3Miro
Deity
The Pope/Player relationship should be worked upon.
I was thinking about introducing a new concept (shouldn't be hard to implement). I call that "Faith Points". This is somewhat similar to Charlemagne's scenario.
- Everyone starts with 0 faith points.
- Setting new state religion +1 faith point.
- Changing state religion (SR) resets the faith points.
- Spreading the SR to a city (naturally or with a Missionary) +1 point.
- Spreading a non-state religion -1 point.
- Performing a prosecution +1 faith.
Then comes the Great Prophet use. Right now GPs are very underpowered. They can only light-bulb and settle, no third option and furthermore the light-bulb is somewhat week. With a Great Prophet, one can instantly boost their faith points (i.e. +5 or +10, depending on the balance).
What are FP useful for, well that will depend on the religion.
For all players (regardless of the religion)
- diplo boost for sharing the same religion (i.e. +1 pnt for 3 FPs)
Different religions will have different benefit from high number of Faith Points.
Catholicism:
- huge diplo boost of relations with the Pope
- gifts of units and gold from the Pope
- increased chance to lead the Crusade
- if FP are hight enough, a Catholic player at war with a non-Catholic one can ask for a defensive Crusade (i.e. a bunch of units will spawn in the player's capital). That will be very useful for Spain and Portugal in particular (also for Hungary if we ever improve Turkey's AI enough). I think defensive Crusades against Orthodox nations should be excluded, I cannot think of a Catholic Crusade against an Orthodox nation (other than the IV-th Crusade, but that is already covered in the game).
Orthodoxy:
- big stability bonus (Caesaropapism implies strong church = strong secular authority) (useful for Byzantium)
- lower maintenance cost (useful for Byzantium and Moscow)
Islam:
- lower unit cost (i.e. 1% per FP, capped at 25%), that should cover the Jihad (useful for Arabia)
- faster Growth (for Turkey and Cordoba)
Protestantism:
- increased research rate (capped at 10 - 20%)
- increased production (i.e. 1% per FP capped at 20% or 15%)
(useful especially for the new born Netherlands and Sweden as well as the British that require a lot of production for all the colonies)
The Crusader/Gifts combination will be powerful in the beginning, but it will lose its attractiveness as the game goes on (the gifts of units will only be units produced by the Pope). Spawning Crusaders will have cap on the tech level (i.e. no Line infantry will ever appear for a Crusade). That way the potential benefit from switching from Catholicism to Protestantism is big, however, the Faith Points will start from 0 (or just +1).
At the same time, the other religions are a symmetric, but not disbalanced. Bulgaria and Kiev will have reasons to stick to Orthodoxy beyond the UHV. Byzantium will have a great incentive (stability wise) and Moscow will want the even lower maintenance.
What do you guys think?
I was thinking about introducing a new concept (shouldn't be hard to implement). I call that "Faith Points". This is somewhat similar to Charlemagne's scenario.
- Everyone starts with 0 faith points.
- Setting new state religion +1 faith point.
- Changing state religion (SR) resets the faith points.
- Spreading the SR to a city (naturally or with a Missionary) +1 point.
- Spreading a non-state religion -1 point.
- Performing a prosecution +1 faith.
Then comes the Great Prophet use. Right now GPs are very underpowered. They can only light-bulb and settle, no third option and furthermore the light-bulb is somewhat week. With a Great Prophet, one can instantly boost their faith points (i.e. +5 or +10, depending on the balance).
What are FP useful for, well that will depend on the religion.
For all players (regardless of the religion)
- diplo boost for sharing the same religion (i.e. +1 pnt for 3 FPs)
Different religions will have different benefit from high number of Faith Points.
Catholicism:
- huge diplo boost of relations with the Pope
- gifts of units and gold from the Pope
- increased chance to lead the Crusade
- if FP are hight enough, a Catholic player at war with a non-Catholic one can ask for a defensive Crusade (i.e. a bunch of units will spawn in the player's capital). That will be very useful for Spain and Portugal in particular (also for Hungary if we ever improve Turkey's AI enough). I think defensive Crusades against Orthodox nations should be excluded, I cannot think of a Catholic Crusade against an Orthodox nation (other than the IV-th Crusade, but that is already covered in the game).
Orthodoxy:
- big stability bonus (Caesaropapism implies strong church = strong secular authority) (useful for Byzantium)
- lower maintenance cost (useful for Byzantium and Moscow)
Islam:
- lower unit cost (i.e. 1% per FP, capped at 25%), that should cover the Jihad (useful for Arabia)
- faster Growth (for Turkey and Cordoba)
Protestantism:
- increased research rate (capped at 10 - 20%)
- increased production (i.e. 1% per FP capped at 20% or 15%)
(useful especially for the new born Netherlands and Sweden as well as the British that require a lot of production for all the colonies)
The Crusader/Gifts combination will be powerful in the beginning, but it will lose its attractiveness as the game goes on (the gifts of units will only be units produced by the Pope). Spawning Crusaders will have cap on the tech level (i.e. no Line infantry will ever appear for a Crusade). That way the potential benefit from switching from Catholicism to Protestantism is big, however, the Faith Points will start from 0 (or just +1).
At the same time, the other religions are a symmetric, but not disbalanced. Bulgaria and Kiev will have reasons to stick to Orthodoxy beyond the UHV. Byzantium will have a great incentive (stability wise) and Moscow will want the even lower maintenance.
What do you guys think?
use that