Rhye's of Europe Civ Discussion Thread

Please read the thread, we have allready two civs in Scandinavia, the norsemen/danish civs and sweden.

Link to Map is here. I'm too busy right now to make a screenshot, but why you dont use winrar? ^^
 
Please read the thread, we have allready two civs in Scandinavia, the norsemen/danish civs and sweden.

Link to Map is here. I'm too busy right now to make a screenshot, but why you dont use winrar? ^^

Cause I'd have to buy it, wouldn't I? Please, when you DO have time,
post a screenshot please so everybody can see it.:)
 
I don't believe that's the definitive version: St Lucifer said he was going to make some adjustments.
 
Cause I'd have to buy it, wouldn't I? Please, when you DO have time,
post a screenshot please so everybody can see it.:)

No, you wouldn't. While it's not freeware, there is a free trial period, and it doesn't stop functioning after that. I'm pretty sure that I've passed my 40-day trial period on it, and I have only my conscience to deal with. On the other hand, I'm not sure how to post a functioning screenshot of a 40x100 map, so I will continue to refer people to the larger, more interactive WBS.
 
I still don't think a through-game united Scandinavian civ is a neat solution. How fun will it be for the human player to mess around with a shitload of tundra, really? And the AI will just be like Mali in the big RFC, which I don't think works. Of course, there has to be someone there, but it's still not optimal. Who will own Denmark? In big RFC, german/viking culture usually takes the place without cities. The Dutch sometimes found Gröningen in Schlezwig. In this scenario, this won't quite work (IMO).
My solution would be something that I think someone said earlier, kinda. Make the viking spawn in Denmark, and let them evolve into "Danish Kingdom - Kingdom of Denmark/Norway" (if they have Norway that is) and so on. And make an individual Swedish civ. C'mon, you know it's the best way. Let'em spawn around 1300, or later, around 1500. Either way, making one civ span most of the baltic isn't good.
I know I said Scandinavia should be more barren. But I think they might be worth a bit more. Idonnu.

And also, be careful with North Africa. Don't overkill the desert, remember desertification hadn't gone as far as today back then. =)

Messing around with tundra isn't any fun, you're right. However, in the games I've played through on the current map, the AI develops 4 size-20 cities in Sweden and outtechs everybody. We're splitting Scandinavia up between the Norse (Denmark, Norway) and the Swedes (show up late in Sweden), but it's still got to lose some food production to keep it from being a historically incorrect superpower.

And yeah, you're right about North Africa - I've already exaggerated the desertification beyond the point that I'm comfortable with. Unfortunately, the same issue is at stake here - an extremely productive area without much threat of invasion is likely to overpower the game balance.
 
Schtinks doesn't it. =)

I just didn't think the whole sweden-thing was definite. Neaty neat I spouse.
Will the Norse spawn in Norway or Denmark? I would check in on the map if I was on the right computer. If they spawn in Norway (which I suppose would be more realistic, somehow) I kinda doubt they'll get to Denmark in time before Germany or someone else. But idonnu. Maybe that stuff can get fixed by area-prefs.
 
Schtinks doesn't it. =)

I just didn't think the whole sweden-thing was definite. Neaty neat I spouse.
Will the Norse spawn in Norway or Denmark? I would check in on the map if I was on the right computer. If they spawn in Norway (which I suppose would be more realistic, somehow) I kinda doubt they'll get to Denmark in time before Germany or someone else. But idonnu. Maybe that stuff can get fixed by area-prefs.

Probably both. Al-Andalus will have settlers in N. Africa and an army in Iberia (with independents flipping to them - maybe one settler); the Norse will probably start with a settler in Denmark and one in Norway - and anything south of Denmark will be extremely flip-prone to the Dutch or Germans to prevent a rapid expansion into central Europe.
 
the Norse will probably start with a settler in Denmark and one in Norway

Settler in Denmark and a barb city that flips in Norway? Ensures the capital is in denmark at least, which was the centre of power post viking age.

4 size twenties? How :lol:? The Scandinavian peninsula should be mostly tundra-hills-forest and mountain tiles with the odd grassland tile near Stockholm and the south coast (the terrain on RFC map is a tad off).

Mountains, forest and farmland
200px-Sweden_Land.png
 
No, you wouldn't. While it's not freeware, there is a free trial period, and it doesn't stop functioning after that. I'm pretty sure that I've passed my 40-day trial period on it, and I have only my conscience to deal with. On the other hand, I'm not sure how to post a functioning screenshot of a 40x100 map, so I will continue to refer people to the larger, more interactive WBS.

