Rhye's of Europe Civ Discussion Thread

In the Civ IV mechanics, it is impossible for a human player to be the vassal of an AI player. Sorry.


I did it one time in the 1000AD scenario. I played the Aztecs and made myself vassal of the first Civ I met with WB. (I was vassal of France.)
 
You can force it, but I am sure there were many many problems.

Yeah, Louis demanded me to give him half of my resources.:lol: But he gave me al lot of techs.
 
On emperor there are two many barbarians in northern Germany. I have seen the Ai destroyed twice on the second turn. When I played I founded on hills, massed units and upgraded archers, but was easily destroyed by about 20 barbarian units.

The respawning in France- As burgundy France declared war on me and I ended up taking Paris. They collapsed but not long after all of my cities flipped back to france except capitol Dijon. This makes no sense.

Th Byzantine stability issue on Emperor. NO problem on monarch bust build courthouses in all cities, but cant get out of a stability Spiral on Emperor. If all outside core collapses, can stability eventually recover (building economy, etc) This should be possible but I assume there will just be permanent instability.

Nice to see technology gifting from Justinian, though I dont know if this is historical. It makes sence to me that the pope would be open to givfting some of the religious techs. How about some missionaries as well?

Spain is a very enjoyable emperor game, Burgundy and france are also doable on this level, but I wonder about the English. 5 colonial projects along with collapsing france? You will probably also have to take down the protuguesse, spanish and dutch. Not my kind of game.

One more comment, actually an idea. How about a difficulty setting between monarch and emperor. I am sure this has been touched on before, but I hate to have to play a perfect game to have a challenging one.
 
Since RFCE is still in the alpha stage, there is currently no point in having another difficulty level; we first want to balance Monarch. The readme says that Emperor is harder than Deity (at least, the modifiers), which is true. However, I think that, once we release our 1.0, we might consider another difficulty level, but that's up to 3Miro end Sedna17.
 
Since RFCE is still in the alpha stage, there is currently no point in having another difficulty level; we first want to balance Monarch. The readme says that Emperor is harder than Deity (at least, the modifiers), which is true. However, I think that, once we release our 1.0, we might consider another difficulty level, but that's up to 3Miro end Sedna17.

Most of us mere mortals (average players) have trouble enough winning with some civs on Monarch anyway. So you are right. It's better to have things balanced properly at the Monarch level before we move on to beta or 1.0. I know there are some players who enjoy the challenge of Emperor and can be quite successful at it. But that's not why I play Civ. Interesting gameplay, good graphics and historical accuracy are far more important to me than just trying to beat higher and higher difficulty levels just for the sake of it. That's just me. Civ players having been enjoying the game for over 15 years for plenty of other reasons. That's the genious of Sid Meier's Civilization series, isn't it? :)
 
Fanatik, read the emperor playtesting thread. (and yes, I've found the same things as you did, but I've never had the Byzantines give me anything but grief. And people have mentioned too early respawns as a problem. I've built Helsingfors as the Norse simply because I can't deal with all the barbs on the mainland. The pope does send Catholic missionaries around later)
 
Hello there. The Rhye's section is unamilar territory, so I'm not too sure if this question has been asked already, or is planned for future releases. I was just wondering if the Vandals, Beber, Visigoths, Ostrogoths, ect. will be included in future releases. In my opinion, it would help jump start many civlizations, instead of them having to startfrom scratch. IF they would be added, then the Byzantine's UHV goals could be changed slightly, to reflect Justinian's renovatio imperii.

I also want to thank you guys for developing Rhye's of Europe. It cost me many hours of my life, but every minute was worth it. Thanks once again for taking the time to read my post,


Lean
 
Hello there. The Rhye's section is unamilar territory, so I'm not too sure if this question has been asked already, or is planned for future releases. I was just wondering if the Vandals, Beber, Visigoths, Ostrogoths, ect. will be included in future releases. In my opinion, it would help jump start many civlizations, instead of them having to startfrom scratch. IF they would be added, then the Byzantine's UHV goals could be changed slightly, to reflect Justinian's renovatio imperii.

I'm not sure, but I think the scenario begins after the Germanic migratory period.
 
What about olives? Like in the Pelloponesian War mod in Warlords?

3 in Spain: 1 in the Jaen area North of Granada, and another further SW near Cordoba, and another in between Malaga and Cadiz.
3 in Italy: 1 on the plains hill on Sardinia, another on a hill somewhere near Reggio, and another on Sicily.
1 or 2 in Greece: On the Kalamata tile and/or next to Athens.
 
There should be some in the Greek islands as well, so that Venice and Genoa will get them and trade them around with other Europeans.
 
Does RFCE really need another food resource? There is already apples, barley, and honey on top of the regular resources. IMO there are enough resources without olives.
 
Does RFCE really need another food resource? There is already apples, barley, and honey on top of the regular resources. IMO there are enough resources without olives.

I totally agree. We have quite enough resources now.
 
I meant olives as a health/wealth luxury resource, not food. It would add variety to Venice and Genoa's options and can stimulate more trade. right now, resource trade is a bit blah because the areas for each civ are so big that you can pretty much have every one of the basic resources without trading. The only exceptions being the tiniest countries. Olives would be like a region unique resource, like Ivory in the Northern Islands, fur in the far North, or Silk in the East.

Now name me a Mediterranean unique resource...
We don't have one.

Olives:
+1:health: +2:commerce:

EDIT: Hey where are the potatoes?
 
Now name me a Mediterranean unique resource...
We don't have one.

Olives:
+1:health: +2:commerce:

EDIT: Hey where are the potatoes?

Check the map. There's lots of Meditteranean-unique resources

1. Rice in Spain and Italy after 1000AD

2. Coffee, Incense and Silk in the Middle East

3. Cotton and Incense in Egypt and N. Africa

EDIT: And as far as Potatoes go, there wouldn't be any would there? They weren't native to Europe and were only introduced from the Americas in the the 1500's.
 
Check the map. There's lots of Meditteranean-unique resources

1. Rice in Spain and Italy after 1000AD

2. Coffee, Incense and Silk in the Middle East

3. Cotton and Incense in Egypt and N. Africa

EDIT: And as far as Potatoes go, there wouldn't be any would there? They weren't native to Europe and were only introduced from the Americas in the the 1500's.

We should have some Potatoes spawn around 1500AD or so.
 
We should have some Potatoes spawn around 1500AD or so.

That sounds about right but it should be more like the 1580's starting in England, France and Spain.
 
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