jrc
Chieftain
I must have missed the Govannon tier 3 chance then. Random is random, but it didn't feel like that since I must have been lucky with getting the spells a lot and I assumed something was wrongNot a bug. Mage's Guild/Cave of Ancestor's/School of Govannon allow it, each one allowing the next tier. It's a feature specific to the Amurites.

Well, In some games one ability (can only remember the two I wrote down, i'll make sure to take screens and provide a save next time) will mess up; it will be given to the unit, but you will have to manually click it so the unit benefits from it. Typically it has been abilities that are removed if you leave the square you're on (like the wall defender). Maybe they trigger for a special reason, I'll keep my eyes out a bit more and give you better input next time.How do you mean, they don't work? When I use them, they show up as soon as reqs are met.
A few new things:
- With Timid Animals selected, if you found a city so the initial border pop covers the square the animal is on, then they will act as if Timid Animals wasn't selected. Just that animal though, but it travelled in an out of both my and my neighbor's cultural borders.
- Elohim get to see all unique features from the start (e.g. Pyre of the Seraphic). I'm assuming it's intended, but I don't see the logic

- Getting mutated seem to have a (very close to) 100% chance of giving you the Crazed promotion. Just curious if RNG hates me or it's intended.