1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Rhye's of Civilization - the fastest loading mod Expanded

Discussion in 'Civ3 - Completed Modpacks' started by Rhye, Feb 5, 2004.

?

Rate this mod!

  1. I can't play Civ without this: no more loading times!

    203 vote(s)
    66.6%
  2. A good mod, but I won't play with it

    54 vote(s)
    17.7%
  3. I don't like the map

    13 vote(s)
    4.3%
  4. I don't like the terrain

    9 vote(s)
    3.0%
  5. I don't like the additions

    5 vote(s)
    1.6%
  6. I don't like the rules changes

    21 vote(s)
    6.9%
Thread Status:
Not open for further replies.
  1. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,706
    Location:
    Japan / South America
    oh, right. Well, usually a wonder builds units that are not buildable. This would be an exception and the wonder would be added to an already crowded period. Well, in truth, it is a nice idea; however the addition or the non-addition of this wonder doesn't make much difference.
    What do you all think?
     
  2. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,706
    Location:
    Japan / South America
    naah. I think they don't deserve the increasing complexity needed.
     
  3. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,706
    Location:
    Japan / South America
    I'll see what I can do. It could be whole lines, it could be fragmented lines, it could be the ocean as a whole railway. it could be nothing but a huge boost of naval stats. I'll try.

    I've nearly added all the descriptions in the civilopedia. When I've done it and studied the lines problem carefully I'll send you the next version.
     
  4. Blasphemous

    Blasphemous Graulich

    Joined:
    Feb 23, 2002
    Messages:
    3,079
    Location:
    Jerusalem, Israel
    Okay. I finished my intensive German course just four hours ago, meaning I will have time to play again. I'll start a test game in a few days, once you release the new version of the alpha.
     
  5. Nooble

    Nooble Warlord

    Joined:
    Sep 19, 2004
    Messages:
    266
    I have an idea, maybe we could build militias. They cost one population, and they have 1/1/1 with 2 hp. And they can't get to veteran or elite. This could be used for emergency defenses, (like real life).

    Oh, and maybe they could cost 5 shields. Or maybe 2.
     
  6. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,706
    Location:
    Japan / South America
    1/1/1 isn't enough to contain a rush, even with more hps.
    I think everything's fine now, except perhaps the name (militia means something of not organized, while those should be elite troops, the core of the starting tribe. A sort of royal guards, with the difference that there's no monarchy)
     
  7. Nooble

    Nooble Warlord

    Joined:
    Sep 19, 2004
    Messages:
    266
    Well, you can build lots of them. But they cost one population each so you can't abuse this. It should cost 2 shields. And these are used for emergency defenses. Militias are non trained men. Like when a town is under attack, all the men goes to a building to get their equipment than goes out to battle and defend their land. They are suppose to be weak.

    Maybe I should add this myself.
     
  8. Khift

    Khift Prince

    Joined:
    May 27, 2004
    Messages:
    301
    Location:
    Shangri-La
    The militia idea is already implemented in the city defense bonuses and cheap unit line. It does not need further representation. Adding more will simply make playing RoX even harder.
     
  9. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,706
    Location:
    Japan / South America
    My concept has nothing to do with untrained militia. Having 1/2/1 instead of 1/1/1 as AI bonus starting units is simply a way to obstacle early warrior rush, which is a problem since earliest versions of RoC and takes away much of the fun.
    It only needs its right name. As I've said, something like imperial guard or royal guard, with the difference that there's no monarchy, so the name should be more generic.
     
  10. Khift

    Khift Prince

    Joined:
    May 27, 2004
    Messages:
    301
    Location:
    Shangri-La
    I was referring to Nooble's suggestion, not yours Rhye. I have no real objections about yours, as long as you don't overdo it. A pair of 1.2.0 units should be more than enough.
     
  11. Nooble

    Nooble Warlord

    Joined:
    Sep 19, 2004
    Messages:
    266
    Hmm, so you need names for the unit.

    Keeper?
    Gaurd?
     
  12. Ryouga Hibiki

    Ryouga Hibiki Chieftain

    Joined:
    Jun 20, 2004
    Messages:
    6
    Early shintoistic practices and other similar animalistic ones. Yes Shintoism originated in china.

    Which reminds me...does Japan switch to buddhism later on? if not it should. It was only the Meiji Restoration when after the introduction of Buddhism that shintoism had any great power and even then heavy amounts of buddhism and confuscianism were still present.
     
  13. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,706
    Location:
    Japan / South America
    btw it seems that the correct word is "Shinto", not "Shintoism"
     
  14. Asclepius

    Asclepius AWOL

    Joined:
    Feb 11, 2004
    Messages:
    620
    Location:
    Lurking
    How about calling them Palace Guard (everyone has a palace no matter which government) and give them 0 movement to stop them wandering off. An automatic upgrade through the ages would be nice as well. The capital should be as hard to take in the modern era as in ancient times.
     
  15. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,706
    Location:
    Japan / South America
    The palace has a defense strength now at 30%. It used to be more (50%) but it caused that some capitals were impossible to be taken.
    I think that the name is perfect, but I'll simply make them join the spearmen line asap. Originally I did not intend to develop a whole new line, just a initial protection. Just like an action game, when you're invincible for the staring 5 seconds. BTW they will not wonder. It is very unlikely.
     
  16. Blasphemous

    Blasphemous Graulich

    Joined:
    Feb 23, 2002
    Messages:
    3,079
    Location:
    Jerusalem, Israel
    While we're at renaming things... Shouldn't Palace be given a more universal name that also represents Democracy and other non-autocratic gov'ts?
     
  17. Blasphemous

    Blasphemous Graulich

    Joined:
    Feb 23, 2002
    Messages:
    3,079
    Location:
    Jerusalem, Israel
    I had an idea a while ago that I forgot to share...
    I was thinking, since in RoC the difficulty level is truly set by your civ choice more than the difficulty level, perhaps this could be made clearer in the civ selection screen. Since that screen's background can be edited per mod, you can color code the background area around the name of each civ by difficulty, with a little legend somewhere near the selection box. You could have five difficulty levels, represented (from easiest to hardest) by dark green, light green, yellow, orange, and red. That way you could make sure a player knows what they're getting into. And then you can change the difficulty levels so the lower and higher levels are a bit closer to the supported levels in hope of making the difficulty level of the mod a bit closer to that of the regular game. (High level tech costs don't have to necessarily be slashed that much, there are other ways to increase difficulty.)
     
  18. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,706
    Location:
    Japan / South America
    Well, the used is warned of the civ choice differences in the readme, and the strategy guide has the strengths bars.
    Well, the thing you say could be done AFTER the strategy guide is completed, because the civ-specific difficulty must be judged by some expert player.
     
  19. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,706
    Location:
    Japan / South America
    Palace is OK for democracy. In Italy there's the Palace of government for example.
     
  20. Aeon221

    Aeon221 Lord of the Cheese Helmet

    Joined:
    Apr 22, 2003
    Messages:
    1,900
    Location:
    Hiding from the Afro-Eurasians
    Arsenal sounds kinda cool as an idea, was really cool in real life, but does not seem worth putting in unless it has a unique unit to spew. Otherwise, its kinda pointless. Besides, the AI builds so little in terms of a navy that the massive numbers of ships you would get from this would be almost worthless. If the AI gets it, they will be so confused it will be ridiculous! ;p

    Besides, the Arsenal was a very limited phenomenon; how would you work it so that it is buildable with a comfortable delay without becoming obsolete before its completion?

    Seems like a difficult question, but if it can be solved I vote to put it in!
     
Thread Status:
Not open for further replies.

Share This Page