Haha is that russian? german? No WAY you could convince me its a romantic language ;p
It is QVITE clear i need to update myself on the modern military... which means moving away from

and toward
The closest I am to the truly modern period is Vietnam... which I mostly know about from games and one (or at most two) book ;p
How about improving the stats of the Paratrooper, or at least its range? Maybe an attack increase to on level with Cav?
From what I recall of some Vietnam era literature on the subject, the designation Cavalry in the "modern" army is meant to refer to fast moving forces capable of acting in advance of primary forces. Modern Paras are too weak (6.11) to really take that role on, and too expensive to be used in mass quantities (although at 110 they are equivalent in price to Modern Infantry, Modern Armor, a far superior unit, only costs 150... this needs to be adjusted!)
Is an 8 square drop range and a defensive increase of one point worth the loss of four points of attack?
And is Modern Armor fairly priced at 150? A 20.12.3 unit with blitz and ZoC?
As a final request, I have played a few mods where the Helicopter has a range increase. When this is done, its strategic utility is greatly increased! I have actually bothered to cut off enemy cities and harass them with deep launch invasions.
As is, you are best off building Modern Armor and Tow Infantry and leaving everything else (besides the ubiqitous bombers...) unbuilt.
I KNOW you do not want to see any more unit balancing posts Rhye, but Modern Armor (and the rest of the modern era units) really need to be looked at and restatted.
Sorry, I just feel that there should be no overwhelmingly dominant unit in the modern age, when the rest of the ages were designed to give people choices about how to build their army (Specialists vs Generalists) ;p