Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Hey Rhye,

I wanted to let you know that I think your modified terrain is absolutely gorgeous and outstanding! I had seen screenshots of it before, but thought it was 'ok'. Well, having seen it in-game, on my monitor. :eek: Really, really nice.

Having said that, I also like your world map very, very much and am currently in the middle of my first game of your mod.

Just a couple of notes of frustration for me:

I had wanted to play as the Egyptians (I just love the history of the Egyptian civilization), but after 4 or 5 attempts, I gave up! Why? First of all, there is so few shields and settlers are so costly, I simply couldn't expand at even half the rate of the other players. Secondly, the increased incidence of disease is maddening! I tried over and over to build settlers and would almost be complete, then I'd get hit with disease. Not once, not twice, but several times. I thought it was just dumb luck, so I started several more games. Same thing! Not to mention, then getting hit with plague on top of disease! :mad:

Let me tell you at first I did not like your mod.

However, I finally decided to go with another civ. I chose the Greeks. Now I'm having much more fun and seem to be doing pretty well compared to the other civs.

Thanks,

CK
 
Heu...
Rhye...

Is the official site dead? :sad:

I was redirected here when I clicked on your links.

:confused:
 
The patch is almost completed. I was uploading it when I found a thing to fix - the site will be up in some hours with the new patch.

kracken-> egypt starts in flood plains. This means that they have a huge population growth, and that with some more shields near the starting location, they could kick ass. The same is for Babylon, Sumeria, India and Iroquois. The only way to contain their expansion is not giving them many shields. This causes that some civs are easier to be played than others. As it should be: you must expect an harder challenge if you choose Zulus rather than Germany
 
The site is up with the patch

Changes in v2.48:

- Updated Mongol colour (ntp26.pcx) and plains forests graphics
- Spearman, Pikeman, Medieval Infantry, Longbowman, Musketman, Flintlock Infantry, Rifleman, Hoplite, Impi, Immortal, Numidian Mercenary, Swiss Mercenary, Samurai, Musketeer, Grenzer cost back to standard (pre-2.45)
- Corruption decreased to a range from 40% to 50%
- Optimal number of cities now in a range from 50% to 85%
- AI default difficulty setting back to Regent: now AI should be stronger
- Reduced Chivalry cost; raised Middle Ages, industrial age and modern age techs cost (due to the new corruption settings AI has to face)
- Slightly changed Carthaginian city order
- Changed Ottoman city order: changed capital (Sogut); added Bilecik (former capital); removed Edrine (it is Adrianople)
- Invisible resources +1 food and +1 food, shields will appear with Invention instead of Astronomy
- Tuned American, French, English, Spanish, Carthaginian, Korean, Persian, Greek, Dutch, Indian and Portuguese strength and research speed
- A couple of forests hills replaced in America and India
- Madeira no longer settleable because sometimes it was blocking the passage to Americas
- Open a sea passage in Quebec
- Repositioned goody huts in South America
- Clean wetlands allowed (in 120 turns) with the discovery of Electricity: the colonies in Africa and America now will have a faster development. Updated civilopedia
- Updated civilopedia with the new governments unit support settings
 
Rhye, something Ive noticed and cant quite work out. In some games Ive noticed certain cites cant build certain wonders. I played the Vikings awhile ago and their capital couldnt build the Colossus, even though I had iron, a coastal city, and the Colossus was actually in my build list (just greyed so I couldnt select it). Ive got the same problem now with the Ottomans, and the Holy War wonder. I cant build it in my capital, but can select it in my 2nd city (which has less shields so obviously Id like to build it in my capital).
Any thoughts?
 
Rhye said:
kracken-> egypt starts in flood plains. This means that they have a huge population growth, and that with some more shields near the starting location, they could kick ass. The same is for Babylon, Sumeria, India and Iroquois. The only way to contain their expansion is not giving them many shields. This causes that some civs are easier to be played than others. As it should be: you must expect an harder challenge if you choose Zulus rather than Germany

Well, this is what I expected (this is also why I wished to play Egypt), but with the incidence of disease so much higher, it basically negates this growth advantage. I tried playing the Sumerians as well. Same result. My growth rate was nixed because of nearly constant disease. Just a thought.

I'm not trying to knock your mod. It's really cool. I just thougth I'd point out something to you that, at the very least, is quite frustrating.
 
bjorn said:
Rhye, something Ive noticed and cant quite work out. In some games Ive noticed certain cites cant build certain wonders. I played the Vikings awhile ago and their capital couldnt build the Colossus, even though I had iron, a coastal city, and the Colossus was actually in my build list (just greyed so I couldnt select it). Ive got the same problem now with the Ottomans, and the Holy War wonder. I cant build it in my capital, but can select it in my 2nd city (which has less shields so obviously Id like to build it in my capital).
Any thoughts?

This (the grey) usually happens when you're building the wonder in another city.
can you post the savegame please?
 
I dont have a save game of it as I went on playing (in fact am now in another window :). I checked no other city was building it, as I was able to select it no problem in my #2 Ottoman city (where its now built). If it happens again (though it seems to be rare) Ill send a savegame.
 
Colonel Kraken said:
Well, this is what I expected (this is also why I wished to play Egypt), but with the incidence of disease so much higher, it basically negates this growth advantage. I tried playing the Sumerians as well. Same result. My growth rate was nixed because of nearly constant disease. Just a thought.

I'm not trying to knock your mod. It's really cool. I just thougth I'd point out something to you that, at the very least, is quite frustrating.

Thanks for the feedback.
I'll make a try giving more shields and see how it goes.
But you see, there's a thin line that divides being crippled and being overpowered. Creating the first settler some turns earlier may mean grab some good land that radically changes the balance of the region. I see AI handles Egypt quite well, so I thought that it was good.
 
Egypt is fine; everytime a game is played the AI has settled the Nile area with 3-4 cities, controlling the same area Egypt did in history.
 
In this mod each civ has its own starting situation; I'm sure Egypt isn't the most difficult civ to pick.

I'm not the one who writes strategy guides, but I can tell 2 advices for sure:

- Block the Suez passage
- Grab Nubia to have elephants
 
I'm anxious of knowing if the mod is more difficult with the last patch. :)

And I have a request for Horton and Iztvan (or any other who wants to write strats) :

Can you say with a vote from 1 to 5 the difficulty level of that civ (very easy/easy/normal/hard/very hard)? It is a very useful info in the strategy guide: so that one knows at the beginning what level is the best choice for him.
A vote from 1 to 5 to how fun is playing a civ would be cool too, but it heavily depends on the level you're playing.
 
bjorn said:
Egypt is fine; everytime a game is played the AI has settled the Nile area with 3-4 cities, controlling the same area Egypt did in history.
I have play with Arabia yesterday and Egypt was perfect like you says... They had 6 cities in my game and were at the good location. I really like Arabia :D It's fun to control the Oil late in the game :lol:
 
Rhye, in my last game I tried to upgrad Galleons to Transports and could not. Have you removed this ability? If so you need to update the pedia on Galleons. And yes, I was in a city with a harbour and had the necessary resources for transports.
 
i just downloaded 2.48, and started a game.

nice terrain graphics and interesting changes to land.

i was looking over the tribes descriptions, and there's something wrong with that of france, it shows 'The French are LINK...' or something like that
 
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