Lachlan
Great Builder of Civs !
I don't like Football 

SilverKnight said:Curious about Mongolia, played a short game with them but got tired of it quickly. China was very powerful in my game and near-impossible to attack, let alone conquer. I spent most of my time building up culture defensively in Karakorum--after Beijing flipped back to China--and exploring with my Keshiks. Arabia was busy destroying India's archers; fearful of a bloated Saladin, I gave India Feudalism and Construction (neither of which they had in 1400 AD). Persia was nowhere to be found.t
Rhye said:It already is!
But thanks for the info, I have an idea and will try to do implement it.
I want to take advantage of the settlers map (the map that influences the plots that settlers like and dislike): I could provoke a war between AIs if one of the two is occupying a region big enough that is liked by the other one.
Honestly, why do you think this mod is already better than Rhye's for Civ3 (expanded?) ?
Hattusas, a barb city (Greece was/is still alive). Only city with Confucianism, too.Rhye said:What was the city in Turkey that founded Confucianism?
Mandata una mail con un paio di piccolissime correzioni.Rhye said:I hope to post soon the new version (I haven't decided the number yet...it will be at least 075, as it contains big changes I hope you'll like), maybe tomorrow night, or friday morning.
Red Threat said:Mandata una mail con un paio di piccolissime correzioni.
Build a city there. That's just how the culture works, so the borders don't extend too far from the shore. By the end game, with advanced culture in Athens/Jerusalem/Hattusas/Rosetta, a foreign city there or in Sardinia is consigned to two squares.chrisrossi said:do you know that there is another cultural gap thing near Cyprus? is there anyway at all to get rid of them? they really annoy me.
i'm looking forward to the update!
EGY Pharaoh Hereditary Rule and Slavery enabled since the beginning
IND Spirituality No anarchy
CHI Myriads 1.5X Melee and Gunpowder units train speed
GRE Philosophy +200% Great People birth rate until the end of the Middle Ages
ROM Infrastructure Roads allow 4X movement within borders
PER Satrapy No Maintenance Costs from Distance to Palace
JAP Honor All military land units have a bonus in city defending
SPA Discovery Naval units are 2 movement points faster
ARA Faith State religion spreads with temples and cathedrals to conquered cities
FRA Entente Non-European civilizations have a friendlier attitude
ENG Royal Navy 2X Naval units train speed
GER Blitzkrieg Gunpowder units can use enemy roads
RUS Winter Enemy units get damage every turn in Russia
MAL Wealth +1 trade in plots with 1 trade
INC Terraces Mountains produce 2 food
MON Horde Pillaging costs no movement points
AZT Sacrifice Military units can enslave defeated enemy units
AME American Dream Population migrates from other civilizations