Ok, this is my grand proposal. I've been exploring the diplomacy system in Empire: Total War, reading a lot about the history of European monarchs, and I have come up with a crazy idea. A concept, Crowns. I will explain.
CROWNS-
With this, you are not the King of your civilization, but you are the king and hold the crown/crowns of the kingdoms that make up your nation. Isabella is no longer the Queen of Spain, She is the Queen of Leon and Castille. Ragnar is not the King of the Norse, but the King of Sweden and Denmark, Harald Hardrada the King of Norway. Elizabeth not the Queen of England but the Queen of England and Ireland. Leopold is not the King of Austria, but the King of Hungary and Bohemia, of course he does not possess this title on the spawn, but you get my point. The leaders in the mod (so long as their civic is one of the monarchies, despotism included. also, running merchant republic negates the effect of crowns) possess the territories that they do because of their crowns and titles.
Kingdoms will be named based on the religion of their sovereign. A Christian controlled area is ruled by a King/Queen, Duke/Duchess, Prince/Princess, Count/Countess, and is referred to as a Kingdom, Duchy, Principality, etc. A Muslim controlled area is ruled by a Sultan, Caliph or Emir and is a Sultanate, Caliphate or Emirate. Some regions like Hungary and Bulgaria will need special Pagan names. The separate Kingdoms, in some instances, could be united, to form a Kingdom of Spain, France, or Great Britain
The Kingdoms - There will be many areas of the map designated as the regions for a crown. They have to have been historically ruled as a Kingdom, and have maintained that status for a greater part of our time frame.
This is the general list of Crowns and regions, it can be added on to, or reduced if my idea is passed.
For Iberia-
Kingdom of Portugal (covers Portugal's spawn zone)
Kingdom of Leon (covers Spain's spawn zone)
Kingdom of Aragon (covers the area from the Pyrenees to Valencia, Zaragoza to Barcelona)
Kingdom of Navarre ( small square SW of Northern Pyrenees, Pamplona will be the only city)
Kingdom of Castille (covers all of central and southern Spain, all area leftover after preceding kingdoms) (Any Muslim civs will hold castille as the "Caliphate of Cordoba")
When all but Portugal are controlled, the Kingdoms are united, forming the Kingdom of Spain.
For France-
Duchy of Brittany (covers Brittany)
Duchy of Burgundy (The Rhone to the Alps. Dijon, Lyon)
Kingdom of Aquitane (covers in between the rivers Loire and Garrone. Bordeaux, Toulouse)
Kingdom of Neustria (Covers from Reims and the West Bank of the Meuse river to Brittany)
Unification of last two will create Kingdom of France, the Kingdom of France will remain the Kingdom of France, cannot be separated into Neustria and Aquitane. Burgundy and Brittany when added, become part of the Kingdom of France but can be separated.
For Italia-
Duchy of Milan (Lombardy, excludes Genoa)
Kingdom of Naples ( Italy South of the Pope's territory, Sicily and Sardinia)
Papal State (Pope's territory, will always be the Papal State)
For Benelux
Kingdom of Holland (the dye and the iron tile, pretty much just Amsterdam)
County of Flanders (3x4 square South of Holland)
Unification of the two creates Kingdom of the Netherlands
For those rather large chunks of land North of Calais -
Kingdom of England (all of Britain South of that river next to Edinburgh)
Kingdom of Scotland (everything North of that)
Optional: Wales?
Unification of the three results in the Kingdom of Great Britain
Kingdom of Ireland (You know, Ireland.)
For Northern Europe-
Kingdom of Denmark (Denmark)
Kingdom of Norway ( Norway)
Unification of the two creates Kingdom of Denmark
Kingdom of Sweden (Sweden)
For Central Europe- (where it gets interesting)
Duchy of Lorraine ( Square just North of Burgundy)
Duchy of Wirtemberg (Square just East of Lorraine)
Duchy of Bavaria (fat cross of Augsburg, all the dense forest tiles)
Duchy of Saxony ( Strip of land Northeast of Bavaria, iron, deer, silver)
Margraviate of Brandenburg (from fat cross of Berlin, up to Baltic coast)
Kingdom of West Prussia (fat cross of Danzig/Gdansk)
Kingdom of East Prussia ( square East of West Prussia)
Kingdom of Bohemia (fat cross of Prague)
Kingdom of Austria (from Vienna to Trieste, to the Alps, shares border with bavaria)
The large gap in the Cologne area is intended.
Unification of first 5 creates the Kingdom of Germany
Unification of Brandenburg and the two Prussia's create the Kingdom of Prussia
Unification of Bohemia and Austria creates Kingdom of Bohemia (will always happen)
That's all I've got right now, if this works out I'm sure our new Russian friends could do Russia, Kiev, Poland. Anatolia and Greece will simply be part of the Byzantine Empire. Then I guess North Africa will be divided into a couple of Caliphates, Sultanates, Emirates depending on the time period.
