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[BNW] Rhye's Catapult 2020-06-02

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Great news! Coronavirus reached Civ
 
@Rhye is there any Civ you’d specifically like testing for the latest version? Might be better if you could put that out there for us for whenever we play! Or at least what to look out for, aside from crashes (they seem to have mostly gone tho)
 
here's a modified map:
- small changes in topography everywhere
- more resources, especially in us / south america / afrika.
- buffed europe and north america. The land might look crazy but needed to match India/China.
- north america and parts of south america have european resources (cattle, truffles, horses) and when fully utilized can be very strong.
- more food in china/india.
- less coast more ocean in low population / low interaction areas (Africa, australia). More coast in high interaction / high pop areas (bay biscay , east north american coast)
- lots of atolls for productive islands (aegean, japan home islands, carribean)
- more food and better topology in iran
- copper in cyprus
- more food and resources in egypt
- more desert in MENA
- more desert in sahara
- more desert in gobi
- buffed food in mexico and california
- added copper in sweden + shrinked norway
- urals have more mineral resources
- russia has more fur and buffed overall.
- more desert in australia
- manchuria has more mineral resources but it is harder to access (mountains, marshes)
- added marshes in belarus and finland
- various tiny touches.
- indonesia has more food and spices.
- philippines topography work
- mexico topography work
- quebec topography work
- alaska topography work
- greece/cyprus/crete topography work
- rocky mountains topography work
- hawaii rework
- colombia rework
- siberia re-arrenged some resources
- added pearls to map
- more jungle in jungle regions (central america, south america, africa, indonesia, indochina). Now jungle areas are close to impassable until Biology (so no more paths through them).
- added missing rivers in spain, france, thailand, us, uk, russia, etc (not perfect but at least better than nothing)
- moved socotra in a better position
- modified maghreb a bit.
- modified azores / canaries
- other

railroading:
- added natural wonders where missing (north america, kailash helps religion in india, gibraltar helps spain tech faster to colonize)
- added uluru near arabia to help them spawn islam. Fits in on the map in terms of aesthetics.
- added duplicated sri pada near lyon/naples(as vesuvius) to help spawn catholicism/protestantism in italy/spain/germany
- added duplicated sri pada in china to spawn a religion.
- added duplicated mount kailash as mount athos to help spawn orthodoxy in balkans and anatolia

Notes:
india, china, rome, arabia can be really powerful and run ahead if not checked.

Maybe somebody finds this useful. Makes the game more enjoyable for me (i play with tech rate at 50%, easy to modify).

Cheers.


I have taken a look into it... definitely too many changes, I can't import them.
However, you addressed some details that I incredibly forgot (such as adding pearls), so I took some inspiration by your changes.
Regarding overall balance, I can fix it without packing the map with resources. I'm adding some resources in the New World that spawn later. I'm also thinking of including a mod with maize and remove wheat completely.
 
@Rhye is there any Civ you’d specifically like testing for the latest version? Might be better if you could put that out there for us for whenever we play! Or at least what to look out for, aside from crashes (they seem to have mostly gone tho)

Indeed there are a couple of critical things I want to test:

- Huns and Mongols: they have special rules as they cannot build any settlers, but they get reinforced by each city taken. Huns are a kind of super barbarians. I'd like to see how it's when they are played, as opposed as when you're playing the civ next to them (Rome and China)

- Brazil and America: they spawn when Congresses might have already been triggered. That causes ALL leaders to contact you when you spawn. So I added a workaround: a hidden Iroquois unit that AI civs can't reach, which make sure that Congresses are not triggered. After the player's spawn, the unit is removed. However, I don't know if at that point Congresses are activated, if ever.

I will post a new update soon so you can check that and at the same time see if plagues work correctly.
 
Here you go, you can find the download in the first page.

Recent changelog:

Rhye’s Catapult v47

- fixed Incan Temple of Artemis bug: now the human player will retain era for all the turn rather than only on city founding

- added a secondary spawn location for civs such as the Incas (so that units does not end up across the mountains)

- America and Brazil start with Fertilizer and Steam Power

- fixed crash related to barbarians in modern times

- added plague module by Jiska


Rhye’s Catapult v48
- minor update of city names

- added Coronavirus, Bubonic Plague and Ebola

- holy cities cannot become barbarian

- Moskow moved one tile east

- The Mongols start with more units

- fixed Siam opponents list

- fixed bug on minor civs respawn

- added extra population for later starting civs

- redesigned respawn flip areas

- respawns more frequent

- added different probabilities of respawn for each civ

- replaced archer with composite bowman as starting unit for classical/medieval civs

- raised modifier for tech cost / number of cities

- reshaped Britain

- wheat, horses and cows appear later in the US, Brazil and Argentina
 
2020-08-06 (1).png
Huns really did play like super barbarians, after a few turns I could wipe out all of Europe. Nothing much to do after except wait for new civs to spawn, historical victories would work really good for them and the Mongols, making their playthroughs scenarios in themselves.
 
View attachment 565374
Huns really did play like super barbarians, after a few turns I could wipe out all of Europe. Nothing much to do after except wait for new civs to spawn, historical victories would work really good for them and the Mongols, making their playthroughs scenarios in themselves.

Thank you! Good to know the difference between AI Huns and human huns. Definitely the human player needs less starting units.
Did you manage to trigger extra units for every city taken?
 
Thank you! Good to know the difference between AI Huns and human huns. Definitely the human player needs less starting units.
Did you manage to trigger extra units for every city taken?

Extra units were triggered, got a couple of workers as well but I don’t know if they were triggered or captured from cities. No mechanics were broken, but certain units get penalties for insufficient resources when it’s impossible to have any without a city. Starting so strong at a period when Rome and Byzantium have only a couple of weak cities is a bit OP, you’re right about that.
 
