Randomness
...
Prehaps sea turtles as a production resource of coastal squares (think using sea turtles like cattle
).

To make slavery a little more interesting, perhaps a "Overseer" unit could be worth considering; available to civs with the Slavery civic, it would essentially be a commander restricted to only Slave units, increasing their workrate and decreasing chances of the slaves escaping. (Maybe even reduce the slaves' native workrate to the point where they'd need this unit to at all be effective?)
Perhaps something similar for regular workers, as well?
Oooh... I actually like that quite a bit.![]()
Coal + Iron = Steel, the new tier 3 metal. Mithril will be bumped up a tier, and made stronger and more rare.
In what way is this different form the current Mithril?
I mean, by the time I have Mithril, I'll probably have iron anyway, so I'll only be looking for coal. Unless there is another step, you might as well rename mithril and call it a day.
It sounds like a good idea, even it it is functionally only the same as renaming mithril. If you do keep mithril as a tier four metal, please don't make it standard issue for free. Something like the equipment promotions would be good.
The resource ideas sound cool.
Of the above list, who else would like coal, for non-Steel purposes? Mechanos maybe get something special out of it at Steam Power, perhaps?
I am sure there's a Hemlock joke somehow possible at the advent of Philosophy, where you could get a free Great Sage who has to pop himself for a lightbulb whether you want to or not... heh.
But also a comment, that Salt idea, if it's workable, is pretty smart. Maybe it could simply cut the build time by 15% on something like the Smokehouse building? Much like how lots of units (Scion in particular) go faster if you have Ivory, Silk, other frilly stuff? Granted that a smoking process is not the same as salting, but you get the picture, it makes storing meats easier.
Really cool ideas, especially potatosand steel!
What about something like garlic (luxury resource), tothose darn vampires? Or, perhaps, the most delicious food of all: watermelon!
What? Four cows? Huh, that sounds good to me.
But I may be biased since I nearly only play Orbis which has a very different tech tree. I daresay way better.
But also a comment, that Salt idea, if it's workable, is pretty smart. Maybe it could simply cut the build time by 15% on something like the Smokehouse building? Much like how lots of units (Scion in particular) go faster if you have Ivory, Silk, other frilly stuff? Granted that a smoking process is not the same as salting, but you get the picture, it makes storing meats easier.