ounceofreason
Chieftain
- Joined
- Jan 4, 2009
- Messages
- 13
Has anyone else been having issues with Worker AI? I've tried games both with and without the Expanded Improvements module, and automated workers seem very confused. They pick 2-3 plots per city and work them almost exclusively, putting down one improvement and then almost immediately replacing it with something else. If there's a tundra resource, they will loop between Camp & Yaranga; another frequent loop is cottage/workshop. This is especially annoying since WS is very slow to build in the early game. I've also seen them take the most productive non-resource plot in a BFC, and decide to drop a fort on it (wiping out the improvement that made it so productive).
As a quick fix, I would suggest that workers prioritize unimproved plots, so that they're at least adding new improvements instead of spending all their time on already functioning plots. After that, we can sit them down for some therapy, and discover why they love workshops and lumbermills so much in the early game.
(apologies if this has already been addressed, or if it's a base FF issue - I play FFP more or less exclusively these days)
As a quick fix, I would suggest that workers prioritize unimproved plots, so that they're at least adding new improvements instead of spending all their time on already functioning plots. After that, we can sit them down for some therapy, and discover why they love workshops and lumbermills so much in the early game.
(apologies if this has already been addressed, or if it's a base FF issue - I play FFP more or less exclusively these days)