Rhye's of Europe Civ Discussion Thread

Which brings me back to Romania... Seems that Hungary, Kiev and Bulgaria have a LOT of room to expand...
And the Crusader states, which in the prime, were pretty large... though at its largest it had a short life span... and could arguably have been more of a series of independent feifdoms...
 
Which brings me back to Romania... Seems that Hungary, Kiev and Bulgaria have a LOT of room to expand...
And the Crusader states, which in the prime, were pretty large... though at its largest it had a short life span... and could arguably have been more of a series of independent feifdoms...

No Romania/Moldova in this time period, Wallchia. You cannot talk about Wallchia until mid-late 1300, and this will do little to Bulgaria, Kiev and Hungary. Conflict with the Ottomans might be interesting, but the Ottomans do not make it deep into Europe anyway.

There is a rather long list of potential new Civs, but those would not make it into the release until RFCE2, if that ever happens.
 
No Romania/Moldova in this time period, Wallchia. You cannot talk about Wallchia until mid-late 1300, and this will do little to Bulgaria, Kiev and Hungary. Conflict with the Ottomans might be interesting, but the Ottomans do not make it deep into Europe anyway.

There is a rather long list of potential new Civs, but those would not make it into the release until RFCE2, if that ever happens.
Romania was first united within the 500-1800 timeline.
Mihai the Brave did it in 1600. Transylvania, Wallachia, and Moldavia united.

As you mention, it might not have a huge impact, but their spawn (whether united Romania later, or just a Wallachia around 1400) would certainly take some of the land from either Hungary or Bulgaria... and Hungary does seem overly powerful in the games that I have spawned... and historically speaking and at the risk of upsetting someone (no offense is intended), Bulgaria seems a bit over-represented to even included... really wasn't hugely important, no more so than Romania or a number of other civs. Totally overrun by the Ottomans...

Without Romania's huge opposition... the Turks could have conquered much, much more of Europe... history would be completely different.

Anyhow. It's your Mod... this is just one guy's opinion, not trying to get anyone upset. I think Romania would be a good addition, but I am not going to protest or anything... still my favorite mod even with this consideration.
 
You guys are welcome to continue to have this debate, but as 3Miro says, the current list of civs is set in stone. This is not because we believe we have exactly the perfect civ list, but because these are the civs we have, and it's a non-trivial amount of work to change.

Of course others would be welcome to take up our mod and add a new civ to it (like the RFC Celtic mod or Corossol's mod which includes Phoenician).
 
You guys are welcome to continue to have this debate, but as 3Miro says, the current list of civs is set in stone. This is not because we believe we have exactly the perfect civ list, but because these are the civs we have, and it's a non-trivial amount of work to change.

Of course others would be welcome to take up our mod and add a new civ to it (like the RFC Celtic mod or Corossol's mod which includes Phoenician).
How much work is it to change, exactly? I would be happy to do the XML coding for some other civs.
I could also edit the pythons IF someone told me which pythons I had to change, through simple deduction.
 
How much work is it to change, exactly? I would be happy to do the XML coding for some other civs.
I could also edit the pythons IF someone told me which pythons I had to change, through simple deduction.

It is a decent amount of work.

You need to edit the XML files to add a new civ with UU and UB and sync all the XML changes with Consts.py (Python).

Then you need to add the nation into the WB as a new team (and sync with Consts.py).

Add index for the nation, starting turn, core and normal areas, a bunch of religious parameters and respawn probabilities, mercenaries and so on. All of this is in Consts.py.

Then you edit RFCEBalance.py with an entire for the nation with specific parameters for growth, production, science ....

Then edit RhyesAndFall.py for starting units and techs.

Then edit Victory.py and possibly other files for the UHV depending on the conditions that you pick.

UP are usually done in C++. You can use any of the existing ones from RFCEBalance.py, but for a new one you will have to do specific coding.

I am sure I am forgetting something off the top of my head.
 
That is a lot.
I think I will give it a shot... I give myself a 30% chance of success. If it works, I will let you know.
 
I haven't been on this forum for a while, so how's the work on this mod coming along, any new patches?
 
I haven't been on this forum for a while, so how's the work on this mod coming along, any new patches?

We are almost done with the features and starting to really work on the balance. Of course everyone has their own opinion on how things should be balanced, how difficult the game should be, how competent the AI should or can be and so on. Basically, we are having fun.
 
I think the ability to buy the crusade should be removed. Quite often you work very hard to get enough faith points and allies to get yourself elected and then every single time Genoa buys control. I had a game where they were the vassals of the Byzantines, yet every time a crusade came up they bought it and attacked Constantinople.
 
I think the ability to buy the crusade should be removed. Quite often you work very hard to get enough faith points and allies to get yourself elected and then every single time Genoa buys control. I had a game where they were the vassals of the Byzantines, yet every time a crusade came up they bought it and attacked Constantinople.

This is a bug, I should make it so that one cannot lead a Crusade against their master.

Buying the Crusade is important, it is the best way for Venice to go after Byzantium. We can put a cap on how often you can buy a Crusade, but the dynamics should be there.
 
Really? Venice is almost always one of the two nominees in my games.

The nominated are the one with best relations with the Pope (i.e. Pope's lapdog) and the one with most faith points (largest empire + most Catholic buildings). Venice is the lapdog I guess, then the AI votes based upon their relations with voting power proportional to the faith points.

Good relations with the Pope (OB, trade, gifts), lots of Faith Points (large empire and a lot of temples and monasteries) and good relations with the other Catholic players should give you a nomination and election.

I will do some test games myself.
 
The nominated are the one with best relations with the Pope (i.e. Pope's lapdog) and the one with most faith points (largest empire + most Catholic buildings). Venice is the lapdog I guess.
Which is funny considering in history the opposite was pretty much true. Of course, what great civilization wasn't excommunicated by the pope at some point or another :lol:
 
I can get myself elected fine, but every time I do Genoa steals my Crusade :lol:

The best way to get the crusade is to be the richest player, if you ask me. And if Genoa is in your way... destroy it! :D

Other than that, wouldn't it be nice to know the details of the election? Who voted for who and with how many votes, just like the Apostolic Palace and United Nations in RFC. That way it would be easier and funnier to track who are the most influential players to try to get their approbation... or destroy them. :p
 
The best way to get the crusade is to be the richest player, if you ask me. And if Genoa is in your way... destroy it! :D

Other than that, wouldn't it be nice to know the details of the election? Who voted for who and with how many votes, just like the Apostolic Palace and United Nations in RFC. That way it would be easier and funnier to track who are the most influential players to try to get their approbation... or destroy them. :p

The most influential player is always one of the two nominees. Buying the Crusade decreases its power, even if you go after Jerusalem. Info screen would be nice, but I will mark it as low priority on my to-do list.
 
Yes but the nominees will always vote for themselves so they're irrelevent. It would be nice to know how influential the other players are so that you can try to build close relations with them... or make them slightly less influential. How are the votes per civ decided anyway?
 
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