Blasphemous said:They lose alot of their edge when you have to slow down and wait for Fusiliers.
Yes but they have 7 attack I think that overall is a powerful unit, that represents well a fast, unarmored and powerful cavalry
Blasphemous said:They lose alot of their edge when you have to slow down and wait for Fusiliers.
Lachlan said:When 2.52 will be out ?I want play England with 2.52
![]()
I just don't feel that extra point of attack is worth the loss of defense, gameplay-wise... When you've got a fast, strong attacker with blitz, you wanna be able to utilize the unit's abilities to sweep through enemy territory without looking back. When the unit has low defense you don't have that option.Rhye said:Yes but they have 7 attack I think that overall is a powerful unit, that represents well a fast, unarmored and powerful cavalry
Blasphemous said:I just don't feel that extra point of attack is worth the loss of defense, gameplay-wise... When you've got a fast, strong attacker with blitz, you wanna be able to utilize the unit's abilities to sweep through enemy territory without looking back. When the unit has low defense you don't have that option.
I guess I just had to try it myself to see how viable it is.Rhye said:I asked before choosing that stats and nobody answered. Have you better stats in mind that are still coherent with the role of a light cavalry?
The defensive bombard is meant to represent the Hussars sending out small skirmishing parties to cause some damage before the battle begins, not actual bombardment.Rhye said:I didn't remember that I left blitz to the Hussars. Probably my intention was a 7/2/3 with no blitz. Now if they have blitz instead I think they're enough powerful (on attack).
Instead, I don't think that the bombard is realistic, as they have swords.
Removing the blitz and giving a +1 defense (7/3/3) would mean not being light cavalry.
Remember that they were elite cavalry used for scouting and harassing.
The perfect would be 6/3/3+blitz, but that's the cossacks.
That would cause changing the cossacks to something more accurate. To what? 6/4/3 no blitz (like they were in vanilla) + ignore forests cost (useful for Russia)?.
They may be incredibly powerful on offense, but it's hard to conquer and hold with a unit that defends like a spear in the age of guns...Horton said:7/2/3 with blitz makes the hussar the strongest unit in the game before tanks. I don't see why they need extra defense too. All the horse units are high atk, low def.
tacfun said:When will BETA end..lol? I would like to play play 2.52 and not worry 2.53 is coming..lol!
tacfun
I think it may make more sense to only release these updates when there's something critical (like barbarian Cavalry) or a large accumulation of tweaks... It's just that if you don't have enough time between updates for people to complete a couple games, well, what's the point?Rhye said:The beta is over since 2.0, these are updates!
Seriously, I think that updates to the mod will end with the release of the expansion pack.
Then, I'll begin updating the Xpack![]()
The thing is, I'm using Hussars against enemies with pikes and heavy horsemen and elephant archers and knights, and still, their counter-attacks are pretty effective against my Hussars...Horton said:I can understand what you're saying Blasphemous but even at 3 defense, hussars won't stand up to 6/3/3 normal cavalry.
7/3/3 + blitz is an extremely strong unit for its era. For all that offense something else has to be sacrificed.
Of course you don't have to, but you would rarely get a chance to play two different full games on the same version, meaning you never really get to fully feel the changes before more are added on... As I said, it would be better if you'd make patches whenever there's something critical or big, or whenever there's already a large buildup of small changes.Rhye said:I understand, but you don't have to halt your game and restart it with the new patch (unless there's some critical bug).
I think that's a good thing that I update often, instead of the oppositeIf you want me to stop updating and delay for months, just tell... (j/k)
Blasphemous said:As I said, when a UU replaces one unit that serves one purpouse, with another unit that serves a different purpouse, you've got a problem.
If there were seperate lines for light and heavy cavalry, then the Hussar could fit in with the light line... It's just a bit of a problem in the heavy cav line.
Blasphemous said:Of course you don't have to, but you would rarely get a chance to play two different full games on the same version, meaning you never really get to fully feel the changes before more are added on... As I said, it would be better if you'd make patches whenever there's something critical or big, or whenever there's already a large buildup of small changes.
The only drawback would be you don't get to use us all as testers for each and every change...![]()