No disrespect to you. But I have passed the free period on winrar and it
won't let me use it. And my machine with XP will not let me extract Winzip
files into Civ files except as unzipped readme files.
Maybe i'm just dumb about this, but I don't understand. I'm not a modder.
I just wish mods and scenarios could be downloaded as easily as patches can.
It would make everything so much easier.
I've seen lots of map screenshots with zoom in the forums, so somebody
can do it. I thought you guys were technical enough cause I sure as hell
am not. If somebody can do this, then please try, for the sake of all of us
techno-dummies who just want to see the map.Too much to ask?:confused:
 
No disrespect to you. But I have passed the free period on winrar and it
won't let me use it. And my machine with XP will not let me extract Winzip
files into Civ files except as unzipped readme files.
Maybe i'm just dumb about this, but I don't understand. I'm not a modder.
I just wish mods and scenarios could be downloaded as easily as patches can.
It would make everything so much easier.
I've seen lots of map screenshots with zoom in the forums, so somebody
can do it. I thought you guys were technical enough cause I sure as hell
am not. If somebody can do this, then please try, for the sake of all of us
techno-dummies who just want to see the map.Too much to ask?:confused:

I'm sorry, I meant no offense. I've tried taking screenshots and can't get anything like the whole map in there - I'm not sure how that's done. This is the first time I've tried to do anything more ambitious than creating or modifying maps, so it's never really come up before for me. Sorry that I can't help.
 
Settler in Denmark and a barb city that flips in Norway? Ensures the capital is in denmark at least, which was the centre of power post viking age.

4 size twenties? How :lol:? The Scandinavian peninsula should be mostly tundra-hills-forest and mountain tiles with the odd grassland tile near Stockholm and the south coast (the terrain on RFC map is a tad off).

Mountains, forest and farmland
200px-Sweden_Land.png

Cows, pigs, fish, and the AI's irrational habit of irrigating every last grassland. I didn't say that they were good cities - their production sucked - but they were certainly big. I've toyed with the idea of changing some of the grass to plains, but everything close to the mountains is already tundra.

What independent cities could we put up there that would flip? I like the idea, but is there anything that really fits?
 
Cows, pigs, fish, and the AI's irrational habit of irrigating every last grassland. I didn't say that they were good cities - their production sucked - but they were certainly big. I've toyed with the idea of changing some of the grass to plains, but everything close to the mountains is already tundra.

What independent cities could we put up there that would flip? I like the idea, but is there anything that really fits?

I'm suggesting that everything on that map not in yellow should be tundra-forests ;).

As for early cites in norway how about Kaupang or Tønsberg, possibly the oldest towns in norway, and in are Vestfold (Where Harald Fairhair, who was most likely the first king of the whole of Norway was from)
 
The problem is that the independents as they exist in rfc are normal civs with research, production and culture, so if they own many cities it will be very hard for the playable civs to beat them. So we have to split the cities up to more independent civs so they dont become to mighty. On the other hand its also possible to include the visigothic as a minor civ like its done with the celts in rfc.

btw in rfc we have 27 civs, in rfc europe we have only 23 by now. ;)

Edit: One more thing, can you please have a look at the map and tell me where to put all those cities?

Not sure that so many undeveloped cities at start help with research. I rather think the contrary.
 
I'm suggesting that everything on that map not in yellow should be tundra-forests . ;)
Man, I hate that smiley. Are you serious or not? Could go either way with that one. ;)
What we have in Sweden isn't really tundra, but rather Taiga. Since tundra covers a really small part of the world IRL, it's quite understandable that some of the taiga should be regarded as the civ-terrain tundra.
But I really can't quite think of a neat solution for this one. You could make something like a "heavy forest" or something which can't be chopped until Biology. You would do this by replacing the jungle with another texture, like in TAM. There won't be jungle on this map, no?
If you'd go with that one, maybe the two first tiles from the coast would be grassland, then you'd have this thick forest. Some seafood would be advised too. Get what I mean? Though maybe that would overpower Sweden post-biology, which is really really not intended...
 
Man, I hate that smiley. Are you serious or not? Could go either way with that one. ;)
What we have in Sweden isn't really tundra, but rather Taiga. Since tundra covers a really small part of the world IRL, it's quite understandable that some of the taiga should be regarded as the civ-terrain tundra.
But I really can't quite think of a neat solution for this one. You could make something like a "heavy forest" or something which can't be chopped until Biology. You would do this by replacing the jungle with another texture, like in TAM. There won't be jungle on this map, no?
If you'd go with that one, maybe the two first tiles from the coast would be grassland, then you'd have this thick forest. Some seafood would be advised too. Get what I mean? Though maybe that would overpower Sweden post-biology, which is really really not intended...

