Yeah, but in forests I control, when I'm running FoL? For now I'm turtling and without an immediate target, ti seems to have lost interest in me, but it's dot to be death on wheels to the elves next door.
But it's not a bug, which is what I was wondering. Is it a normal barbarian, or did one of the AI players do something to trigger it?
Elohim worldspell still missing![]()
I just tested this and it works fine. It kicked all the barbs out of my territory and they didn't try to get back in.
Just above the score, does it say something about casting being disabled for x turns, or mention Arcane Lacuna? If so, blame the Amurites.
No, its not available at all even at turn 1. thought it might have been moved elsewhere. Its just not showing up.
No, its not available at all even at turn 1. thought it might have been moved elsewhere. Its just not showing up.
I'm not sure what's wrong. Works every time for me:
Spoiler :
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I did find a bug of my own. Lairs, dungeons, ruins, etc. can spawn on peaks making them indestructible to most units.
Spoiler :![]()
1) "Steading" and "Hurler" abilities of a jotnar fort commander have the same description.
2) One of my jotnar citizens in the capital has 2 artisan promotions.
Hmm... Best thing I can think of is to start a 'Play Now!' game, and after it loads exit and go back to the custom game screen and play.
I say this because there IS a 'No World Spells' gameoption, it's just hidden. And options change between FfH and RifE, or any other mods. Your SAVED options, however, do not... So you can end up with a hidden option turned on, by bumping the option you used last time down in the list. Your saved options are wiped by a 'Play Now!' game, so it should hopefully clear up your issue.
I did find a bug of my own. Lairs, dungeons, ruins, etc. can spawn on peaks making them indestructible to most units.
Not only that, but flying units are building their nests on peaks as well. It may be flavour wise ok, but balance wise it could be a problem.