Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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I missed that. I wonder who wrote those slashes / / / /.

Anyway, strikercw is right. The zip at 3D downloads doesn't work, because it is inside a folder called RoC_v265.
You must move everything outside of it, or you must download the 4 parts. I'll put the old links back in the first page, until it gets fixed.
 
Rhye, shouldnt drafted units always be the cheapest type (guerrilla, partisan, etc?) just because they are crummy units that no one would build otherwise?

Just noticed that if every post I made in this thread was worth $.02, then I have contributed $5.76

...its that time of the night again ;p
 
Also, balloons can be loaded into transports... despite the fact that they can also rebase and run recon and cannot move... which seems to be causing problems with their ability to follow hotkeys.


... +$.02
 
Rhye - I just wanted to say that I downloaded and installed two other finished mods this weekend and found one frustratingly incomplete and the other cartoonish but fun.

I know that you've made some bold claims recently, but let me just say that you have EVERY right to. The ROC mod and ROCX expansion are the expansion pack that Firaxis could have, and should have, released.

Let me be clear about this. The quality of the work is up to professional release standards (minor bugs and all), and the balance of play is better than the original.

Anyone who challenges your claim need only download the modpack and expansion and see for themselves. Your work is simply fantastic, end to end.

EW
 
I misstyped it earlier. here is the exact quote:

art\units\slinger../archer/archervicyell.wav

also, i got some general comments.

1)maybe you said it in an earlier thread, but what was the rational behind including the austrians? I think they make europe too crowded as it is, and weakens the other great powers like france, germany, and rome.

historically the austrians were a great power. but shouldnt we include them with the germans? after all, if we want to be accurate, "germany" didnt exist as a whole until bismark unified it. if you are going to include austria, that would be like making prussia its own civilization. because most of the power from the german peoples until the industrial age was by prussia, and the other weak german states were just fodder for the great powers.

-could i suggest a polynesian/South east asian civ? they could represet all of polynesia and south east asia -thailand, indonesia, burma, philippines, vietnam.
this civ could fill out the empty pacific quarter, which is always colonized by china, korea and japan.

historcally they play a big part in history - in the spice trade, as military powers - (the javanese were the only ones after the mamaluks in egypt to descively defeat a mongol army in battle). culturally - angkor wat. if you inlcude the inca, or aztec, these civilizations have as unique a culture, but more durable and stronger. they survive as states today, whereas the incans and aztecs do not.

today they are a large part of the world population - indonesia is the biggest muslim country in the world having as many indonesians as there are the entire arab people. also politically they are important. vietnam for instance.

2)ive played the original several times, and it seems mongolia doesnt stand a chance. why dont you make a relatively powerful cheap unit the mongols can make?


I am playin this mod called the great armada - its europe in the 1500-1700
i played as the scots. its really difficult because their cities are so weak but they can make a unit - highlander - that can hold its own. it has the same strength as a normal defensive unit, 2 movement and retreat. but it only has 1 defense, so you have to attack. after awhile it becomes obsolete because the defensive units get stronger. however they are still useful because they are so cheap, and can still be viable.

as it was i was able to take out england. but it was the case where if i didnt take them out, they would have taken me out, because my weak cities took so long to make a defensive unit that englands economic might would have destroyed me soon.

I think this should be what it should be like with the mongols, to make things historically accurate. they have their brief chance in history to explode out before their offense can no longer take the cities down.

----------------------
just my 2 cents, its a great mod
 
Blackfire13 said:
1)maybe you said it in an earlier thread, but what was the rational behind including the austrians? I think they make europe too crowded as it is, and weakens the other great powers like france, germany, and rome.

historically the austrians were a great power. but shouldnt we include them with the germans? after all, if we want to be accurate, "germany" didnt exist as a whole until bismark unified it. if you are going to include austria, that would be like making prussia its own civilization. because most of the power from the german peoples until the industrial age was by prussia, and the other weak german states were just fodder for the great powers.

-could i suggest a polynesian/South east asian civ? they could represet all of polynesia and south east asia -thailand, indonesia, burma, philippines, vietnam.
this civ could fill out the empty pacific quarter, which is always colonized by china, korea and japan.

historcally they play a big part in history - in the spice trade, as military powers - (the javanese were the only ones after the mamaluks in egypt to descively defeat a mongol army in battle). culturally - angkor wat. if you inlcude the inca, or aztec, these civilizations have as unique a culture, but more durable and stronger. they survive as states today, whereas the incans and aztecs do not.

today they are a large part of the world population - indonesia is the biggest muslim country in the world having as many indonesians as there are the entire arab people. also politically they are important. vietnam for instance.

2)ive played the original several times, and it seems mongolia doesnt stand a chance. why dont you make a relatively powerful cheap unit the mongols can make?

just my 2 cents, its a great mod


Ok lets start from the top:

The Austrians were a major power during the middle ages and deserve their spot as much as Korea/Netherlands/Portugal deserve theirs.

Rhye doesn't want a SE Asian filler civ, but I would prefer one to the Byzantines.

Mongolia has 2 cheap and incredibly awesome units, what are you talking about?
 
In other peoples games have the Arabs become one of the richest civs?

Playing in Regent as Spain I just met them in 1000AD and they have a whopping 5123 Gold! Is this the norm in other peoples game?
 
Arabs and Greece have a bad habit of getting too much $$$. BTW The Yellow Dart, you should play on Monarch, its about the same as normal games Regent.
 
Yeah, I noticed that Greece has quite a bit. 1200AD they have 7500 gold. I am England on Emperor with about 1900 gold myself. Havent met the arabs yet.

