Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Egypt is a really tough civ to play. Any of the African and Middle Eastern civs are except Persia and Carthage.

As Egypt you might be better off letting the AI settle some cities nearby and then use your population advantage to rush troops and conquer them.
 
Great Mod - but with 2.47 (will DL 2.48 ASAP) it's much too easy! Played a first game as Chinese on Emperor and the AI were no challenge at all. So I started a second game as Rome on Demigod and... same thing! They just let me walk all over them - no comparison with C3C on Demigod!
It may be they are so crippled because of the default difficulty setting you fixed in 2.48, so I'll start a new game as soon as I've DLed it.
 
Rhye said:
I'm anxious of knowing if the mod is more difficult with the last patch. :)

And I have a request for Horton and Iztvan (or any other who wants to write strats) :

Can you say with a vote from 1 to 5 the difficulty level of that civ (very easy/easy/normal/hard/very hard)? It is a very useful info in the strategy guide: so that one knows at the beginning what level is the best choice for him.
A vote from 1 to 5 to how fun is playing a civ would be cool too, but it heavily depends on the level you're playing.

I will think about this. maybe we should put up a poll for each nation? :joke:
I think that perhaps the Egyptians are a little bit easier for the ai than the human player. The ai gets a discount for shields but not for pop-cost, so good growth + few shields hurt a human more and the ai less.
 
2.47 settings - human player with demigod:
Citizens born content: 1
Percentage of optimal cities: 60% (of 10) = 6
Corruption= 50%

2.47 settings - AI with emperor:
Citizens born content: 1
Percentage of optimal cities: 70% (of 10) = 7
Corruption= 50%

2.48 settings - human player with demigod:
Citizens born content: 1
Percentage of optimal cities: 55% (of 10)
Corruption= 48%

2.48 settings - AI with regent:
Citizens born content: 2
Percentage of optimal cities: 70% (of 10)
Corruption= 42%
 
if that isn't enough, I will consider changing the Cost Factor.

But I need to know where AI gets the discount (food box for growing? shields box for units production? number of beakers for science progress?) because too much discount may have bad effects on the loading times.
 
Rhye said:
if that isn't enough, I will consider changing the Cost Factor.

But I need to know where AI gets the discount (food box for growing? shields box for units production? number of beakers for science progress?) because too much discount may have bad effects on the loading times.

food box -yes
shield box - yes
beakers for tech - yes

IIRC they also give each other discounts for deals. If this is based on the discount or something else i don't know.

The pop cost for workers & settlers aren't discounted, though. Maybe that's why the ai can burn out its pop sometimes.

I think that is all the discounts the ai gets.
 
Russia 4 out of 5. Tough, but some are tougher.

Rome is scary in the hands of a human player, so I agree with Horton's 5/5. The ai seems to do less well though (it only builds one city in northern Italy, when two will fit nicely imho)

Byzantines are more difficult, they are a bit squeezed in. 3/5 sounds appropriate.
 
Hey Rhye, some of the Persian strategy got into the English one ;) Hey I made a strategy for the Ottomans, what is your e-mail address? Thanks :goodjob:
 
Rhye,

It looks like some of the strategy guides got jumbled up. There's a paragraph from Carthage mixed into the end of Persia and like Beernuts said, a piece of Persia got mixed into England

I emailed an Austrian guide to you today as well, they're great fun.
 
By the way, the site is looking good. I really like the headers and the strength scale for each civ.

I'm going to write up China and Japan this week but after that I'm tapped. I need to make some time to try out some new civs =)
 
The headers have different font per cultural group, and the civ-specific colour inside the game.
Remember if you start new games, do that with 2.48! :)

beernuts -> send to
gabrit
@
portalis.it

(antispam: put it in the same line)
try to write it of the same length as Horton's
 
Alrighty then. I'll send it to you later today, now I have Driving class :( YAY! :cry:


P.S. Why does India always suck sssooo bad?
 
Hi Rhye
I just spotted a little error on the second paragraph of the English strat guide.

look at the second paragraph, it was ctrl-c, ctrl-v from the official site:

"
Finish off your tea, grab your red coat and get down to the shipyard, it's time to "Make the World England"

Okay, so what's the good news? There's plenty. The Persians and situated perfectly to dominate from India to the Balkans. With Scientific and Industrious traits you've got a solid combo, the Industrious trait is especially strong in Rhye's so you're in great shape there.
"
Have a nice day
 
Oops,
in the fourth paragraph of the english too, it's adressed to the persian.
must be copy-paste errors.

no big deal though
 
Oh and a last whinning

on the second paragraph of the persian, they're industrious and scientific
on the eight, they became commercial
?!?

btw, congratulation to the strat guides authors. very interesting
 
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