Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Aeon221 said:
however, when playing as the english I noticed that a galley gets a far larger bonus than a junk from the great lighthouse.

The junk becomes 5/4/4 instead of 4/3/3, and the galley becomes 6/1/1 instead of 4/1/1.
Tell me if it is too much. In that case I'll reduce the effect to +1, so that junk's still 5/4/4 but galley's 5/1/1.

Aeon221 said:
could I push for the junk to be made an asian boat only, and the galley a euro boat only? the other civs should be stuck with just curraughs until... rather later I would say, but I think people would riot if I said galleons...

yes/no/maybe/stuf? ;p

Nooooooo :) junks are part of the chain
 
Okay, I'm done for the night, and I love the new ship system! I think that the Lighthouse is fine, it should be built by the mediterranean civs anyway, and it's good if it makes them use Galleys more.
I just took my first caravel for a ride in the ocean... I really like the new set up. I could easily discover America now (1250AD or so) but I'll hold off for a bit and instead scout out good colonies in Africa.

Anyway, I support the normal Marine being replaced with some other modern offensive infantry (Grunt or perhaps GI - General Infantry) that should have both amphibious attack and paradrop with a range of 3 or 4. Its stats should be equal or similar to the current Marine stats. The American UU should be the Marine with say, 14.7.1 instead of 12.6.1, and an extra point to operation range. Possibly it should also cost a bit extra shields so it can't kick *too much* ass.
But trust me on this one Rhye, America would be able to use this unit well. It could actually help America become a dominant force in the modern age.

EDIT: Shouldn't the machinegunner get a nice hefty defensive bombard, so it can be used in stacks to a greater effect?
 
->I prefer to leave the bombard to guerrillas.

-> the problem with that possibility is the inaccuracy: most of the armies have marine corps, not only America. And instead, a USMC replacing Marines.....an alternative marines animation is missing.
We must be coherent with reality while we think of the gameplay.

->1250? Isn't a bit early?

-> don't delete your savegames. they can be useful to me, when balancing techs cost.
 
Amurican update:

Where is whitey???

Eurotrash has not yet arrived on our shores, and according to history they are WAYYY LATE. Columbus musta been mega denied, cuz its 1712 and still no sign of them... which is cool, since I have had time to build an uberpowerful infrastructure and begin researching at high speed. I should be caught up with where i think europe is (late medieval) before they hit early modern. I currently only have junks, but I am already well ahead of my american neighbors to whom I have extended the olive branch of peace... but if they piss me off one more time its gonna be the blue vibrator of doom!
;p

search parties are being dispatched to hunt down the partying searchers. a massive invasion force is being prepared... we will colonize the living CRAP out of europe!

problems-
-where be the euros? AI seems to lack interest in finding me!
-lack of a decent early assault unit for the american cultures (some kind of flavor replacement for all of them to deal with the lack of knight and horsemen of various types)
-no real interest in researching my religion... i guess the only problem created is a disgruntled populace of atheists without any minorities to abuse... ;p

oh, and i had the ancestors of everyone running for the presidency shot... its the humane thing to do ;p
 
In arecent game, when i change map with Greek
i find they already build a city Delphi in American!
Greek donot have navigation tech but just pass through the Atlantic
 
Rhye said:
The solution to the American problem!

Listen: the M1 Abrams, replaces Modern Armor and can make amphibious assaults!

The modern armor animation seems to be the Abrams. Right?

In that case I need another animation for it. Please tell me which one's the most widespread modern armor in the world, and what animation I could use from those in the forum.
You can browse from here:
http://forums.civfanatics.com/showthread.php?t=71545
 
Rhye said:
The solution to the American problem!

Listen: the M1 Abrams, replaces Modern Armor and can make amphibious assaults!
You've got to be kidding, right? You don't want the USMC but you want a fantasy armoured marine tank?! I don't think so! This thing would be unstoppable, no coastal city would be safe from this!
 
here's a quote:

Due to unique Marine Corps amphibious requirements, and the need for both supportability and interoperability between the Marine Corps and the US Army, the two services agreed to jointly produce the M1A1 Main Battle Tank. The M1A1 MBT has the capability to conduct operations ashore. It is compatible with all US Navy amphibious ships and craft (to include the LCAC) and Maritime Prepositioning Ships (MPS). The USMC completed fielding of all tanks, to include active, reserve, MPS, and depot maintenance float (DMF) during FY 96.

In 1995 the 26th MEU became the first amphibiously deployed unit to carry the M1A1. This added some complication to the logistics of the unit due to the tank's weight. Topping the scales at over 68 tons the vehicle requires special care during amphibious operations. One tank can be carried at a time on an Air Cushioned Landing Craft (LCAC), two on a Landing Craft Utility (LCU), but only during fairly calm seas. For operations with the Marine Corps, tanks have been equipped with special fording systems. These modifications include extended air intake and exhaust tubes that allow the vehicles to cross rivers and shallow waters such as the surf zones that Marines operate in.
 
if u were insulted by anything above, sorry, was tryin to emulate the redneck speak that is so prevalent in some areas of my home town.

difficulty is on emperor... i went to bed after that so the search didnt happen ;p

can someone inform me as to the exact process of posting screen shots? i have a great one here to show!

:spear:

because ;p

ummm Rhye i think uve had TOO MUCH COFFEE! ;p

an amphibious tank would be insanely unbalancing; an Abrahams tank that can unload as the primary amphib attacker would be too much. Granted, I want a way to make america powerful in the modern era, but thats just too much!

how about slightly better statted paradropping marines? it makes more sense than a massive warmonster!
 
Aeon221 said:
if u were insulted by anything above, sorry, was tryin to emulate the redneck speak that is so prevalent in some areas of my home town.

What are you talking about? :confused:

Aeon221 said:
can someone inform me as to the exact process of posting screen shots? i have a great one here to show!

:spear:

because ;p

Save the screenshot as a jpg and attach it with "manage attachments" inside the reply page
 
how do u save it as a jpeg? i figured out alt-prnt screen but beyond that im lost ;p
 
BLER BLER BLER MAJOR ERROR!

Someone else already mentioned this, but its preeety big. The lack of a civlopedia entry for Alchemy causes the game to explode and then crash...

Here you can see the INS hard at work preventing mass migrations into Amurica!

There are over five cities worth of immigrants below, as well as plenty of violent ruffians in attendance. The group on the far left was expelled after they wandered too close to San Bernadina (I made that one up)...

(how do u get rid of the img tag's location??)

 
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