Schwarzbart
Prince
- Joined
- Jul 21, 2009
- Messages
- 528
Strange Feature or Bug: When my Spider attack a Bhall Goblin Stack inside of a other territory and kill one Unit then the other Goblins are kicked out of the territory.
Strange Feature or Bug: When my Spider attack a Bhall Goblin Stack inside of a other territory and kill one Unit then the other Goblins are kicked out of the territory.
Worldspells are working for me; Make sure the 'No Worldspells' option is not turned on.
Is it intended that catapults can get the "Unwholesome Addiction" promotion when standing in haunted lands? Seems a bit stupid, especially when playing as the scions.
It's hidden, would only be on if you had switched between mods. Run a 'Play Now!' game to clear all saved options (Only have to start the game, not play it. Can quit on the first turn), then start a new custom game with the options you want.
Fletcher is another building that sometimes cannot be built in the popup list. Playing as any civ that can build it, 95% of the time or thereabouts it's never on the list, but if it is on the list it's the Recommended (Military) thing to build, at the top of the list.
A newish bug, or at least one I haven't seen reported since I've started browsing the thread. Given its source I imagine this may have originated in FF.
I settled a city on the border of Keelyn. Before I could build a monument in order to start producing culture, Loki came by and did whatever he does to cause the city to flip when it has 0 culture. Life goes on, I eventually take it back, but as I do so I get a message that the city's culture has become legendary. Wondering how that could be (especially since Keelyn, who owned the city for the balance of its ~50 turn lifespan certainly was nowhere near legendary either), I took the following screenshot.
Presumably Loki's disrupt ability, or whichever ability that subtracts culture, caused the culture to overflow negatively, resulting in an 8 digit culture value (technically 10 given the 2 decimal places).
Luckily the game autosaved on the very turn that I captured the city, so I can upload a save if you wish, though it's probably not necessary.
A newish bug, or at least one I haven't seen reported since I've started browsing the thread. Given its source I imagine this may have originated in FF.
I settled a city on the border of Keelyn. Before I could build a monument in order to start producing culture, Loki came by and did whatever he does to cause the city to flip when it has 0 culture. Life goes on, I eventually take it back, but as I do so I get a message that the city's culture has become legendary. Wondering how that could be (especially since Keelyn, who owned the city for the balance of its ~50 turn lifespan certainly was nowhere near legendary either), I took the following screenshot.
Presumably Loki's disrupt ability, or whichever ability that subtracts culture, caused the culture to overflow negatively, resulting in an 8 digit culture value (technically 10 given the 2 decimal places).
Luckily the game autosaved on the very turn that I captured the city, so I can upload a save if you wish, though it's probably not necessary.