Valkrionn
The Hamster King
I wasn't aware of such and I didn't see anything about such in the existing code, so I presume they have so far been implemented just with XML order (or whatever previously determined the order) and leading spaces in the building name? Regardless, it doesn't handle those yet, but all I need for that is a reliable way of detecting them.
Right, that's exactly how it's done. The only cases I know of are the Alcinus Keep (BUILDINGCLASS_KEEP_MAIN, which must be followed by all BUILDINGCLASS_KEEP_SECONDARY) and the Archos Nest buildings, all of which have the <!-- Must be after Archos Nest in XML --> comment after the name comment. Should add this to the Alcinus buildings as well.
Edit: After checking again, there is one more place; The Dural Colleges. The religion-specific buildings have the <!-- Must be after School of Theology in XML --> comment.
hahaha, so what if the Shrine of Sirona, Odio's Prison, etc. are IN barb territory? Defense again?
The problem I'm finding is when your unit takes damage (either attacking or defending), you can bet before it can heal more barbs/animals will spawn right next to it. Especially bad is when a unit with 2 or 3 movement pts does this.
Anyway, an example in my next post.
Exactly, defense. Elohim are just as able as anyone else when on the defense, they just don't attack as well. Unless in their own territory.