Everyone else has under 1500 gold, which I would consider normal.

I will post a play update with any suggestions probably once I reach America.
 
Beer- I will probably next game, I'm pretty new at playing Civ so I'm playing at the level I'm most comfortable with right now.

Another thing I've noticed with the Arabs is the number of wonders they are able to construct in Mecha, right now they have 3: The Oracle, Great Library, and the Moai Statues.

What about other peoples games?
 
:crazyeye: Rhye, just so you know, I have gotten it to work by unpacking the folder they got into the scenarios folder. What I mean is that if you unpack on the folder (by example, doing an 'extract in..') then it doesnt work, but if you going into the files and extract the original folder and the .biq (or whatever it the map that you choose is) into the folder then it works.. I think. :crazyeye:

edit: sorry didn't read the post at the top, basically I concur. 8)




thanks

PS Just currious, probably a stupid question. Should I still be able to use regular tips tactics, strategies, etc. that I can find in the civfanatics forums for this mod?
 
strikercw said:
PS Just currious, probably a stupid question. Should I still be able to use regular tips tactics, strategies, etc. that I can find in the civfanatics forums for this mod?

Some work, others don't. Those that deal with city placement and settler factories don't work well due to the number of civs, the cost of settlers, and the fact you can't settle on many of the terrian that you could in a normal Civ3 game. Others dealing with Trades and Wars can help, though you have to find units that are similar if you want to use the war stratagy.
 
Relax on the poor dude, he was tryin to help. Not his fault he managed to touch about ten sensitive nerves because he's not been on this thread forever ;p

I think I found most of the Euro bugs (for Rome at least), so I am going nuts on the world in the hopes of gaining a Domination victory in under fifty turns. I'm starting 25% pop, but only 6 or 7% landmass... ;p

NUKE TIME! haha, easiest way to domination... at least for pop.

Striker, the strategies will work, but the tactics wont. The strategy of mass whomping settlers is good. The tactics listed will not work, which is why we are creating TACTICAL guides for play... not strategic. Its a word thing, but it always bugs me.

Anyway, I have about ten hours of work to do in one. Yay fun time! ;p
 
Oh and Israel overran Arabia rather quickly in my game. I think that this is a major problem!

Which could be easily solved by making deserts impassable! Have I mentioned that doing this would also reduce load times by reducing the total number of terrain squares usable as target locations for movement?

;p

Hold to the last!
 
Last thing. Greece is grossing 160 GPT (found it by using the type max exploit with GPT in the diplo screen) with one city that is producing 11 GPT.

This is clearly a problem when the mongols, 8 cities, similar locations, are grossing 62GPT.

You can check in your own games by typing 999999 in the GPT on the diplo screen. This will automatically reduce to the max level of income that they have INCLUSIVE OF FORIEGN SPENDING. You can check to see if I am right by doing it to yourself.
 
In my game Israel was destroyed by India and didn't attack the Arabs that I could tell. (At least not take any cities) What happens might change game to game because of the random seed.

Aeon, if it was me you were talking about, I apologize to anyone I offended if I came out sounding wrong.

I havn't played as them and I havn't met them, but when do the japanese expect to reach the industrial age? I know they didn't start to really industrilize until the mid to late 1800's. But once they started they completed it very fast compared to other countries. Is this shown in the mod like the Americans?
 
Playing Israel now, no warrior issue. Middle age started ~700, at ~1400 I control a diagonal area from vienna to pasargadae and the arabian peninsula. Arabs, Austrians, Babylonians, Byzantines, Greeks, Persians and Ottomans all reduced to rubble or to some minor cities momentarily out of reach. At ~1500 my longtime allies, the romans, turned out traitors and are now going to pay for backstabbing me, but due to continued warfare research is slower than it should be. Let's see. Other observations: unusual amounts of cash in ancient times, probably due to caps (?) mainly arabs and greeks, needless to say that it was what brought them on top of my attack list; India stronger than usual (good!); japan is the only asiatic civ to build any wonders, the iberian civs are far behind - much more than usual. And one last thing, for a religious civ colloseums used to be more expensive than cathedrals/synagoges, well that isn't the case. Bug or Feature? ;) Anyway, flavored units really are a great optical improvement and the tech tree in general is convincing. Ok, that's it for now, I'll update once I reach the modern era. +
Err, no, not quite, a comment on the arabs: I'm absolutely convinced that I wouldn't have stood a chance against them if I wasn't so lucky to get a free settler from the goodie hut south of mekka, so they found themselfs under attack from north and south when time arose. Don't really think there's a need for balancing there, if Israel decides to go on a killing spree their isolated location is some kinda protection already - slows down other war plans tremendously and leaves Israel very open to attacks from possible arab allies. With the amounts of money they got they should be able to buy some help... well, actually I had to resolve to a saved game err... see? On second trial I waited for them to attack egypt and headed for persia in the meanwhile, that worked better. By the time Persepolis was taken, the arabs had taken memphis (I think) and egypt became a willing ally. Even though I rushed for mekka I wouldn't have taken it without an maccabee army, I doubt Israel will have one available on a general basis. Only issue may be that they really buld to much wonders... well, I won't complain for the moment, all ur wonders belongs to us. :D
 
aaah I'm flooding in the posts, the announcement caused a boom of the posts I won't be able to answer everybody, but I read everything (I'm still collectiong info for the next patch. There's already enough info, but this time I'll wait some more days.)
Fortunately, beta-testers are helping me in replying :)
 
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