-0blivion-
Musically inclined
First of all Rhye - Great Mod, i am really enjoying myself. I will let you know when i hit industrial and modern when i get there.
I have noted a few things:
- There is something wrong with Phoenician Biremes. When attacking and defending against Barb galleys, they ram the wrong direction, or the galley shoots arrows in the wrong direction.
- In the civilopedia entry for Phoenician Biremes, it states 2 coastal movement when it actually has three.
I have to say though - i have greatly enjoyed the new units, the flavour units, the concept of religion, the new tech tree and the competitiveness of the AI. I am playing on emperor, normally comfortable on that, but the changes made (no starting worker, AI has palace guard, settlers more expensive) make it a very fun and challenging game.
I have noted a few things:
- There is something wrong with Phoenician Biremes. When attacking and defending against Barb galleys, they ram the wrong direction, or the galley shoots arrows in the wrong direction.
- In the civilopedia entry for Phoenician Biremes, it states 2 coastal movement when it actually has three.
I have to say though - i have greatly enjoyed the new units, the flavour units, the concept of religion, the new tech tree and the competitiveness of the AI. I am playing on emperor, normally comfortable on that, but the changes made (no starting worker, AI has palace guard, settlers more expensive) make it a very fun and challenging game.