soma->I chose the starting techs depending on some factors: I gave pottery to coastal cities, mysticism to some civs that should discover the religious tech earlier, and masonry and the wheel to the rest of the civs, trying to keep the same tech for larger groups. If you mix the techs too much, everybody will have everything in a couple of turns. So don't keep mine but adapt this concept to your map.
dabeuz->never heard of something like that...can you pass at the middle ages? (you shouldn't). Please post a screenshot.
dabeuz->never heard of something like that...can you pass at the middle ages? (you shouldn't). Please post a screenshot.