RifE 1.20 Ideas, Requests, and Feedback

Yeah, certainly.
Especially if this is done with the INIParser thingie which seems really like a stranger to me. We're not akin to this kind of modding here on FFH.
 
Eh. It'll be worth it long term... Especially since I'll be able to easily allow any number of fort replacement lines, upgrades, whatever. Could even allow Kuriotate Enclaves to spread culture... Although it seems rather pointless there. :lol:

Somehow, I think nearly all Bezeri improvements will spread some amount of culture... And will likely overwrite other civ's culture in oceans, but not coasts.
 
Seems someone could charm a hipporgriff or Griffon and make a mount for a hero out of one perhaps. Or steal an egg and raise one.
 
The only problem with mounting beasts, is art, mainly. To make it look good, you'd need a mounted version of every applicable hero, which is a lot.

it's not too hard to mount a unit, but it is time consuming. Depending on how the units are setup, it can take 10mins to 2 hours for an experienced artist, per unit. It amounts to a lot for the 30+ heroes that there are.
 
The only problem with mounting beasts, is art, mainly. To make it look good, you'd need a mounted version of every applicable hero, which is a lot.

it's not too hard to mount a unit, but it is time consuming. Depending on how the units are setup, it can take 10mins to 2 hours for an experienced artist, per unit. It amounts to a lot for the 30+ heroes that there are.

I know almost nothing about how art works, but would it be simpler to, instead of showing the unit mounted, make the mount walk beside the unit? I'm thinking of something like the way Hunters look, but with a horse/griffon/whatever instead of a wolf.
 
i played rise of mankind and there a few great things about it that i think ff should have. minor civs so the civilizations would be rising from tribes minor civs full fledged civs. the second is having stack attack on they dont go down the line fighting there opponent they work together like archers fire trebuchets fire and swordsman run up to the gates i think that if that work for great generals that would make them much more valuable . the third thing is they have barbarian civs that 1 city when it reaches a certain point if its barbarian it turns into a minor civ should happen pre middle era near religion found if people dont beeline for them. thats what i would like to c
 
Rise of Mankind is the coolest non-FFH mod I've played, no doubt. Would love to see more of its stuff swallowed by FF+. The Apples resource would be really nice, for example. Moar resources!!! :lol:
 
If other people were to create Scenarios similar to those found in the base mod, how easy would it be to add them into FF+? Mostly because I wanted to tinker with the Kurio-Mechanos Airship City idea, and also wanted to create a scenario to resolve the Arawn-Laroth conflict.
 
I do not know... Never messed with any. But if you made them based off FFPlus, I'd be more than happy to include them.

Well, they would be based off of FF+, but would probably include a few extra units/leaderheads/bits of code that would be unique to that scenario, as a fleet of Mechanos Airship Cities against a single monolithic Kurio aerial metropolis would require some tinkering. The other scenario would require new leaders as well as some bits to make Arawn's domain valid, and someway to enable an event similar to the one in the Splintered Court where you send an emissary out, start a new game, and then the Emissary shows up asking to hire a unit to take back to the Scenario, a sort of cross-game/save file event that would affect Adventurers/Great People that die can be sent to Laroth's holdings, or Angels could be drafted into Gyra's forces. All ideas, but the idea is relatively sound.

Infact, with the Fort Commander code, I have a newer idea for the Airships- Aerial Siege against the Mechanos Tower. It could be possible to map a new Terrain and give the Mechanos player "forts" along the tower's perimiter that would have to be destroyed by the invading force in order to stop construction of the tower. Or maybe I'm just getting ahead of myself :crazyeye:

The first thing to do would be to see whether its possible to add scenarios to the Scenario Menu, to see if any of these ideas are even possible. I'll go see if the Mod-Modders guide has anything.
 
Another IDEA:

I've found in FF that the AI has become a lot better at beating me to Feral Bond and the Baron... heck, they've become a lot better at teching generally, it's a good thing for the sake of challenge, but it can sometimes lead to bizarre results like "(Lowest score pathetic civ) has created Baron Duin Halfmorn" and 2 turns later "Baron Duin Halfmorn has been killed!" Hate it when that happens, ha ha.

Anyhow, how about a RITUAL available at Feral Bond which serves as a consolation prize, possibly capable of being built by anyone, multiple times much like Rites of Oghma. Give it some kind of moon themed name or whatever, but the sole point of which is to create one or more werewolf units to start your own werewolf mania. At its simplest, it could be like Pact of the Nilhorn except it creates a couple lowest tier werewolf units for you to nurture. Alternately it could make that city eligible as a place for units of the right unitclass or minimum level to use an ability on themselves ("Submit to the Moon"?) which gives them werewolf abilities, maybe also with the drawback of starting Enraged (since a drawback of having to spend gold would be silly). It may mean your prized unit who you "Submit to the Moon" ends up dashing out of the city hunting for blood, hopefully they survive and lose the Enraged promo, maybe they die though, oh well. Of course, Law Adepts supervising newly minted werewolves until their first kill would be a counter to that.

I am not thinking about any prerequisites like "Evil civs only" or "Doviello only", nor a minimum Armageddon count (nor causing +5 to the AC either), but hey, it'd be possible. While the event is somewhat rare, that "A werewolf attacks your palace, do you slam the gates on innocents?" event that comes up would be a bit of a cruel prerequisite, wouldn't it? I.e., you have to choose to sacrifice some citizens and then the ritual becomes eligible for you? Might be a bad idea since the event is not guaranteed to come up every game, but hey, people manage to enjoy the game without a guarantee of Gaelan or Mary Morbus too.

Anyhow, again, just an idea of making some kind of consolation prize available if you miss out on making the Baron, but really wanted to explore the werewolf rush for your civ regardless. *shrugs*
 
Anyyy way,, any updates on when Pach E is out?
 
I had some ideas...

Dwarves should be able to get the spelunking promo(Jotnar) or somthing similar (if giants can descreatly creep around in caves, so can dwarves).

Also, the Austrians should have a mid-late game way of teleporting their units from city to city (I know mages can do this, but it seems more theamatic, and fun, if at some tech (can't think of one, prehaps two would work better...) all Austrian units could simply ride the winds back to one of their cities...

Just a few of my thoughts.
 
I have one idea for a new and completely unique civ. They would be like a completely nomadic warrior civ, no cities, no cultural borders, no way to build anything, but they would have an incredibly powerful and mobile army.

I know it appears that there would be a lot of problems but I've thought of an answer to every problem I can think of. I posted here to see if anybody likes the idea. If anybody does I will start a separate thread and get to work.
 
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