Rhye, first of all, thank you very much! I had been checking your page all this years, hoping you will finish this mod.
Now, a few suggestion, if you don't mind:
1.Scandinavia, Babilonia and Siam, and Poland must be added, map is too empty without them. But don't give Scandinavia galleasses on start, it will make them too strong.
2. Ship and embarcation moves should be extendet. It took 2 or 3 centuries for me to circumnavigate the globe. And could you also icrease trade route distances in Astronomy tech, so it would be possible to send cargo ship from Europe to Australia.
3. Could you please increase techs cost dramaticly? Playing as Japan, I built my first bomber in 17-th century. AI is pretty stupid in Civ V, it can only fight back on immortal level, but the reseach tech speed is too high, and it gives no chance to late civilizations.
4. Could you please add a salt in Europe and Middlle East? I belive, historicaly it was in South Sweden (Gotland), in Germany Alpes, in Poland, in Russia close to Ural mountines and in Egypt. And add more luxries in Eastrern Europe, may be gold in Hungary and silver in Saxonia, and more luxuries in Siberia. In Civ V it's very hard to build cities without luxuries, wich makes imposible for Russia to compleat colonisation quest and makes Germany too weak. Playing Scandinavia I colonised Baltic, Ukrane and Black see coast, becouse no one did that, that's why we need Poland and more luxuries. For Russia, may be you could give 2 happines bonus to their unique building - Krepost, like it was in vanilla Civ V, to help them colonise Siberia.
5. Could you add more fish resourses in Greece and South Italia, please, after all that's a craddle of western civilization, they must be stronger. Make them two in Athens, one in Halicarnasus, one in Syracuses, one in Neapolis, one in Epirus. Otherwise Greek cities don't grow. Remove Troy, please, so Greece could colonise Anatolia coast. Add Bisantium instead of Troy, that city was very importent for the western civilization history, and Greek AI don't tend to buid it. And is it possible to remove warmonger penalty for conqeuring city states, so AI would do it? In that case you could add Neapolis, Marsilla, Halicarnasus, Chersonesos and Synope city state to simulate Greek colonization, and make Greece, Rome, Carthago and Persia to fight each other for those cities. Greece should have much more technologies on start, so they could compleat "Build temple of Artemis, Colossus, Oracle and Parthenon" UHV. And since RFC 4, I dream about "Greek colonisation" UHV, which could be "found Bisantium, Neapolis, Marsilla, Halicarnasus, Chersonesos and Synope". Also, could you please move a lighthouse and embarcation to "Sailing" tech and Harbor to "Optics", so classical cives could colonise mediterranean.
6. Could you add Harran or Mazaka city state and flip it to Persia, to make them more active in Anatollia and Siria. Also set Armenia city state date to more early and flip it to Persia. And hystoricaly Phoenicians cities joined Persia voluntarily, so Sur could flip to Persia instead of Carthago. Set Persia in war with Babilonia, and give Persia more units on start, to give them chance to conquer Babilon.
7. Carthago is strong enough without Sur. And it's history began when Sur was conqured by Assiria and Babilonia. Just give them settler in Spain on start, AI dosen't colonise Spain. Free Harbor in coastal cities gives Carthago tones of gold, and their quinquerems and Elefants are very tough, so one of their UHV could be to retake Sur. And could you please add "Rock of Gibraltar" in Spain?
8. Rome is weak on the orther hand. Could it possible to make Legions and Ballistas stronger? AI couldn't even conquer Galic city states. And give Rome some trirems on start so they can opose Carthago, and reduce road maintenense so they have enouth money to support units. In general, give much more gold on start to every civ, wich have additional units and settlers on start, so they don't loose science while building markets and could buy tiles with strategic and luxuries resourses. And coud you remove forest from the iron tile in Rome? Several times I saw Rome raised by Huns, becouse they didn't improve those iron tile. City culture adds tiles with forest in last turn. And is it possible to get back those Colosseum wonder for Rome, and make it to give 10 or 7 happiness? Happines and money would be constant Rome problems, if they will get those "controll Gallia, Iberia and Germany" UHV.
9. Could you forbide Huns to raise capitals, or cities with wonders, please? It's annoying, when they raise Rome. And set them to war with Greece, Persia, Carthago also. One time I played Greece and blocked with my city the way for Huns to Italy. So, Attilla was cursing me but didn't attacked. And please, don't flip Black sea cities to Huns, give a player chance to protect them.
10. Could you please add several hills in desert in Egypt and Babylon, so building Petra could have any sense? Also, could your icrease food amount for flood plants tiles, or let build farms on them? Now flood plants gives only 2 food from tile, and Egypt doesn't look like the land, wich could feed the whole Mediterranean.
11. And about wonders. Great Library gives too much bonus on start, so it should be moved to more late tech, such as Mathematics. And about Pyramids: basicaly, in Civ V there are two strategy - Tall and Wide Empire. Tall means player have a few, but wery developed cities. Wide means player have many small cities. And in your mod Egypt tends to be a tall empire, and Greece, Rome and Carthago - wide. Tall empires start with Tradition Policy, and wide empires start with Liberty Policy. So, would it possible to unlock Pyramids and Hanging Gardens with Tradition Policy, and unlock Temple of Artemis and Oracle (or Colosseum if you will add it) with Liberty policy, and switch Temple of Artemis and Pyramids bonuses. Becouse more food and archers is more desirble for Egypt, and two wokers, and faster improvements building for Greece and Rome. And could you move temple of Artemis to "The Wheel" tech, so Greece have more chances to build it? And it would be better to change Parthenon bonus, giving it bonus similar to the Leaning tower of Pisa (+ 25% generating of great people).
12. Also, the lack of hills and forests in Netherland makes this civ unproductive, and unviable. There is no workshop improvement in Civ V, which makes hills and forest tiles the only source of production. Also, add Inverness city state in Scotland, please.
13. Could you please make whales richable for Kagoshima in Japan? And add fish in Hokkido?
14. Also, could you icorporate "Civilization IV Diplomatic Features" in your mod, becouse diplomacy is very dull in Civ V. And remove jungle from mining resourse tiles. You can build plantation on jungle tiles, but you can't build mines on jungle tiles in your mod. And !!please!!!!, I beg you on my knees, let us russians clean marshes after Biology tech.
Anyway, thank you very much, I had tons of fun playing your mod, and I'm very eager about seeing it more developed. And also, forgive my english, this was the bigest text, I ever wrote in english.