Please post any bugs you encounter with as much detail about how it happened and possibly even a savegame. I'll fix what I can when I can Reported Bugs not solved Phoenix Blood is somewhat erratic. While there is always the message that xy is reborn, the respective unit does not always reappear. Sometimes Fort Commanders remain after the fort has vanished (e.g., other improvment built).... Cities do, however, destroy the FC. A worker's Dwarven Mine icon is often grayed out with the message that the location is too close to another DM, even though it is at or more than the required 2 squares distance. Hunter's Catch event is broken. Immortal is broken. Jot Bloom spell has a python error setFeatureType(gc.getInfoTypeForString('FEATURE_X'),True,True) should be setFeatureType(gc.getInfoTypeForString('FEATURE_X'), -1) Reported Bugs needing verification/repeatable saves Blight may be affecting human players twice. Cosmetic Issues Great Generals have no adequate pedia entry. This is problematic as their function differs much from FfH Werewolves have no adequate pedia entry. This is problematic as their function differs much from FfH. No help text for Dismiss. Need help text for the Triforce. The Bair of Lacuna promo is a pink square on unit mouseover. The Earths Boosom spell icon is too small in the Pedia. And if you meant Bosom, why not just call it Les Grands Tetons and be done? No names/quotes for Healers. No in-game description of the Emergent mechanic. Base Code Issues to figure out Need to block units with no combat from being mutated. Last updated as of post 777.