Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Haha, looks like I am the only person who decides to not invade because it would mess up history ;p

Playing as Spain, trying to keep those Porties in line and build up an army to rock the Americans!

Huah! Tercios! ;p
 
Aeon, don't worry about the fixes; I've written everything you said in these days and I'm correcting. I hope that the tomorrow's patch will be the last one. I really want to stop working, I only want to collect guides and play a bit of succession or MP games.

Because of this, in the patch I won't do any heavy change. That includes diplomacy (which is mostly hardcoded anyway), and the cathedrals/mosques/etc. partition for the religious civs (sorry Blas).
 
i downloaded the first file(basic mod)
second file(patch for basic mod)
third file(part 1 of exp.)
fourth file(part 2 of exp.)
fifth file(part 3 of exp.)
sixth file(part 4 of exp.)
seventh file(part 5 of exp.)
sixth file(patch for exp.)
and i extracted all of those and put them all under C:/Program Files/Infogrames Interactive/Civilization III/Conquests/Scenarios

so every file every everything is in that file directory. I went into the game loaded it up and got an error message saying it was missing an advisor file and the game closed

any thoughts?
 
Rhye, I doubt we've already caught all of the bugs. Has anyone played through 1.01 all the way to 2050? Have all the civs been test-played in 1.01?

EDIT: Oh, and the diplomacy text is not hardcoded, it's in a text file that can easily be edited (and someone once made a very convenient editor that divides it nicely into all the different things it can be divided into.) But it's not very important.
 
juballs2001 said:
i downloaded the first file(basic mod)
second file(patch for basic mod)
third file(part 1 of exp.)
fourth file(part 2 of exp.)
fifth file(part 3 of exp.)
sixth file(part 4 of exp.)
seventh file(part 5 of exp.)
sixth file(patch for exp.)
and i extracted all of those and put them all under C:/Program Files/Infogrames Interactive/Civilization III/Conquests/Scenarios

so every file every everything is in that file directory. I went into the game loaded it up and got an error message saying it was missing an advisor file and the game closed

any thoughts?

1) the two patches weren't to download - the big files are already updated

2) move what was inside the basic mod out of RoC_v265 (so they must be in \scenarios). You can delete the empty RoC_v265.
 
Blasphemous said:
Oh, and the diplomacy text is not hardcoded, it's in a text file that can easily be edited (and someone once made a very convenient editor that divides it nicely into all the different things it can be divided into.) But it's not very important.

I know. I was refering to the mentioned charts etc.


How's going with the guides?

I'm looking forward to your addition to excellent Enkidu's work, and to your update of Jaguar's guide to Germany ;)
 
I'll do what I can tomorrow... I have to be up earlier than I'd like and it's already half past midnight here... No way can I start today...
 
Blasphemous said:
By the way, Rhye, I have the feeling that Modern Inf is underpowered (even though I can't build it yet)... When I can make either Mech Inf that is faster, or Modern Armor that has better attack and defense (and is much faster), I don't have much use a 10.10.1 unit... :rolleyes:

I'll check the Excel sheet. Let's see if you are right....
 
Godmachine said:
What's up with this error....?

"File not found art/advisors(insert file name)"

Then the game crashes...???



still having problems, redownloaded all except for the patches as u said, then i extracted all and put in the verified directory, i once again attempted to load the game and i was told (File Missing art/advisors/NP_all.pcx)
 
I took all of the ROCX and ROCXF folders and put them into the RoC_v265 folder (why three folders in the first place?), consolidated them into the ROC file. This solved the NP_all.pcx problem, but now it missing txt files and the Statue of Liberty icon. I have already deleted, reinstalled, read the installation instructions 3 times over and still the mod will not work.
 
I just love this mod! It is simply fantastic!

Greece, 1584 AD. I am way behind on tech, but my knights are doing just fine. Roughly one third of my army got slaughtered in Russia because I was compeeding for cities with the rest of Europe. Going to conquer as much as possible of ME (hopefully all the way to India) before I will massproduce Colonial Infantry and take on the Americas. The Statue of Liberty will be very handy.

art/advisors/NP_all.pcx? Sounds like you have not "cut and paste" the basic mod OUT of the Rhye_v265 folder and into the scenario folder.
 

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Ok, I got it working. Juballs, here's what you do....

Unzip ONLY the folder called Rhy's of Civilization into your Conquests/Scenario folder. When you unzip all the expansion files, take ONLY Art, Sounds, and Text. Copy and paste them into Rhy's of Civilization. Overwrite whatever files it asks for. Worked for me.
 
Godmachine said:
I took all of the ROCX and ROCXF folders and put them into the RoC_v265 folder (why three folders in the first place?), consolidated them into the ROC file. This solved the NP_all.pcx problem, but now it missing txt files and the Statue of Liberty icon. I have already deleted, reinstalled, read the installation instructions 3 times over and still the mod will not work.

i attempted to put them all in one folder too, and i got the statue of liberty error as well, man i am still having trouble with this, i downlaoded the readme followed the instructions and i am ecountering the art/advisors error constantly
 
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