That was sort of the problem I ran into, although I really like the taiga solution. That actually would solve much of Russia, as well. I don't think we'll actually get to biology in the mod (stopping at 1800 and all) - but we might make it clearable with a later tech related to lumber production (also making lumber mills and heavier ships possible - replacable parts might still fit, although it will be moved to later in the tech tree). I'm still not sure that the taiga should represent grassland, though. I'll probably make some of it tundra and some grass. Sweden's has to have some seafood, cows, at least one pig, and barley - I'll just try to spread them out enough that one city can't use them all.

Anyone else want to weigh in on taiga? Jaja, will you add that to the map thread?
 
That was sort of the problem I ran into, although I really like the taiga solution. That actually would solve much of Russia, as well. I don't think we'll actually get to biology in the mod (stopping at 1800 and all) - but we might make it clearable with a later tech related to lumber production (also making lumber mills and heavier ships possible - replacable parts might still fit, although it will be moved to later in the tech tree). I'm still not sure that the taiga should represent grassland, though. I'll probably make some of it tundra and some grass. Sweden's has to have some seafood, cows, at least one pig, and barley - I'll just try to spread them out enough that one city can't use them all.

Anyone else want to weigh in on taiga? Jaja, will you add that to the map thread?

My view of taiga is that of dense coniferous forest thinning to sparser forest as the permafrost takes over, pretty much as it's done in the RFC map of Russia, half forest /half marshland. That's how I've seen it in Canada. Interestingly on the Wiki map of taiga, it shows it as far south as Michigan and Southern Ontario where i'm from, which I know isn't right as it's largely temperate deciduous woodland there. Still, you can't trust Wiki for everything can you?
BTW, I managed to open the map into Worldbuilder using winzip. Not many cities so far. Couple of questions though. What's that alt. Spain start that it shows? If that's Madrid, it shouldn't be there till the mid 17th. century as Seville was the capitol, later Toledo. If it's Toledo, then it should move 1 tile SW. Also, I think Barcino/Barcelona is placed 2 squares east of where really it should be.
Should be on the hill east of those cows.
Just my opinion.Any thoughts?:)
 
My view of taiga is that of dense coniferous forest thinning to sparser forest as the permafrost takes over, pretty much as it's done in the RFC map of Russia, half forest /half marshland. That's how I've seen it in Canada. Interestingly on the Wiki map of taiga, it shows it as far south as Michigan and Southern Ontario where i'm from, which I know isn't right as it's largely temperate deciduous woodland there. Still, you can't trust Wiki for everything can you?
BTW, I managed to open the map into Worldbuilder using winzip. Not many cities so far. Couple of questions though. What's that alt. Spain start that it shows? If that's Madrid, it shouldn't be there till the mid 17th. century as Seville was the capitol, later Toledo. If it's Toledo, then it should move 1 tile SW. Also, I think Barcino/Barcelona is placed 2 squares east of where really it should be.
Should be on the hill east of those cows.
Just my opinion.Any thoughts?:)

Glad you got it to work. Feel free to make those changes and post your version of the map. I'm not an expert on Iberia - I had the alternate start to give proto-Spain a better chance at controlling the middle; I know that Madrid's a late arrival to the Spanish landscape.

I think that some of the North Woods of Minnesota/Wisconsin/Michigan's UP are considered taiga, and I'm not sure that's a misclassification. I like the taiga idea for Scandinavia/Russia for two reasons - first, it allows us to more accurately represent the food potential of those areas and the terrain, and second, we've already got artwork if we just reassign the arctic conifer forest art to taiga. I'm going to add marsh to parts of Finland, Karelia, and Russia, but Sweden's not muskeg country like much of Siberia is, and I'm much more comfortable with this solution.

Proposed stats on taiga: +1 hammer, unchoppable until replacable parts. Let the terrain below dictate the food - that way, areas with game will produce a moderate amount, and tundra/taiga hills won't produce much at all (as it should be). I'd also be fine with having lumber mills give an extra +1 h bonus for taiga, as the old-growth trees would be more valuable (especially in shipbuilding). Thoughts?
 
Just found this interesting map of SW Europe 700 AD. thought i'd share it.:)

www. euratlas. com has a lot of regional historical maps of Europe for every 100 year period
which might prove very useful for reference. The site is worth checking out, I think.
The names seem to be in the original latin.The cities shown on this one should be just about the minimum for pre-Arab Iberia, with maybe the addition of Pamplona, Granada and Valencia.
What do you think?:)
 
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