval units train speed
GER	Blitzkrieg	Gunpowder units can use enemy roads
RUS	Winter		Enemy units get damage every turn in Russia
MAL	Wealth		+1 trade in plots with 1 trade
INC	Terraces	Mountains produce 2 food
MON	Horde		Pillaging costs no movement points
AZT	Sacrifice	Military units can enslave defeated enemy units
AME	American Dream	Population migrates from other civilizations



the file is coming soon (as soon as I finish this last test session)
 
"ARA Faith State religion spreads with temples and cathedrals to conquered"

Wont this also make Arabia's culture grow very quickly if each conquered city gets a Cathedral?
 
Mali, with 1 commerce or with 1 or more commerce?

I still don't understand the Incan bonus...
 
Will the newly conquered Arabian cities receive a temple and a cathedral?
 
Do we think that this is to overpowering with the cultural effects of a cathedral? perhpas a monestary instead?
 
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