Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Rhye said:
Metatr0n said:
Like why is industrialisation after steam, when industrialisation came first and was initially water powered.
Steam engine was invented in 1769.
Industrialization of the major european countries happened during the 19th century.
What's wrong?
In 1698 Thomas Savery patented a pump with hand-operated valves to raise water from mines by suction produced by condensing steam. In about 1712 another Englishman, Thomas Newcomen, developed a more efficient steam engine with a piston separating the condensing steam from the water. In 1765 James Watt greatly improved the Newcomen engine by adding a separate condenser to avoid heating and cooling the cylinder with each stroke. Watt then developed a new engine that rotated a shaft instead of providing the simple up-and-down motion of the pump, and he added many other improvements to produce a practical power plant.

The term Industrial Revolution was first popularized by the English economic historian Arnold Toynbee (1852–83) to describe England's economic development from 1760 to 1840. Since Toynbee's time the term has been more broadly applied.
 
Rhye said:
Steam engine was invented in 1769.
Industrialization of the major european countries happened during the 19th century.
What's wrong?

Well that all depends what you call a steam engine, crude steam engines were seen as early as 1698 - and the first modern(ish) steam engine was built by Newcomen in 1705.

I cannot see that railroads should preceed industrialisation, when industrialisation began in the late 18th century and the railroad really kicked of several decades later.
 
Metatr0n said:
Well that all depends what you call a steam engine, crude steam engines were seen as early as 1698 - and the first modern(ish) steam engine was built by Newcomen in 1705.

I cannot see that railroads should preceed industrialisation, when industrialisation began in the late 18th century and the railroad really kicked of several decades later.
A cumbersome steam carriage for roads was built in France by Nicholas-Joseph Cugnot as early as 1769. Richard Trevithick in England was the first to use a steam carriage on a railway; in 1803 he built a steam locomotive that in February 1804 made a successful run on a horsecar route in Wales. The adaptation of the steam engine to railways became a commercial success with the Rocket of English engineer George Stephenson in 1829.
 
Just wanted to say if Tasmania hasnt got any whales of yet they should be added we had a massive whaling industry untill we killed them all. It was once even said to be unsafe to go boating in the Derwant river (which is the River Hobart our capital is based on) for fear of being damaged by the whales.

I like the B-52 idea for a UU. But what about a special WW2 paratrooper they made them famous with such regiments as the 101st
 
Tyrion said:
Just wanted to say if Tasmania hasnt got any whales of yet they should be added we had a massive whaling industry untill we killed them all. It was once even said to be unsafe to go boating in the Derwant river (which is the River Hobart our capital is based on) for fear of being damaged by the whales.

there are whales in tasmania in the map....
 
Nono, he means that the Paratroopers were made famous by America with the 101st

As to Marines, America has used them more than any other branch of the military; sure they have tanks and whatnot, but that was a fairly recent (WW2) addition; the first (American) marine corps was born in the Revolutionary War.

American marines have been famous as soldiers; in fact, during the Boxer Uprising, American troops were counted as second only to Japanese soldiers, despite German, French, and Russian troops being present as well.

Marines like Smedly Butler are famous for their exploits, oftentimes taking only a single company and routing thousands of hostile soldiers while on patrol.

They have never been known for:

Metatr0n said:
the marines have always suffered ill discipline, appaling friendly fire casulaties.

And have always served as an elite; frequently acting as officers and trainers for foriegn armies. A marine Sergeant could leave the marines and get a position as a major or colonel in any other army in the world.

They were the primary arm of Amercian colonialism, and have been in every major AND minor American conflict. They pretty much do everything that every other service does.

Also, replaceable parts was something developed by an American, Eli Whitney, also famous for the Cotton Gin. So ;p

Gotta go to classes, late for Euro hehe
 
Hey all!

Okay, what I have done is just taken away America and added culture to all the Civs all have 1000 culture and some have 10,000 culture.(Don't worry I have turned off culture win!) This is to give more territiry to Civs so they can build there empires without worry about another Civ takening the land too soon.

Enjoy

KOC :king: (I've reuplaoded the version!)

PS.. This is just for fun and maybe it will spring up some new ideas for Rhyes mod.

PSII.. Changed mod to default rules so now you must turn off culture flipping! I needed to do this because if I remove culture flipping in mod settings it also auto-reomves Scientific leader?(BuG!..I think?)
 
I sure hope you are guessing?..lol I really hope they will settle in there own territory!

