Hi! Here again!
I would like to report here how things are with this "variation" of Rhye's.
Yesterday I went on with it:
1.
In America, I gave the Maya in Central Am. the chance to expand into north of South Am. with 2 cities (no. 4. and 5.) and even down along the west of the Andes a bit. I hope it means equal empire size for the 3 American civs and that the Maya meet the southern Incas soon, as well as they meet Iroquois in the North - all in all: a quicker tech development in America (I wish that).
2.
I took the advice and gave Carthage 2 free biremes. Changed it to transport 2 units! This way they use it! , and settle into the Iberian penninsula. Rome also gets one bireme... (bireme cannot be built by the civs, though)
3.
I work hard to get Rome to settle Greek land quick. So far with horses as bait I succeed to lure them into the Balkan with the 3. city but not south enough
I put barbs into Pannonia to set apart Scandinavia and Rome, this area is to be settled later, with cities no. 5 or 6.
4.
I gave Mongolia a better land chance in Siberia and north of Gobi desert (cattles and grassland tiles to settle) -
in order that they keep pace with China.
5.
Lots of barbs in the north of Babylonian territory to slow down their expansion in that direction (north of Black Sea).
6.
IMPORTANT
Made desert impassable for wheeled units. Maybe the AI builds roads through...
I want to keep Carthage on the Mediterranean shore
and Ethipia in mid-Africa plus Nile.
Arabia to be settled in later phase now.
7.
I changed ancient settler cost to 100 from 120 so to make history dates more real and have a chance for ancient age AI wars - most likely around the Mediterranean area or in Europe.
I have the right graphics for almost every unit civ specificly
Rhye, is there a black African spearman unit? I cannot find it...
I will put up a new BIQ in Thursday or Friday.
My plans are in the coming days:
- to lessen the amount of resources
- to change terrain so that each civ has kind of the same quality of area for about 7 cities, which I plan to be the OCN.
- to give 2-3 UUs to civs
- to tweak around with barbs so that civs have the kind of same "speed" in the expansion phase
Rhye, where can I set the result of goody huts?
Maybe I will start a thread with this 11 civ version...
I would like to report here how things are with this "variation" of Rhye's.
Yesterday I went on with it:
1.
In America, I gave the Maya in Central Am. the chance to expand into north of South Am. with 2 cities (no. 4. and 5.) and even down along the west of the Andes a bit. I hope it means equal empire size for the 3 American civs and that the Maya meet the southern Incas soon, as well as they meet Iroquois in the North - all in all: a quicker tech development in America (I wish that).
2.
I took the advice and gave Carthage 2 free biremes. Changed it to transport 2 units! This way they use it! , and settle into the Iberian penninsula. Rome also gets one bireme... (bireme cannot be built by the civs, though)
3.
I work hard to get Rome to settle Greek land quick. So far with horses as bait I succeed to lure them into the Balkan with the 3. city but not south enough
I put barbs into Pannonia to set apart Scandinavia and Rome, this area is to be settled later, with cities no. 5 or 6.
4.
I gave Mongolia a better land chance in Siberia and north of Gobi desert (cattles and grassland tiles to settle) -
in order that they keep pace with China.
5.
Lots of barbs in the north of Babylonian territory to slow down their expansion in that direction (north of Black Sea).
6.
IMPORTANT
Made desert impassable for wheeled units. Maybe the AI builds roads through...
I want to keep Carthage on the Mediterranean shore
and Ethipia in mid-Africa plus Nile.
Arabia to be settled in later phase now.
7.
I changed ancient settler cost to 100 from 120 so to make history dates more real and have a chance for ancient age AI wars - most likely around the Mediterranean area or in Europe.
I have the right graphics for almost every unit civ specificly
Rhye, is there a black African spearman unit? I cannot find it...
I will put up a new BIQ in Thursday or Friday.
My plans are in the coming days:
- to lessen the amount of resources
- to change terrain so that each civ has kind of the same quality of area for about 7 cities, which I plan to be the OCN.
- to give 2-3 UUs to civs
- to tweak around with barbs so that civs have the kind of same "speed" in the expansion phase
Rhye, where can I set the result of goody huts?
Maybe I will start a thread with this 11 civ version...