Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Rhye, when can we expect the 0.4 files, and how long do you think we'll have on that build before there's a new one?
(I wanna plan ahead what civs to test... With some civs I will want to test the late game and for that I need a stable build to play on for a while.)
 
Rhye said:
The R-7 was my second choice (the first was an helicopter), but it can be changed if I find something better.
Was it the Hind?

One of the Russian T tanks could be used as a UU. They are generally faster than other tanks when they were released (The T-80 can go 75 km/h, and the post WWII T-54/55 could reach 51 km/h which was faster than other tanks until 1965)
 
Rhye said:
Just sent the 0.41 with the new features already mentioned.
I'd like anybody to test an eastern civ. Better if Japan, because the Kamikaze needs a test.

Have a nice warmonger weekend ;)
Well, my weekend is now ending but I bet I can squeeze in a good four hours tonight starting about now... I kinda wanted to try Germany out, I never played as Germany before (shocking, I know).
We should split up the work. We need to construct a priority list of nations to playtest and of things in general to playtest, then assign each testing job to however many people needed. We can get more testing done if we're more efficient and more clear about what we're looking for.
 
I want to play China, cuz I had a game with them cancelled by the bug.

Do we get the new file in sthe same way as the old one?

Yep... just change the old url to 041 haha
 
WOAH! Rate caps... I sat there clickin on 100% for like 5 minutes before I figured that one out ;p

These new governments are pretty sweet; I def like the changes made here. It looks like you really have to make a decision war vs tech, what with rate caps and corruption... but the titles are a little weird for some, since it says like Lord/Lady for Theocratic Monarchy.

Also, looks like Absolute Monarchy lacks any titles whatsoever. Can we PLEASE PLEASE PRETTY PLEASE WITH SUGAR ON TOP put Sun King in there in memory of L14? ;p

Feudal Monarchy has same work rate as Democracy?? Kinda kinky... is it supposed to be the mid game facism? Wouldnt that work better with Absolute Monarchy (again, think L14, PetertG, FredtG)? You have unit price tags on Absl Mon set to 2PU, low WW, and high levels of unit support... its mixed messages all over the place haha ;p

Constitutional Monarchy also lacks titles. Will this cause a problem in game (like the stupid alchemy problem)?

Starting a game as China, intending to check out the Feudal Monarchy (suicide here I come ;p). Then will play another game as Amurica and try out marines and ship moves.

Thanks Rhye!
 
I am starting a game on Acc. Prod. as the Austrians. I've noticed that if you are good at tech borkering you can have an excess of 500+ gold very early. I was lucky enough to pop a settler early on so I think I am going to warmonger for a very long time :D ! One thing I saw in the Civ. Pedia was that the Turtle Ship SAYS it requires coal but it really doesn't. Get back to guys later!
 
oops. I forgot the titles and the modifiers.
I hope it will not cause problems...

The sun king...why not ;)

one more thing....aeon, could you put a link in your signature to the mod, saying that you're a tester? It would be cool to have everybody the title of part of the team :goodjob:
 
thanks beernuts for the info. Do you like the pack as it is now? (as this is the first time you get it).




About the feudal mon., the govs must be balanced. If a gov. is completely crap then it is an useless addition.
Overall the feudal monarchy could even just be deleted because very similar to the absolute in historical meaning.
For now it is in; if you find something redundant, it will be the one to go.
 
Hey Rhye!

You know what would be REALLY cool?

If I could take my brand spanking new US Marines, in their new and improved realistically moving ships, and invade a South-East Asian country... but we seem to be lacking one! Vietnam? Thailand? Laos? Cambodia? Is anybody here? Nooo... seems like everyone is in... Greece... hmm... thats not fair. Oh well, I will just have to do something really a-historical and invade... Persian... yes, Persian... cities in South East Asia. Because that makes sense...

Hmm. Hmm? HMM!

Perhaps one of those Greek countries should... disappear. Greece and Ottomans/Turkey seem valid, but the Byzantines... the Romans, really, dispossesed of Rome in an easily represented way for C3C. Why do they need to be here? Those Byzantines need a new home! South East Asia anyone? Plenty of beautiful rain forests, scenic mountains, and interesting places to invade for no particular reason!

JOIN THE CTCASEACOOTB TODAY AND CREATE A BETTER MOD!!!

(or as we like to say, the Committee To Create A South East Asian Civ Out Of The Byzantines)

(If you are thinking that I was pushing the Marines just for this... you would be right ;p)

The choice comes down to Thailand (longest lasting monarchy in the world if I am correct, which isn't often these days ;p) or Vietnam (a wonderful country rich in culture and unwarranted invasions!) in my eyes.

Let the battle be reopened!
 
Rhye, modifiers not being in may be a problem, but we'll see...
I'll start testing in a few minutes. If you have a prefference about who I should test, let me know quickly via a post or ICQ.
 
Rhye, you are absolutely correct about the Feudal Monarchy needing some saving grace... but I really think that even amazing workers aren't enough to convince people to deal with a really long period of anarchy. In your mod it is a really painful penalty!

So... why not lower the government switching penalty a few turns to give people an incentive to switch a little more frequently than twice a game? (religious civ players don't count, so shaddap you! ;p)

Either that, or change the feudal one to offer more support at higher levels. There are simply not enough small cities being produced (outside of America, China, and Russia) to make it worthwhile. The high support for lower level cities would be far more valuable with earlier governments, where you don't have all those aquaducts killing your support levels!
 
It would be nice if anarchy were shorter... I mean, no nation was in revolutionary anarchy for the lengths you see in the game (sometimes over a century)... Religious civs can be compensated with something else that has to do with the new religion system...
 
Rhye said:
it could have been both a Hind or the Mi-8 (its precursor). There are no good animations around.
About the tanks, the perfect thing would be the T-34 (WWII tank). But I don't find its animation.
Why don't you just use the T34 animation from the PTW extra folder? That's a good animation.

An even better animation is riptide's T34/76 made for the Storm Over Europe Mod.
T - 34/76

You need to be a member of CDG to see and download the unit.
 
Rhye, how many techs can you give a civ when it starts out? If it is more than 3, then I have some ideas you might like.
 
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