i find enemy civs are dying fast to barbarians and animals. too fast. I like a game to last longer than 100 turns, so i usually have to boost my enemies in WorldBuilder. i give them bonuses and then give them walls and a few archers. Anything less and enemy civs die before the game gets going. I'm playing tiny maps, quick games on only warlord mode. Maybe i need to up the difficulty? would that make them heartier?
Spoiler :Neer is is a seer; he can see the future as well as other locations in the present. Most orcs with such divine capabilities are quickly forced into the service of Bhall. Neer, however, was raised in a minor clan, and therefore his abilities remained unoticed by Bhall's clergy.
Neer's visions are almost always of a shining angelic woman, imprisoned in a circle of lights. This woman is Brigit, archangel of fire. Brigit was, via her own mystical abilities, was able to speak to Neer in his visions; with her advice he rose to power in his Clan, and eventually united many orcs, goblins, and other beasts under his banner. Neer's confederacy is much more peaceful and tolerant than other orcish tribes, though they are still competent warriors and explorers.
Neer's ultimate goal in uniting his tribe is to free Brigit, his mistress. He and she hope that her freedom will cause Bhall to redeem herself, or perhaps even cause Brigit to ascend.
Trait Requirements
The Minor trait allows you to gain new traits as you play. The majority of these will also remove Minor, meaning you can generally only grab one. The exceptions are Ingenuity and Magic Defense. In addition, several traits will have a small chance to gain an additional trait. For example, Arcane gives you a 3-5% chance to gain Summoner. All criteria are listed below.
Spoiler :
Aggressive
Bronze Working - 3%
Iron Working - 5%
Kill Another Civ - 100%
Arcane
Knowledge of the Ether - 3% - if gained, 5% chance to also gain Summoner
Sorcery - 50% - if gained 5% chance to also gain Summoner
Build Arcane Libralus - 100%
Creative
Festivals - 3%
Drama - 20%
Expansive
Sanitation - 10% - if gained, 5% chance to also gain Ingenuity
Medicine - 20%
Upon Reaching 8 Cities - 20%
Financial
Trade - 10%
Currency - 20% - if gained, 5% chance to also gain Organized
Mathematics - 50% - if gained, 5% chance to also gain Philosophical
Industrious
Construction - 3% - if gained, 5% chance to also gain Expansive
Smelting - 10% - if gained, 5% chance to also gain Aggressive
Engineering - 20% - if gained 5% chance to also gain Expansive
Ingenuity
Start a Golden Age - 50%
Magic Defense
Build 2nd Altar of Luonnotar - 100%
Organized
Code of Laws - 3% - if gained, 5% to also gain Financial
Military Strategy - 20% - if gained, 5% to also gain Aggressive
Build Forbidden Palace - 100%
Philosophical
Writing - 3% - if gained 5% to also gain Creative
Philosophical - 50% - if gained, 5% to also gain Creative
Each Great Person Born - 10%
Raiders
Pillage Improvement - 5%
Raze City - 10%
Spiritual
Priesthood - 3%
Religious Law - 10%
Fanatacism - 20%
Found a Religion - 50%
The team might want to copy and paste this information into the civilopedia under a Minor Leaders section. It's not hard to find using the search feature but it would be even more handy in game.
<BuildingInfo> <!-- Furia's Diary -->
<BuildingClass>BUILDINGCLASS_CIV_WONDER1</BuildingClass>
<Type>BUILDING_FURIAS_DIARY</Type>
<Description>TXT_KEY_FURIAS_DIARY</Description>
<Civilopedia>TXT_KEY_BUILDING_FURIAS_DIARY_PEDIA</Civilopedia>
<Advisor>ADVISOR_RELIGION</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_THE_NECRONOMICON</ArtDefineTag>
<PrereqTech>TECH_MIND_STAPLING</PrereqTech>
<bTeamShare>1</bTeamShare>
<GlobalReligionCommerce>RELIGION_OCTOPUS_OVERLORDS</GlobalReligionCommerce>
<FreeBonus>BONUS_MANA_MIND</FreeBonus>
<iNumFreeBonuses>1</iNumFreeBonuses>
<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
<iCost>100</iCost>
<iHurryCostModifier>100</iHurryCostModifier>
<iAsset>8</iAsset>
<fVisibilityPriority>1</fVisibilityPriority>
<ObsoleteSafeCommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>4</iCommerce>
</ObsoleteSafeCommerceChanges>
<CommerceChangeDoubleTimes>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>1000</iCommerce>
</CommerceChangeDoubleTimes>
<ReligionChanges>
<ReligionChange>
<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
<iReligionChange>1</iReligionChange>
</ReligionChange>
</ReligionChanges>
<SpecialistCounts>
<SpecialistCount>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<iSpecialistCount>2</iSpecialistCount>
</SpecialistCount>
</SpecialistCounts>
<CommerceChangeOriginalOwners>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>1</iCommerce>
</CommerceChangeOriginalOwners>