KOC

PS.. I've updated the culture mod version I posted above.
 
BTW to everyone:

-replaceable parts will go after the scientifc method (before electricity)

-i see that most of you don't like the A-bomb as american UU. what do you think if I replace the Tactical Nuke with it (for all the civs) and leave the ICBM as the only nuclear missile? It seems the best solution to me.

-what do you think if I add the U2 spy plane as an upgrade of the balloon? (as it is recon-only)
 
Rhye, I like the above idea's just fine!!(Good work and I say YES!) The culture mod does have A.I. build within culture but they tend to go for the unculture territory 1st. It has alot of good it does fo game play but still it causes alot of other issues.

Oh,well I tried!

KOC
 
Rhye said:
I don't see it as a good thing.
In this mod there are stronger civs and weaker civs, but inside certain bounds.
If they are too strong, there's no way they can be crippled later. When half of Europe is conquered the game is over: no one can stop them, and there's no fun.
Well, at least give them a fighting chance to slightly expand around the rim of the mediterranean... You can slow down their exponential growth by making their starting area very rich at first but having it degrade slowly over time through negative invisible resources... But really, if you intend to have the Byzantines in the game and have them survive the ancient age, none of these ideas matter cause for Rome to rise it has to go through the Byzantines...
I beg of you to remove the Byzantines... I mean, bloody heck, they're represented by THREE OTHER NATIONS and they block the rise of those three other very significant empires... I do not underestimate the importance of the Byzantines, but for the same reason that I had rathered see (undeserving) Israel in the game rather than (more deserving) Sumeria, the Byzantines must go! If not for any reason other than their triple representation, please consider removing them from the Xpack altogether, and not only in a civ-pack...


Rhye said:
War Wagon is Persian
D'oh! Me and my non-existant attention span...


Rhye said:
The problem is already solved, making them replace spearmen (and come later)
Okie dokie. But maybe Roman warriors should still upgrade to Legions via the method I proposed? This would give them an early edge with mass upgrade rushes but would later require that they build units from a line they have no previous units of (no Swordsmen to upgrade).

Asclepius said:
In fact it might be good if some units are prohibitively expensive to keep. That way you could build them for short wars but would have to sell them in peace time because they are too expensive to maintain continuously.
Due to game engine restrictions, the only way to do that is to make most units not take upkeep, but make the upkeep for each gov't high and their free units low, so you pay alot for having alot of high-upkeep units (with the no-upkeep units representing units with upkeep low enough to not be notice on the grand scale, or you can think of the high upkeep of the upkeep units as covering the no-upkeep unit upkeeps as well.)

Here's an idea for a new line of units... Mercenary units: High cost, no upkeep (you pay for their job, they supply themselves with what they need when they need it), and stats appropriate for whatever unit it is... Dunno what importance mercenaries have had historically and what importance they would have in-game, just an idea.

RE U2 replacing Balloon: sounds great.
 
Blasphemous, I need your feedback on the tech trees. I'm at home with the flue for some days, so I can use this time to make the tree. I need to know what you were going to say yesterday.



Blasphemous said:
Well, at least give them a fighting chance to slightly expand around the rim of the mediterranean... You can slow down their exponential growth by making their starting area very rich at first but having it degrade slowly over time through negative invisible resources... But really, if you intend to have the Byzantines in the game and have them survive the ancient age, none of these ideas matter cause for Rome to rise it has to go through the Byzantines...
I beg of you to remove the Byzantines... I mean, bloody heck, they're represented by THREE OTHER NATIONS and they block the rise of those three other very significant empires... I do not underestimate the importance of the Byzantines, but for the same reason that I had rathered see (undeserving) Israel in the game rather than (more deserving) Sumeria, the Byzantines must go! If not for any reason other than their triple representation, please consider removing them from the Xpack altogether, and not only in a civ-pack...

I will not change my opinion on the standard X-pack. Byzantines are more important than Poland. Instead, Sumeria and Israel were both on the same level. And again, Poland would cripple Germany. While only Ottomans would benefit from Byzantine removal, not the Romans.
But I have full respect of your opinions and for this reason I promised a civ-pack. What's wrong?

Blasphemous said:
Okie dokie. But maybe Roman warriors should still upgrade to Legions via the method I proposed? This would give them an early edge with mass upgrade rushes but would later require that they build units from a line they have no previous units of (no Swordsmen to upgrade).

