CivKingTroy
Chieftain
- Joined
- Apr 27, 2005
- Messages
- 6
Thank you! I will buy it then.
CivKingTroy
CivKingTroy
I forsee an enormous drop in sales if it doesnt......narmox said:You can only have a total of 8 players in multiplayer games, with civ3..I hope civ4 fixes that
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Mandelbrot said:Hi and thanks for a very enjoyable mod!
Does anyone know if you can have all 31 civs playing in multiplayer, or only the normal number of computer players for a multiplayer game at the moment?
...And if you can have all the civs running in multiplayer, then how do you set up the game? Thanks!
Rhye said:thank you.
and yes, I've heard about the 400 turns thing, but what about religions![]()
SilverKnight said:Now that I think of it, I don't really enjoy playing normal Conquests as much as RoCX. I find myself starting new RoCX games and trying new strategies or different difficulty levels instead of new Civ III Conquests games!Still fun as ever, too!
Does anyone else have this problem?![]()
SilverKnight
haha that is a good point. I once thought about altering RoCX to allow all civs to convert to whatever religion they please. I got lazy though.Miguel Lerdo said:Here I am, playing this realistic simulation of history. I am trying to build an Incan empire that can withstand the coming Spanish invasion. The fanatical Spanish want to steal my gold, convert me to Christianity and inflict their inquisition on my people. I get up to about 500 AD and the game forces me to convert Christianity. I might as well surrender now - whats the point of resisting the Spanish conquistadors?