Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Rhye said:
->I prefer to leave the bombard to guerrillas.

-> the problem with that possibility is the inaccuracy: most of the armies have marine corps, not only America. And instead, a USMC replacing Marines.....an alternative marines animation is missing.
We must be coherent with reality while we think of the gameplay.

->1250? Isn't a bit early?

-> don't delete your savegames. they can be useful to me, when balancing techs cost.
1. Fine.
2. Well, there's teh Grunt animation which is the Marine with no sleeves... The difference is visible enough to be used either for everyone but america, or for america alone.
3. Yes, it is... I'm not sure how it happened, it's probably because I headed for Magnetism a bit early... Anyway, I'm gonna hold off on heading to america.
4. I never delete saves (I still have saves from before I got Conquests), but for every game I play I have two saves, one which I save over in times of peace, and one for times of war (if the war goes badly wrong, or if the peace is quickly betrayed leading to disaster, I can always reload back to either peace or war). I can give you my current RX2.SAV (RoX game 2) but if I continue to play it will be overwritten.
 
BUG: Game just crashed, says I dont have the file art\units\guerrilla\guerrilla.ini

anyone else had this one?

thats two crashes this morning ;p
 
Rhye said:
here's a quote:

Due to unique Marine Corps amphibious requirements, and the need for both supportability and interoperability between the Marine Corps and the US Army, the two services agreed to jointly produce the M1A1 Main Battle Tank. The M1A1 MBT has the capability to conduct operations ashore. It is compatible with all US Navy amphibious ships and craft (to include the LCAC) and Maritime Prepositioning Ships (MPS). The USMC completed fielding of all tanks, to include active, reserve, MPS, and depot maintenance float (DMF) during FY 96.

In 1995 the 26th MEU became the first amphibiously deployed unit to carry the M1A1. This added some complication to the logistics of the unit due to the tank's weight. Topping the scales at over 68 tons the vehicle requires special care during amphibious operations. One tank can be carried at a time on an Air Cushioned Landing Craft (LCAC), two on a Landing Craft Utility (LCU), but only during fairly calm seas. For operations with the Marine Corps, tanks have been equipped with special fording systems. These modifications include extended air intake and exhaust tubes that allow the vehicles to cross rivers and shallow waters such as the surf zones that Marines operate in.

Landing a couple of tanks on a beach under ideal weather conditions is hardly the same thing as assaulting a defended coast-line with a brigade, as I'm sure you know.
 
Aeon221 said:
BUG: Game just crashed, says I dont have the file art\units\guerrilla\guerrilla.ini

anyone else had this one?

thats two crashes this morning ;p
Yup, I had the same problem. Apparently it was my fault :rolleyes: ;)
 
Aeon221 said:
BLER BLER BLER MAJOR ERROR!


Both are my fault.

The alchemy one: I forgot a "_LARGE". Don't click on Alchemy until next version

The second : I wrote "guerrilla" instead of "guerilla" (but why only one R?). This means that he doens't find the folder "Guerrila".
The temporary fix until the next version: if you want to keep playing, go inside \civilization 3\civ3ptw\art\units and make a copy of the Guerilla folder. Rename the copy "Guerrilla" and rename the ini inside, too.
 
Asclepius said:
Landing a couple of tanks on a beach under ideal weather conditions is hardly the same thing as assaulting a defended coast-line with a brigade, as I'm sure you know.

OK then what do you think of an upgraded modern armor only? (no amphibious)
Or of an upgraded tank (the Sherman)?
 
Blasphemous said:
2. Well, there's teh Grunt animation which is the Marine with no sleeves... The difference is visible enough to be used either for everyone but america, or for america alone.
3. Yes, it is... I'm not sure how it happened, it's probably because I headed for Magnetism a bit early... Anyway, I'm gonna hold off on heading to america.

2.mmm, a UU is not exactly that cool if its animation is a modified version of the standard one. I'll use lots of those as flavour animations, but as a UU.....low quality.
3.Is Magnetism too early compared to old Astronomy? I thought it was ok. Perhaps some tech costs are too low.
 
I don't know if the costs are wrong for Magnetism and all.. I traded aggresively to get to it... I only researched it cause the others didn't have it yet. If you want my current save, say so quickly before I play and overwrite it.

By the way, don't you think flavour units will simply slow down the game with no real significance to gameplay and strategy?
 
1. yes, post it please.

2. No real significance to gameplay and strategy -> that is true.
But unlike RaR, flavour units won't add complexity. I haven't said this before, but RoX (or RoCX?) will not contain flavour units, but flavour animations.
This means that every cultural group will have its own set of units, without confusing people with multiple names.
 
But this will be done through multiple units with the same name, right?
That adds just as much of a slowdown as multiple units with different names and stats.

I'm emailing the save to you, I made a couple silly renames of cities and units that I'd rather not make public cause they may make me look stupid or possibly insult someone.
 
hahah we all do dumb things... mostly when we are hyped up on something... like darvaset!

i finally got my us ap award, its a nice big book of american history, looks like it should be perfect for civlopedia entries an such for any american UU... like, for instance, the marines!

modern armor UUs are nice, but there are so few marine UUs... so lets be original! ;p

give america a marine UU!
 
Well, don't extra units slow down the game?
I figured the more data needs to be screwed around with, the slower the game goes. Was I wrong?
Please confirm that you got the save from me and that the file works... I haven't played today yet and won't for the next hour or so, but I wanna know it arrived safely before I overwerite it.
 
I've received the save, thanks. I don't need anything else for now. Maybe I'll take you last one.


ABout the other thing, I think that it may affect game setup, and perhaps loading and saving time. I may be wrong, but it's the most logical conclusion.
 
Also, changing the guerilla file to guerrilla is not enough to allow you to continuing a save... you can change it but you have to start a new game i think...
 
Blasphemous said:
That's it. That was the final piece needed for the American Marine UU.

Name: GI
Replaces: Marine
Stats: 14.6.1 100 Shields
Abilities: Amphibious Assault, Paradrop
Historical Basis: The offensive troops used in the Pacific during WW2 and the Marine Corps that they grew into.

It fits, you've gotta admit that.
 
GI is slang for general infantry... which is why I am pretty certain it might not be a good choice for a unit which is clearly a specialist. perhaps Rangers might be a better choice, since it is capable of everything the US Army Rangers do?

Rhye, did that. I made a copy (changed folder name) and changed the name of everything inside

I will try and figure out what the other thing I need to change is, because clearly I am in the wrong.
 
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