I can't. In that way they would follow the path leading to guerrillas. Instead I want them to be upgradeable to fusiliers, etc.

Blasphemous said:
Mercenary units:

If you remeber once I told this. But soon after I found that the upkeep can't be changed per one unit. So they are not implementable.

Blasphemous said:
RE U2 replacing Balloon: sounds great.

Alright. I have the animations and the pictures.
What tech should allow them?
 
I'm tired so I'm gonna number the issues and not split the quote.
Rhye said:
1) Blasphemous, I need your feedback on the tech trees. I'm at home with the flue for some days, so I can use this time to make the tree. I need to know what you were going to say yesterday.

2) I will not change my opinion on the standard X-pack. Byzantines are more important than Poland. Instead, Sumeria and Israel were both on the same level. And again, Poland would cripple Germany. While only Ottomans would benefit from Byzantine removal, not the Romans.
But I have full respect of your opinions and for this reason I promised a civ-pack. What's wrong?

3) I can't. In that way they would follow the path leading to guerrillas. Instead I want them to be upgradeable to fusiliers, etc.

4) If you remeber once I told this. But soon after I found that the upkeep can't be changed per one unit. So they are not implementable.

5) Alright. I have the animations and the pictures.
What tech should allow them?
1. I'm home on vacation (the Sukkot holiday) for the next ten days or so, I'll write as much as I can about the tech tree either later tonight or tomorrow. I'll be online pretty much every warking moment over the next few days, so we can keep in rapid contact... Just a bit busy and tired at the moment.

2. Poland doesn't necessarily need to be the one to replace the Byzantines, there are plenty of other civs that can be in instead of the Byz and not weaken major European powers. And I beg to differ about Byz not bothering Rome: for Rome to begin expanding eastwards they need to conquer the Eastern Roman Empire. I wouldn't mind if the Ottomans and Romans went halfsies on Byzantine territory, but as it is, I've never seen an AI-controlled Rome become world Leader and Rome most definately WAS the world leader in civ3 terms in real history. But I guess I don't mind if the Byz change is made in a civpack - as long as the civpack is for RoX and not RoC, because I will probably stop playing RoC once RoX is out. (RoX rocks. :D)

3. I mean, give the romans a different Warrior (same animations, same stats, same cost, just different upgrade path) that upgrades to Legion. That way once Legions come in the Romans will upgrade all their spears and warriors to Legion, and in the middle ages they will have to build a brand-new offensive armies as the Legions will merge into the Spear line.

4. But there is a No Upkeep flag. What I'm proposing is high shield cost, but no upkeep. As I said, mercenaries supply themselves (and upkeep is not payment, it's support and supply), you just pay them for their work. But as I said they may have no merit at all for inclusion, just an idea.

5. Ask someone else, I'm not very knowledgeable in this field.
 
Blasphemous said:
I'm tired so I'm gonna number the issues and not split the quote.

1. I'm home on vacation (the Sukkot holiday) for the next ten days or so, I'll write as much as I can about the tech tree either later tonight or tomorrow. I'll be online pretty much every warking moment over the next few days, so we can keep in rapid contact... Just a bit busy and tired at the moment.

2. But I guess I don't mind if the Byz change is made in a civpack - as long as the civpack is for RoX and not RoC, because I will probably stop playing RoC once RoX is out. (RoX rocks. :D)

3. I mean, give the romans a different Warrior (same animations, same stats, same cost, just different upgrade path) that upgrades to Legion. That way once Legions come in the Romans will upgrade all their spears and warriors to Legion, and in the middle ages they will have to build a brand-new offensive armies as the Legions will merge into the Spear line.

4. But there is a No Upkeep flag. What I'm proposing is high shield cost, but no upkeep. As I said, mercenaries supply themselves (and upkeep is not payment, it's support and supply), you just pay them for their work. But as I said they may have no merit at all for inclusion, just an idea.

5. Ask someone else, I'm not very knowledgeable in this field.

1. Please write something by tomorrow late morning, so that I won't spend the whole day in doing nothing, just like today.

2. Yes it is for the RoX.
LOL! "RoX"! :lol: nice abreviation

3. Aaah, now I see. Sorry, I didn't understand at first. Well, it's a good idea: if it works I'll apply it to other civs with the same problem (due to the cavalry split)

4. Mercenaries should be exactly the opposite: no initial cost (available in the moment you call them) and very expensive to upkeep.
 
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