Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Rhye, your homepage still shows the old 2.48 Random map for download. But you have already uploaded 2.49, i just typed the correct link with 249 instead of 248.

Besides that, I think your mod is great and has been realized even better. :goodjob:
 
Since 2.48 something is strange with Germany. Every game I have played since 2.48 they are a runaway power. Beginning in the Middle Ages they somehow accumulate thousands of gold and midway thru the era their bank is a constant 6000+ sometimes as high as 10,000+. I'm not sure what has caused it but it causes a few problems late in the game. Namely, they have seemingly unlimited money to buy alliances and embargoes and they can constantly steal techs.
 
Longasc -> thanks for the info

smellymummy -> Roman are less strong in industrial and modern; Arabia is stronger from Feudalism; Incas have a whale closer to the coast and so reachable; Egypt and Sumeria have one more shield in the territory where they usually build their 2nd city

horton -> very strange. Are they so overpowered? You could send me a savegame - I'd like to see if they're overpopulated or it is something else
 
The site is now updated in the alternative downloads page.

BTW, I notice that the number of bad marks in the pool are increasing, expecially about the rules and the additions. I hope that after the Xpack some people who'd like additions will be satisfied
 
Rhye in your readme file you have it say place this in Conquest\Scenarios it should read Conquest\Conquest folder. Thats where mods are suppose to be placed.

Thanks

tacfun
 
tacfun said:
Rhye in your readme file you have it say place this in Conquest\Scenarios it should read Conquest\Conquest folder. Thats where mods are suppose to be placed.

Thanks

tacfun

Mods are actually supposed to go in the Conquests\Scenarios folder. The Conquests\Conquests folder is for the 9 default conquests (shogun, WWII, napoleonic, etc.) that came with C3C.

EDIT:
Rhye said:
The site is now updated in the alternative downloads page.

Um, actually I still find that the links are pointing to 2.48 versions, but manually changing it works fine.
 
Too True. :)
 
I just got a guide to the Germans. He rated the Germans 4 out of 5


sliverknight-> which is the zip that's not working? the patch? I just checked and everything seems allright...
oh wait, you were the one who found problems with 2.46 (and I put a RAR for that reason), right? If you need a rar I'll upload it.
 
WOW...Well I've been placing them in Conquest folder and they run great..lol...silly me!

tacfun
 
Hi Rhye. I decided to come over here so I could be a little closer to the main Civ3 modding community.

I hope to see my Germans guide up soon. If you want to up the Germans rating to 4.5/5, I think you can. The civs most deserving of high ratings are Rome, China, Russia, Germany, and France IMO.
 
Thanks.

I probably won't be able to write another guide for a couple of weeks because I'm going on vacation, but I'll try to take a stab at the French, Americans, or Babylonians sometime in the future.
 
SilverKnight said:
I tried it with v2.48 and now with v2.49 but Winzip won't let me open it! :( Can somone help me?
Your probleme is very easy to FIX and for good... download and install WINRAR ( http://www.rarreg.com/rar/wrar330.exe ) and you should be OK for any file with *.ZIP or *.RAR extension.

Maybe your winrar version is outdated... make sure you have winrar 3.30.
 
I've been messing around with the two Mesopotamian civs. Are they really meant to be that pathetic? There is no way of getting reasonable production...

In the upcoming "expansion pack" version, I think you should consider changing one of the Mesopotamian civs to something else. They are both weak Agricultural civs with early UUs in the same overcrowded area.

There are a number of worthy civs that could take the place of Sumer or Babylon. In East Asia, the Siamese or Khmer could be added. In the Middle East, Israel could be good, especially if religion has more importance in the mod. R8FXT made an excellent David animated and era-specific leaderhead. In Africa, you could add any of the great West-African civs. (the Mali come to mind) You might not want to do that because it would discourage the colonization of Western Africa, which is key for the European civs.

Any of those civs would be good. But without a doubt, the civ I think most needs to be included in the mod is Poland. Firstly and most importantly, it fills the map out very nicely. Germany and Russia are both given a lot of expansion room in Eastern Europe, even though they are both already extremely powerful. It also gives Russia a closer neighbor to think about. Secondly, there are excellent leaderhead and UU graphics for Poland. Thirdly, it would be great to have a true Slavic civ in the game. (Russia is more of a mix of Slavic and Varangian culture.)
 
Rhye,

Since I have been back and playing your latest mod 2.48 & 2.49 I must say Im very impressed about how you have them building like ancient history. If we could just get the dam Persians from building pyramid and the Egyptians building them faster..lol!

Anyways..way to go on all the hard work.

tacfun
 
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