Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Rhye said:
OK. This sounds reasonable
Yay. :D
But for it to work, Mech Inf needs to have more offense and less defense (the two should be almost equal) and TOW needs to be better on defense than the Mech Inf. Otherwise people will have to use their old offensive army for defense and their defensive army for scrap metal.
 
Rhye said:
I got the first refuse, from Utahjazz "Nah, I'm not interested."

I'll try with BeBro
Oh well, it's worth a try. Kinboat is really good as well but has already said he doesn't take requests any more so you'll just have to hope you win his lottery on Monday if no-one else is interested.
 
Blasphemous said:
Warrior->Spearman->Pikeman->Fusilier->Infantry->Mech Inf
Archer->Crossbowman->Musketman->Rifleman->Machinegunner->TOW Infantry
In the absence of any modern infantry upgrade or relagating mech inf to a solely specialist unit, I'd go along with this idea as well. (Did you notice howmany caveats are in this approval ? ;) :D )
 
I'm chancellor Gottwald of Germany :goodjob:

I will wipe the French out of Europa
 
Hello, sorry to interrupt the conversation here... I really like this mod, I've been reading a lot of this thread and it seems like a tremendous amount of work has gone into it. But I feel like the version I got from the beginning of this thread is different than the one you're talking about? Is there an updated version, newer than 2.62? Thanks for your help!
 
Quick question:

what is the difference going to be between tanks and mech infantry?

mech infantry will be slightly weaker and slightly cheaper?

So, basically, we turn them into a light tank?

...whats the point...?


Rhye, fortresses and barricades take too long to build as compared to their utility; workers should be able to build them in a turn or two, considering how much time it takes for them to do everything else. I mean, walls cost 20 shields, and fortresses take 16 turns (non industrious) to build. So while a city can pump out a wall in 2 or 3 turns, a woker takes 16. A road, a far more useful goody, costs 8 turns! Since they are so useless for anything other than static defense, why not make fortresses and barricades cheaper? That way we see more of them, just like in real life!

Unrelated, but it seems like the Roman legions really suck at building any kind of terrain improvement (I think slower than slaves?).

Anyway, once I am finished conquering France (Monguls still, nothing can stop me now mwahahahahA!) I am going to try and build the Roman empire perfectly (Hadrians wall and everything), so thats why I am *****ing about that ;p
 
Wiped France out of Europa ! Next goal Russia or Greece or Romans with my panzers

Heil Democratic Republik of Germany !
 
Aeon221 said:
Quick question:

what is the difference going to be between tanks and mech infantry?

mech infantry will be slightly weaker and slightly cheaper?

So, basically, we turn them into a light tank?

...whats the point...?


Its stats were changed to 14/14/2.
It is an all-round unit and the thoughest defender, together with the TOW Inf (4/14/1, no resources)



Aeon221 said:
Rhye, fortresses and barricades take too long to build as compared to their utility; workers should be able to build them in a turn or two, considering how much time it takes for them to do everything else. I mean, walls cost 20 shields, and fortresses take 16 turns (non industrious) to build. So while a city can pump out a wall in 2 or 3 turns, a woker takes 16. A road, a far more useful goody, costs 8 turns! Since they are so useless for anything other than static defense, why not make fortresses and barricades cheaper? That way we see more of them, just like in real life!

OK this will be changed in the standard mod, too.

Aeon221 said:
Unrelated, but it seems like the Roman legions really suck at building any kind of terrain improvement (I think slower than slaves?).

What version are you talking about? In basic 2.62 you're right, and it was changed both in 2.63 and the pack
 
I'm guessing you removed a big chunk of the MBT defense to make people use the TOW and MI for defense?
Perhaps some MBT attack should be removed as well, because it will have to face up to weaker defenders now. Unless you add a modern/industrial "Military Base" improvement that's cheap and adds 50% defense. That would be fair and help keep the world map stable once everyone reaches the modern age, since in reality you don't see very large lands switching hands in modern wars.
 
Blasphemous said:
I'm guessing you removed a big chunk of the MBT defense to make people use the TOW and MI for defense?
Perhaps some MBT attack should be removed as well, because it will have to face up to weaker defenders now.

Yes.

Can you suggest stats and abilities for the modern destroyer?
 
Another thing I'd like to put in the discussion:

I'd like to know which one of these would be more USEFUL for Russia:

- the cheaper and earlier R7 ICBM
- the Mig-29 (which would take the stats the F-15 had)
- the T-34 with slighly better defense (as the increased movement is already taken by the Panzer)
 
Can't suggest stuff for the modern destoyer (except it should have the unlimited cruise missile thingy.) I'm not very knowledgeable about naval stuff.
I think the better-defense T-55 would be best for the Russians. It would be genuinely useful if it's enough defense that the tanks can guard a city just as well as machinegunners (meaning they can conquer and then hold the ground on their own).
 
When we will have the next step to download ?
 
The new additions are completed with stats, pedia and animations.
Many thanks to Cemo and Asclepius: I pasted their suggestions posted in old pages all together in a doc and orderer them - this was much useful

I want some feedback on the Russian UU. After that you'll have the new version
 
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