<ConstructSound>AS2D_OVERLORDS_DINK</ConstructSound>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>10</iFlavor>
</Flavor>
</Flavors>
<PrereqTrait>TRAIT_PSYCHOTIC</PrereqTrait>
<iModifyGlobalCounter>5</iModifyGlobalCounter>
</BuildingInfo>
<TraitInfo>
<Type>TRAIT_PSYCHOTIC</Type>
<Description>TXT_KEY_TRAIT_PSYCHOTIC</Description>
<ShortDescription>TXT_KEY_TRAIT_PSYCHOTIC_SHORT</ShortDescription>
<Help>TXT_KEY_TRAIT_PSYCHOTIC_HELP</Help>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iMaxAnarchy>-1</iMaxAnarchy>
<iUpkeepModifier>0</iUpkeepModifier>
<iLevelExperienceModifier>0</iLevelExperienceModifier>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
<bAdaptive>0</bAdaptive>
<bAgnostic>0</bAgnostic>
<bAssimilation>0</bAssimilation>
<bBarbarianAlly>0</bBarbarianAlly>
<bIgnoreFood>0</bIgnoreFood>
<bInsane>0</bInsane>
<bSelectable>1</bSelectable>
<bSprawling>0</bSprawling>
<iFreeXPFromCombat>0</iFreeXPFromCombat>
<iMaxCities>-1</iMaxCities>
<iPillagingGold>0</iPillagingGold>
<iStartingGold>0</iStartingGold>
<iSummonDuration>0</iSummonDuration>
<iUpgradeCostModifier>0</iUpgradeCostModifier>
<ExtraYieldThresholds>
<iExtraYieldThreshold>0</iExtraYieldThreshold>
<iExtraYieldThreshold>0</iExtraYieldThreshold>
<iExtraYieldThreshold>0</iExtraYieldThreshold>
</ExtraYieldThresholds>
<TradeYieldModifiers/>
<CommerceChanges/>
<CommerceModifiers>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</CommerceModifiers>
<FreePromotions>
</FreePromotions>
<FreePromotionUnitCombats>
</FreePromotionUnitCombats>
</TraitInfo>
<TEXT>
<Tag>TXT_KEY_TRAIT_PSYCHOTIC_SHORT</Tag>
<English>Psy</English>
<French>Psy</French>
<German>Psy</German>
<Italian>Psy</Italian>
<Spanish>Psy</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_TRAIT_PSYCHOTIC_HELP</Tag>
<English>[NEWLINE][ICON_BULLET]This leader can build Furia's Diary with Mind Stapling, providing a constant gold income based on the number of cities following the Octopus Overlords.</English>
<French>Psy</French>
<German>Psy</German>
<Italian>Psy</Italian>
<Spanish>Psy</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_BUILDING_FURIAS_DIARY_PEDIA</Tag>
<English>This diary follows Furia's journey through the dark corridors of her psyche, and contains detailed records of the hideous truths found lurking within-- among them that her pain is made less intolerable by the madness of others.[PARAGRAPH:2]Thus, once each year, she reads aloud from her diary to a standing-room-only crowd; and for weeks the streets would throng with beings of all sizes, who become free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy. And once in a while, a choice quote or passage catches on in the population, infecting even the zeitgeists of other nations. It flutters through the ranks of high society, sparking debate amongst wizened sages, and in the end, inevitably leads yet more people into the clutches of the ancient and unknowable Overlords.</English>
<French>Psy</French>
<German>Psy</German>
<Italian>Psy</Italian>
<Spanish>Psy</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_TRAIT_PSYCHOTIC</Tag>
<English>Psychotic</English>
<French>Psychotic</French>
<German>Psychotic</German>
<Italian>Psychotic</Italian>
<Spanish>Psychotic</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_FURIAS_DIARY</Tag>
<English>Furia's Diary</English>
<French>Furia's Diary</French>
<German>Furia's Diary</German>
<Italian>Furia's Diary</Italian>
<Spanish>Furia's Diary</Spanish>
</TEXT>
hi there. i have an observation about the agnostic civs. I haven't played all of them yet, but i notice that some have various religions grayed out, (or redded-out) on the tech tree. And that makes sense to me. They shouldn't be able to research those techs and/or build the corresponding units.
But some civs can research those techs... it doesn't make sense to me.
The Mechanos for example, while not "agnostic" do have a trait which basically sets them up to be monotheistic with the Ordo Mechawhatsis "religion". Ok, that's fine. They have one faith that is tailored to them. yet... we could still research any of the other religions... potentially even founding them. seems wrong to me. Furthermore, while playing the Mechanos last night, I noticed that I founded the Ordo Machncheese, and then later in the game, the Ordo Macdonalds was still available to research in the tech tree. so i researched it again. spent the time researching it, but it changed nothing. I already had the Ordo... (prolly just a bug)
overall, I guess what i'm saying here is that some civs ought to have less options based on their playstyle/description. i mean, if any civ could essentially be any other civ, why have distinctions? (that's a gross exaggeration, but i'm sure you know what i mean)