Rhye's of Civilization - the fastest loading mod Expanded

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I don't think WWI-style tanks need to be in, like Asclepius said, they were used for a very short while in very small numbers... It makes more sense to start with WWII-style tanks and then have them upgrade to post-WWII style tanks (some of which are still used today by poorer countries) and then for the rich countries with Aluminum there should be the MA (renamed Main Battle Tank).
The same problem is still present with the middle ages in the new tech tree... The two lines simply fuse into one after a short while... Just make Magnetism not requore Gunpowder, that should do it.
Rest of the ages seem fine, but that may change once we playtest the new techtree a bit.
 
I'm not dead ;)

I follow your debates / discussions with interest !

I would like playtest 1.0, that's all ! ;))
 
Blasphemous said:
I don't think WWI-style tanks need to be in, like Asclepius said, they were used for a very short while in very small numbers... It makes more sense to start with WWII-style tanks and then have them upgrade to post-WWII style tanks (some of which are still used today by poorer countries) and then for the rich countries with Aluminum there should be the MA (renamed Main Battle Tank).
The same problem is still present with the middle ages in the new tech tree... The two lines simply fuse into one after a short while... Just make Magnetism not requore Gunpowder, that should do it.
Rest of the ages seem fine, but that may change once we playtest the new techtree a bit.


-> The fact is that industrial tree ends with the Great War. So an early tank was needed. And for the modern age, it is a generic 20th century tank.

-> I did what you asked, but found that caravels shooting without having discovered gunpowder would be odd...
 
Rhye said:
-> The fact is that industrial tree ends with the Great War. So an early tank was needed. And for the modern age, it is a generic 20th century tank.

-> I did what you asked, but found that caravels shooting without having discovered gunpowder would be odd...
1. Okay, then WWII has to be at the very start of the Modern Age. I think if you include a WWI style tank (which has to have pretty sucky stats) you absolutely MUST include both WWII-era light tanks and post-WWII modern tanks (since they are still used by poorer countries while WWII tanks are all but obsolete.)

2. Then just make Caravels require Saltpeter (and possibly add an inferior non-gunpowder boat for those nations that have none), not everyone who researches up the naval tech line necessarily wants to build the boats, there are other things in that line.

I'm now going to do some research on the WWII-era big guns.
 
From here
Probably the most discussed of all of the big guns of the Great War is the infamous Paris Gun. Also known as Lange Max (Long Max), Big Bertha (not to be confused with the 42cm Krupp howitzer given the same nick name) and William’s Gun; this gun was strategic, rather than tactical in nature, in that it was a terror weapon meant to demoralize the citizens of Paris. This forerunner to the Iraqi supergun could fire a shell 70 miles in about 170 seconds reaching a maximum altitude of 24 miles - quite a feat of German engineering for 1918. On the down side, the payload was only 15 pounds of explosive, accuracy was non-existent (you could hit Paris but not a specific target in Paris), and the whole gun would have to be rebored after 65 firings.
I think this is the kind of thing I meant... What I was thinking is to have it mobile with 1 movement point, unlike what I proposed earlier, and also unlike what I proposed earlier, give it a range of 3 or 4, low bombard rating compared to Artillery and even compared to Cannon (due to the big gun's low accuracy) but a high ROF (say 4 or even 6. If the gun gets lucky it could redline a healty unit in a single barrage.) Should be very expensive so that you don't wanna risk it getting captured by an enemy.
I'll try and do some more reasearch and see how this kind fo gun was developed in WWII.
 
Rhye said:
wasn't it WWI?
Both, I was and now definately am absolutely sure it started in WWI, but iirc, it continued into WWII.
 
Yes, send me the .Biq please. What are the changes so far? I thought that you were removing Barbarian huts and just placing Barbarains?? Maybe I was mistaken.

xkingofwowx@yahoo.ca send the biq file there with the changes that are in it thanks.

KOC
 
Errr... Any opinion on the big gun idea and info that I brought?
Google's not being much use in finding info about WWII big guns regrettably... Any idea of other sources for research?
 
http://www.poeland.com/tanks/artillery/artillery.html
Interesting site on Artillery (in general and specifically in WWII), sadly no good info on especially large guns, perhaps because by then they may have been standard and refined to have a good aim through use of maps and radio? I think it may be so, it seems to make sense because the kind of artillery that was apparently used in the era this article is about was well out of visual range with the target, field observers being far away and using telephone or radio to inform the batteries where to shoot. Artillery of the WWII era could hit 2 or 3 tiles away in Civ3 terms. Some of the armies had refined their methods enough to hit very accurately and quickly. Perhaps what should be done is this:
With some WWI combat tech (optional?) there will be a new weapon available: high cost, range of 2, ROF of 5, bombard of 8 or 10. This weapon will upgrade with some WWII combat tech to a new kind of artillery with a range of 3, ROF of 4 (for balance reasons) and bombard rating of 16. It should be very expensive and capturable so basically you want to defend the thing with your life because an enemy getting it would spell disaster.
Both types of artillery will upgrade to Radar artillery with a new and improved range of 3 and ROF of 4 and same bombard as now (or perhaps slightly increased because of modern accuracy.)

There's place for change, this is just an initial idea. For balance, the WWI gun can be immobile and have Rebase so it can only be fired from cities, but I'm not sure this is necessary. Also, none of these guns should have lethal bombard.
 
Rhye,

I was just wondering with the .BIQ you sent me will I encounter any graphic problems or anything because you said you didn't sent the graphics? So basically Im asking is the .BIQ2.629 playable as it is??

KOC

PS.. On another note you know where the goody-huts are near Washington and Lisbon. Heres the problems. The one by Washington is on a tree so it can't become a city of say New York!(So always New York is built in wrong place!) The goody-hut that is near Lisbon it is usally found by Portuagual and is found as a settler and becomes a Portagese city and it should be Seville and thats a Spanish city. So either add that city name to Portugal or do something to fix the goody-hut...because Portugal should be making there 2nd city up North.

Just some ideas.
 
KOC, he was talking about the RoX alpha he sent to the dev team, not about ROC 2.6x...
 
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