Please read the thread, we have allready two civs in Scandinavia, the norsemen/danish civs and sweden.
Link to Map is here. I'm too busy right now to make a screenshot, but why you dont use winrar? ^^
Cause I'd have to buy it, wouldn't I? Please, when you DO have time,
post a screenshot please so everybody can see it.![]()
I don't believe that's the definitive version: St Lucifer said he was going to make some adjustments.
I still don't think a through-game united Scandinavian civ is a neat solution. How fun will it be for the human player to mess around with a shitload of tundra, really? And the AI will just be like Mali in the big RFC, which I don't think works. Of course, there has to be someone there, but it's still not optimal. Who will own Denmark? In big RFC, german/viking culture usually takes the place without cities. The Dutch sometimes found Gröningen in Schlezwig. In this scenario, this won't quite work (IMO).
My solution would be something that I think someone said earlier, kinda. Make the viking spawn in Denmark, and let them evolve into "Danish Kingdom - Kingdom of Denmark/Norway" (if they have Norway that is) and so on. And make an individual Swedish civ. C'mon, you know it's the best way. Let'em spawn around 1300, or later, around 1500. Either way, making one civ span most of the baltic isn't good.
I know I said Scandinavia should be more barren. But I think they might be worth a bit more. Idonnu.
And also, be careful with North Africa. Don't overkill the desert, remember desertification hadn't gone as far as today back then. =)
Schtinks doesn't it. =)
I just didn't think the whole sweden-thing was definite. Neaty neat I spouse.
Will the Norse spawn in Norway or Denmark? I would check in on the map if I was on the right computer. If they spawn in Norway (which I suppose would be more realistic, somehow) I kinda doubt they'll get to Denmark in time before Germany or someone else. But idonnu. Maybe that stuff can get fixed by area-prefs.
the Norse will probably start with a settler in Denmark and one in Norway
No, you wouldn't. While it's not freeware, there is a free trial period, and it doesn't stop functioning after that. I'm pretty sure that I've passed my 40-day trial period on it, and I have only my conscience to deal with. On the other hand, I'm not sure how to post a functioning screenshot of a 40x100 map, so I will continue to refer people to the larger, more interactive WBS.
No disrespect to you. But I have passed the free period on winrar and it
won't let me use it. And my machine with XP will not let me extract Winzip
files into Civ files except as unzipped readme files.
Maybe i'm just dumb about this, but I don't understand. I'm not a modder.
I just wish mods and scenarios could be downloaded as easily as patches can.
It would make everything so much easier.
I've seen lots of map screenshots with zoom in the forums, so somebody
can do it. I thought you guys were technical enough cause I sure as hell
am not. If somebody can do this, then please try, for the sake of all of us
techno-dummies who just want to see the map.Too much to ask?![]()
Settler in Denmark and a barb city that flips in Norway? Ensures the capital is in denmark at least, which was the centre of power post viking age.
4 size twenties? How? The Scandinavian peninsula should be mostly tundra-hills-forest and mountain tiles with the odd grassland tile near Stockholm and the south coast (the terrain on RFC map is a tad off).
Mountains, forest and farmland
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Cows, pigs, fish, and the AI's irrational habit of irrigating every last grassland. I didn't say that they were good cities - their production sucked - but they were certainly big. I've toyed with the idea of changing some of the grass to plains, but everything close to the mountains is already tundra.
What independent cities could we put up there that would flip? I like the idea, but is there anything that really fits?
The problem is that the independents as they exist in rfc are normal civs with research, production and culture, so if they own many cities it will be very hard for the playable civs to beat them. So we have to split the cities up to more independent civs so they dont become to mighty. On the other hand its also possible to include the visigothic as a minor civ like its done with the celts in rfc.
btw in rfc we have 27 civs, in rfc europe we have only 23 by now.
Edit: One more thing, can you please have a look at the map and tell me where to put all those cities?
Man, I hate that smiley. Are you serious or not? Could go either way with that one.I'm suggesting that everything on that map not in yellow should be tundra-forests .![]()
Man, I hate that smiley. Are you serious or not? Could go either way with that one.
What we have in Sweden isn't really tundra, but rather Taiga. Since tundra covers a really small part of the world IRL, it's quite understandable that some of the taiga should be regarded as the civ-terrain tundra.
But I really can't quite think of a neat solution for this one. You could make something like a "heavy forest" or something which can't be chopped until Biology. You would do this by replacing the jungle with another texture, like in TAM. There won't be jungle on this map, no?
If you'd go with that one, maybe the two first tiles from the coast would be grassland, then you'd have this thick forest. Some seafood would be advised too. Get what I mean? Though maybe that would overpower Sweden post-biology, which is really really not intended...
Anyone else want to weigh in on taiga? Jaja, will you add that to the map thread?
That was sort of the problem I ran into, although I really like the taiga solution. That actually would solve much of Russia, as well. I don't think we'll actually get to biology in the mod (stopping at 1800 and all) - but we might make it clearable with a later tech related to lumber production (also making lumber mills and heavier ships possible - replacable parts might still fit, although it will be moved to later in the tech tree). I'm still not sure that the taiga should represent grassland, though. I'll probably make some of it tundra and some grass. Sweden's has to have some seafood, cows, at least one pig, and barley - I'll just try to spread them out enough that one city can't use them all.
Anyone else want to weigh in on taiga? Jaja, will you add that to the map thread?
My view of taiga is that of dense coniferous forest thinning to sparser forest as the permafrost takes over, pretty much as it's done in the RFC map of Russia, half forest /half marshland. That's how I've seen it in Canada. Interestingly on the Wiki map of taiga, it shows it as far south as Michigan and Southern Ontario where i'm from, which I know isn't right as it's largely temperate deciduous woodland there. Still, you can't trust Wiki for everything can you?
BTW, I managed to open the map into Worldbuilder using winzip. Not many cities so far. Couple of questions though. What's that alt. Spain start that it shows? If that's Madrid, it shouldn't be there till the mid 17th. century as Seville was the capitol, later Toledo. If it's Toledo, then it should move 1 tile SW. Also, I think Barcino/Barcelona is placed 2 squares east of where really it should be.
Should be on the hill east of those cows.
Just my opinion.Any thoughts?![]()