The Kingdoms are possessed by controlling all of the cities in the region. Some are so small, the crown will be based in one city, such as Amsterdam/Holland, Pamplona/Navarre, Milan/Milan.
Now this not only provides fancy titles for the leaders, but it is pretty much the solution to the issue of dynamic names. Dynamic naming will be based on the crowns that the civ possesses, religion, vassalage and time.
There are different ways to gain and lose the crowns.
Conquest-
If you conquer all the cities of a kingdom, the kingdom is yours. Be aware that that you must capture them ALL, if you take all the cities in France but Paris, the ruler of Paris will still claim to be the rightful French King.
Diplomacy-
If a civilization is losing badly enough in a war, he might be persuaded to give up a kingdom in exchange for peace. If you have ridiculously large amounts of gold, or the rival civ simply cannot hold on to the territory, you can buy the crown from them.
Inheritance- (this is where etw comes in)
Every once in a while, as indicated by history, your ruler may or may not give birth to an heir. I've thought this out forever since this is quite complicated but this can all be based on actual history. All of the births can be coded to happen on the turns that they should. Now this is a colossal amount of information to be gathered, but it can be done. We'll only take into account the most prominent families and events of the times. The births will happen as events, and they will be shown in green font as good news up at the top-center of the screen.
"A new heir, Elizabeth has been born, securing the line of strong English rulers"
or something like that
"A new heir, Phillip has been born, securing the line of strong Spanish rulers"
When the current sovereign dies or abdicates, the firstborn of your heirs will succeed, probably in a little blue pop-up box as a major event.
"(name of heir) has succeeded to the crown of (any crowns you might hold, the heir is entitled to)"
"Elizabeth I has succeeded to the crowns of England and Ireland!"
"Phillip II has succeeded to the crowns of Spain, Naples, Milan, and the Netherlands!"
That's only if every thing goes according to plan though.
Your heirs can also die, this will all happen as historical.
When you run out of heirs, or you never come to produce an heir, you can leave the crowns to a member of a different royal family. Other civs will have a choice to accept the new heir, or dispute the succession and try to fight for the inheritance, this will create wars of succession.
All of these events can happen exactly as in history when the player is not involved. The player will see messages at the top of the screen occasionally displaying news of major events and exchanges of power. When the player IS involved, he will have choices. He can receive a blue pop-up box on the right announcing the of the king without heirs. He now has a couple of options. He can direct the inheritance to a selection of heirs from other countries, realistic choices though, only countries that are friendliest or are related and share the same religion. Let's say a human playing as Spain didn't get the UHVs, but still keeps playing. It is 1700, and the King Carlos II has died. He can:
-Direct the inheritance to the current ruler of France (immediately take control of Spain and France's possessions, other civs will likely dispute)
-Direct the inheritance to future heir of France (resume control of Spain, take control of France when current sovereign dies, other civs will likely dispute)
-Direct the inheritance to current ruler of Portugal (take control of Spain and Portugal, other civs likely to dispute)
-Direct the inheritance to future heir of Portugal (resume control of Spain, take control of Portugal when King of Portugal dies)
-Direct inheritance to current ruler of Austria (Take control of Spain and Austria, other civs dispute)
-Direct inheritance to future heir of Austria (resume control of Spain, take control of Austria when Leopold dies, dispute)
-Let the nobles and generals fight for control! (collapse, game ends)
-Abolish the Monarchy, establish a Republic! (switches civic to Republic)
When you direct the inheritance to another country, other civs will have the choice to start a war if they are not the chosen heirs. Nearby civs can choose to join the war on a side. Let's say the human is England whilst all this happened. Spain will make the second choice, (historical) selecting Phillipe of France as the heir to Spain. Austria will dispute the claim, and declare war on France. the human player is presented with a choice to either join the war on France's side so that the rightful heir can take control, or side with Austria to prevent a centralized power in Europe, or leave them alone to their fighting. Now let's say the human was playing as Russia, all of these decisions are made as historical, and you have yourself a War of Spanish Succession.
Now this provides for very constricting gameplay, you might say. I was thinking of making this an option or add on to the mod. A modmodmod, RFCEurope: Crowns.
Or it can be like in the opening turns of Road to War, where you can choose how to play. That would really set this mod apart from anything else produced here at civfanatics.
This sounds ridiculously ambitious, but it would really capture the feel of Europe. If the whole inheritance thing is too overwhelming, we could just include the rest of the crowns concept for dynamic naming. We could also figure out a formula of crowns to be required for the title of Holy Roman Emperor. THAT would solve problems.
So what do you think, "Crowns".
EDIT: My, that was a lot of text for probably nothing.