Extra units were triggered, got a couple of workers as well but I don’t know if they were triggered or captured from cities. No mechanics were broken, but certain units get penalties for insufficient resources when it’s impossible to have any without a city. Starting so strong at a period when Rome and Byzantium have only a couple of weak cities is a bit OP, you’re right about that.

yeah, if you play as Rome or Byzantium you'll see that the AI Huns don't pose much of a threat, as they tend do be dispersed
 
DOWNLOAD:
rhye.civfanatics.net/civ5/Catapult(v46).zip
rhye.civfanatics.net/civ5/Catapult(v48).zip

Hello. I have a problem to download your amazing modpack(catapult ver civ5). I visited your website(http://rhye.civfanatics.net/) but can't find any source or link to download.
could you inform me how to download your work? Thanks.
 
Hello. I have a problem to download your amazing modpack(catapult ver civ5). I visited your website(http://rhye.civfanatics.net/) but can't find any source or link to download.
could you inform me how to download your work? Thanks.

rhye.civfanatics.net/civ5/Catapult(v48).zip is the URL for the download. Just copy it i to your browser and enjoy the game
 
Sorry but I can't play game because my computer stops working when I click 'playing a game'.
My computer is window 10 and I have complete pack of civilization5.
I know this question may be annoying but I really want to play it... Is there someone to advise for me to solve this problem?
 
Indeed there are a couple of critical things I want to test:

- Huns and Mongols: they have special rules as they cannot build any settlers, but they get reinforced by each city taken. Huns are a kind of super barbarians. I'd like to see how it's when they are played, as opposed as when you're playing the civ next to them (Rome and China)

- Brazil and America: they spawn when Congresses might have already been triggered. That causes ALL leaders to contact you when you spawn. So I added a workaround: a hidden Iroquois unit that AI civs can't reach, which make sure that Congresses are not triggered. After the player's spawn, the unit is removed. However, I don't know if at that point Congresses are activated, if ever.

I will post a new update soon so you can check that and at the same time see if plagues work correctly.

I did an attempt at an american run today, and so for so good. World Congress didn't launch till 1880 when Germany (who's conquered most of Europe btw) discovered all civs.

Edit: After playing till 1930s something there's two things that worry me about the AI.

1) It still has a tendency to burn down cities for no reason. Spain in my game now collapsed, creating a few city states. The city states getting more than one city burned down all but their capital. When Japan collapsed all the cities belonging to Japan joined one single city state, and then burned down everything except Kyoto. I can't understand if this is as designed or an error. But I don't like it either way. :P It creates too much open space where there should be thriving cities in the 1900s.

2) It looks like the AI doesn't produce workers, and when given a worker they don't use them. The city states over in Europe in my game didn't have any tiles worked, even though it was the 1800s and they'd been around since round 1.
 
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Sorry but I can't play game because my computer stops working when I click 'playing a game'.
My computer is window 10 and I have complete pack of civilization5.
I know this question may be annoying but I really want to play it... Is there someone to advise for me to solve this problem?

I have this problem too. For me, I think the problem is performance issues with an old laptop, which can't load maps beyond a particular size. I'm hoping to upgrade my laptop soon so I can play :/

Have you tried running huge size maps on vanilla Civ5? If you can't run those either, you probably have the same issue as me and the problem isn't really with the mod.
 
I have this problem too. For me, I think the problem is performance issues with an old laptop, which can't load maps beyond a particular size. I'm hoping to upgrade my laptop soon so I can play :/

Have you tried running huge size maps on vanilla Civ5? If you can't run those either, you probably have the same issue as me and the problem isn't really with the mod.

Hello. First, thank you for your kindness. Fortunately,the problem was solved...!!! You know one of the files Which we downloaded teach us how to do if we meet some problems.
I followed it and could play it!
 
As a Chinese,on the historical view,I think our main food is yellow rice (now it is rice) and actually tea is not so important .Many Chinese donot drink tea and in the history book,many taditional interllectual descibed tea as something unhealthy.And jade is the best symbol and luxury standing for China.
 
1) It still has a tendency to burn down cities for no reason. Spain in my game now collapsed, creating a few city states. The city states getting more than one city burned down all but their capital. When Japan collapsed all the cities belonging to Japan joined one single city state, and then burned down everything except Kyoto. I can't understand if this is as designed or an error. But I don't like it either way. :p It creates too much open space where there should be thriving cities in the 1900s.

2) It looks like the AI doesn't produce workers, and when given a worker they don't use them. The city states over in Europe in my game didn't have any tiles worked, even though it was the 1800s and they'd been around since round 1.

1. I haven't specifically made the AI burn cities down. It's doing on its own. But i don't dislike it as it cleans the map and makes it more dynamic - in different eras different cities may flourish

2. city states don't seem to use workers unless you save and reload the game. This is a bug I couldn't solve, and as a slightly less worse solution, I've set city states not to produce workers.
 
As a Chinese,on the historical view,I think our main food is yellow rice (now it is rice) and actually tea is not so important .Many Chinese donot drink tea and in the history book,many taditional interllectual descibed tea as something unhealthy.And jade is the best symbol and luxury standing for China.

I have replaced wheat with rice (an additional modpack that I integrated). This was important also as a part of rebalancing as rice is usable after plantations (food boost is delayed).

Rice is featured in v50. Which is not released yet, and actually it won't released for the time being. I will make an accouncement soon regarding my next plans.
 
1. I haven't specifically made the AI burn cities down. It's doing on its own. But i don't dislike it as it cleans the map and makes it more dynamic - in different eras different cities may flourish
Actually I agree, it also feels much more historical and less cluttered, and probably helps with the loading times

Edit: wrong point quoted!
 
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