IlikeTanks
Chieftain
Or... a spell that turns horses to panda's?
Pikemen will be part of the unit pass.
Don't know if anyone has already proposed this, but since the Chislev are supposed to have a large empire with lots of cities, would it be a good idea to limit their cities to the first ring (i.e. the old Jotnar mechanic)? IMO it would fit their flavor pretty well, as they are supposed to be a confederation of villages.
Hey Valk.. I'm sure you seen how Wildmana is getting an overhaul for magic..so I've been wondering if Rife will too?
I always hated the thought that death magic is a summoner school but not entropy! Or perhaps Rife should be the first to introduce new schools eh ? Like demonology for example. Sacrificing a population for a demon.
Well anyways hope to hear from you on your thoughts about magic..
Take care.
If you dig through the Wild Mana forum, you'll see I posted some plans for Magic several days before Sephi announced his. Many things he did are quite similar to what I posted...
the schools did not change, in the sense that there are still all those techs in the techtree.All I'll say is the actual schools (Alteration, Divination, Necromancy, and Elementalism) will not change. That is one of the things I seriously dislike about Sephi's version.
if i were sephi i would be on your throat right now
luckily for you, i am not
Or implement a global/national 'mana pool'...
Spells cost a certain amount of mana to cast, limiting the number each civ can use in a turn.
Summons are all permanent, but take a certain amount of mana as upkeep. Large initial cost, constant perturn drain, killed off if there isn't enough mana available for them.
Only X mana regenerates each turn, increased by certain buildings/resources (maybe even by untyped mana? Cost/benefit for gaining access to spells or leaving the mana unimproved).
Mana can only be accumulated to a cap of Y (a cap keeps a civ like, say, the Doviello, from becoming arcane beasts after suddenly gaining mages when they capture the Amurites. Without it, they'd have massive amounts accumulated), affected by buildings/traits/etc.
Tarq may recognize this idea.
Actually, that's a good idea; Opera had an idea for faith points of some kind, rewarding staying with one religion rather than switching. Would be a very good way to do it.
the schools did not change, in the sense that there are still all those techs in the techtree.
it is just the new magic techtree were alteration is merged into the other three magic schools, otherwise there would not be enough spells for either school. when sephi announced his plans, i too did want to have a fourth school (arcane), but looking at the current system in the beta he is probably right in doing so. technically it would be only some minor xml changes to revert back to a 4 school system, but it would not do the game any good, imho.
/]rchon;9156153 said:On the subject of the Mechanos I just finished up texturing the new Goliath model for you's to see, I ditched the 2 arm cannons in favor of just the chest one to make animation much easier.
Also Ive hit my damn cap limit for the month putting me on dial up speed till next month and my net is unstable as is, so no downloading Blender or animating this from me :C
Hopefully someone might be able to pick up that task, I can send over the file if noted.
I do hope I got a giant imposing look and style down for the thing at least
Also might scaled down versions of this be used for the Vultures to?