Great news! Coronavirus reached Civ
here's a modified map:
- small changes in topography everywhere
- more resources, especially in us / south america / afrika.
- buffed europe and north america. The land might look crazy but needed to match India/China.
- north america and parts of south america have european resources (cattle, truffles, horses) and when fully utilized can be very strong.
- more food in china/india.
- less coast more ocean in low population / low interaction areas (Africa, australia). More coast in high interaction / high pop areas (bay biscay , east north american coast)
- lots of atolls for productive islands (aegean, japan home islands, carribean)
- more food and better topology in iran
- copper in cyprus
- more food and resources in egypt
- more desert in MENA
- more desert in sahara
- more desert in gobi
- buffed food in mexico and california
- added copper in sweden + shrinked norway
- urals have more mineral resources
- russia has more fur and buffed overall.
- more desert in australia
- manchuria has more mineral resources but it is harder to access (mountains, marshes)
- added marshes in belarus and finland
- various tiny touches.
- indonesia has more food and spices.
- philippines topography work
- mexico topography work
- quebec topography work
- alaska topography work
- greece/cyprus/crete topography work
- rocky mountains topography work
- hawaii rework
- colombia rework
- siberia re-arrenged some resources
- added pearls to map
- more jungle in jungle regions (central america, south america, africa, indonesia, indochina). Now jungle areas are close to impassable until Biology (so no more paths through them).
- added missing rivers in spain, france, thailand, us, uk, russia, etc (not perfect but at least better than nothing)
- moved socotra in a better position
- modified maghreb a bit.
- modified azores / canaries
- other
railroading:
- added natural wonders where missing (north america, kailash helps religion in india, gibraltar helps spain tech faster to colonize)
- added uluru near arabia to help them spawn islam. Fits in on the map in terms of aesthetics.
- added duplicated sri pada near lyon/naples(as vesuvius) to help spawn catholicism/protestantism in italy/spain/germany
- added duplicated sri pada in china to spawn a religion.
- added duplicated mount kailash as mount athos to help spawn orthodoxy in balkans and anatolia
Notes:
india, china, rome, arabia can be really powerful and run ahead if not checked.
Maybe somebody finds this useful. Makes the game more enjoyable for me (i play with tech rate at 50%, easy to modify).
Cheers.
@Rhye is there any Civ you’d specifically like testing for the latest version? Might be better if you could put that out there for us for whenever we play! Or at least what to look out for, aside from crashes (they seem to have mostly gone tho)
View attachment 565374
Huns really did play like super barbarians, after a few turns I could wipe out all of Europe. Nothing much to do after except wait for new civs to spawn, historical victories would work really good for them and the Mongols, making their playthroughs scenarios in themselves.
Thank you! Good to know the difference between AI Huns and human huns. Definitely the human player needs less starting units.
Did you manage to trigger extra units for every city taken?
Extra units were triggered, got a couple of workers as well but I don’t know if they were triggered or captured from cities. No mechanics were broken, but certain units get penalties for insufficient resources when it’s impossible to have any without a city. Starting so strong at a period when Rome and Byzantium have only a couple of weak cities is a bit OP, you’re right about that.
DOWNLOAD:
rhye.civfanatics.net/civ5/Catapult(v46).zip
rhye.civfanatics.net/civ5/Catapult(v48).zip
Hello. I have a problem to download your amazing modpack(catapult ver civ5). I visited your website(http://rhye.civfanatics.net/) but can't find any source or link to download.
could you inform me how to download your work? Thanks.
oh, I understand! I'm gonna try it! Thank you~rhye.civfanatics.net/civ5/Catapult(v48).zip is the URL for the download. Just copy it i to your browser and enjoy the game
Indeed there are a couple of critical things I want to test:
- Huns and Mongols: they have special rules as they cannot build any settlers, but they get reinforced by each city taken. Huns are a kind of super barbarians. I'd like to see how it's when they are played, as opposed as when you're playing the civ next to them (Rome and China)
- Brazil and America: they spawn when Congresses might have already been triggered. That causes ALL leaders to contact you when you spawn. So I added a workaround: a hidden Iroquois unit that AI civs can't reach, which make sure that Congresses are not triggered. After the player's spawn, the unit is removed. However, I don't know if at that point Congresses are activated, if ever.
I will post a new update soon so you can check that and at the same time see if plagues work correctly.
Sorry but I can't play game because my computer stops working when I click 'playing a game'.
My computer is window 10 and I have complete pack of civilization5.
I know this question may be annoying but I really want to play it... Is there someone to advise for me to solve this problem?
I have this problem too. For me, I think the problem is performance issues with an old laptop, which can't load maps beyond a particular size. I'm hoping to upgrade my laptop soon so I can play :/
Have you tried running huge size maps on vanilla Civ5? If you can't run those either, you probably have the same issue as me and the problem isn't really with the mod.
1) It still has a tendency to burn down cities for no reason. Spain in my game now collapsed, creating a few city states. The city states getting more than one city burned down all but their capital. When Japan collapsed all the cities belonging to Japan joined one single city state, and then burned down everything except Kyoto. I can't understand if this is as designed or an error. But I don't like it either way.It creates too much open space where there should be thriving cities in the 1900s.
2) It looks like the AI doesn't produce workers, and when given a worker they don't use them. The city states over in Europe in my game didn't have any tiles worked, even though it was the 1800s and they'd been around since round 1.
As a Chinese,on the historical view,I think our main food is yellow rice (now it is rice) and actually tea is not so important .Many Chinese donot drink tea and in the history book,many taditional interllectual descibed tea as something unhealthy.And jade is the best symbol and luxury standing for China.
Actually I agree, it also feels much more historical and less cluttered, and probably helps with the loading times1. I haven't specifically made the AI burn cities down. It's doing on its own. But i don't dislike it as it cleans the map and makes it more dynamic - in different eras different cities may flourish