RifE Blogpost: City Actions and the Sidar Revamp

yay! :D
btw. the first screenshot - one with lots of city action spells - i guess that these are only debug spells, eh?
 
yay! :D
btw. the first screenshot - one with lots of city action spells - i guess that these are only debug spells, eh?

Correct; That's an old screenshot, from an early version. Those spells have since been removed. The only currently existing city spells are World Spells and the Sidar spells, so for now they won't affect much... Many more will come in 1.4. :goodjob:
 
Bright day
So Sidar are now a fully war civilization? At least that what I get from the changes.
 
In Orbis, Ahwaric decided to increase (a lot, by 50%) yields generated by normal, settled Great People to give Sidar better play when not at war. It works pretty good, making them want to settle Great People more then other civs, and seems to fit their flavor. Without ability to turn high level units into specialists, there is no need to keep those bonuses low ;)
 
Can/should Sidar forts spread Mist? Can/should Sidar mages create temporary mist?
 
Will there be a way to remove the mist as well as create it?

Also, will it block barbarians from entering your borders as well as other players?
 
As far as i know you will be able to de-mist your cities at any time.
It may take some time until it vanishes. not sure on that point.
You really have to be able to de-mist them, because, they work best as border cities and your borders will shift during the game.

Mist works the same for everybody (well except the sidar themselves). Every unit has a perception value and every mist tile has a perception cost which the units perception value must be equal to or greater than it.
 
As far as i know you will be able to de-mist your cities at any time.
It may take some time until it vanishes. not sure on that point.
You really have to be able to de-mist them, because, they work best as border cities and your borders will shift during the game.

Mist works the same for everybody (well except the sidar themselves). Every unit has a perception value and every mist tile has a perception cost which the units perception value must be equal to or greater than it.

Do abilities which grant greater visbility (e.g Sentry I and Sentry II) also increase your Perception value. What about Deis Dei?
 
Bright day
So Sidar are now a fully war civilization? At least that what I get from the changes.

Not at all. That is what Shading has become, but even that favors a builder approach, IMO.

Their empire is now defended extremely well; This alone allows them to pursue an isolated builder playstyle. To top that off, you can generally survive with fewer units, as your best ones can be immortal.

In Orbis, Ahwaric decided to increase (a lot, by 50%) yields generated by normal, settled Great People to give Sidar better play when not at war. It works pretty good, making them want to settle Great People more then other civs, and seems to fit their flavor. Without ability to turn high level units into specialists, there is no need to keep those bonuses low ;)

We may do that. Honestly, these changes are still in development (Grey Fox is implementing them), so we haven't gotten it to testers yet. If it is viewed as needed, we'll add it. It won't upset balance much without being able to shade to specialists.

Can/should Sidar forts spread Mist? Can/should Sidar mages create temporary mist?

Will there be a way to remove the mist as well as create it?

Also, will it block barbarians from entering your borders as well as other players?

Yes. The entire system is controlled using two City Actions (City Spells, whichever term you want to use). The first creates all the mist around the city, and sets the perception costs on the plot... And then sets a turn delay. The mist won't show up for X turns, based on distance from the city. The Perception Cost won't take effect until the mist has shown up.

Removing it works in the same way. The original feature is placed back, and then Mist is left temporarily in place; Once it fades, the original feature will be there, and the perception cost will be gone.

For both, the mist moves in the same way... From the city out. So when it is removed, the borders will actually be the LAST to go.

The Perception Cost affects ALL units.

As far as i know you will be able to de-mist your cities at any time.
It may take some time until it vanishes. not sure on that point.
You really have to be able to de-mist them, because, they work best as border cities and your borders will shift during the game.

Mist works the same for everybody (well except the sidar themselves). Every unit has a perception value and every mist tile has a perception cost which the units perception value must be equal to or greater than it.

Yep, takes a few turns to vanish.

Do abilities which grant greater visbility (e.g Sentry I and Sentry II) also increase your Perception value. What about Deis Dei?

Yep, believe that was stated in the blog post. Anything that increases Visibility increases Perception; Just couldn't use Visibility itself, or you'd have massive sight ranges. :p

Deis Dei, I'm not sure on; It just allows you to see hidden units, correct? May be fitting, but Empy priests can already buff units in their stack with a higher Perception, so that may be too much for the religion.
 
Not at all. That is what Shading has become, but even that favors a builder approach, IMO.

Their empire is now defended extremely well; This alone allows them to pursue an isolated builder playstyle. To top that off, you can generally survive with fewer units, as your best ones can be immortal.

Except the fact that many builder civilizations are capable of running research circles around non-buidling civilizations when both are played by humans. Most multiplayer games I have participated were a lot about how to maximize your commerce.
 
Except the fact that many builder civilizations are capable of running research circles around non-buidling civilizations when both are played by humans. Most multiplayer games I have participated were a lot about how to maximize your commerce.

And you think the Sidar won't be capable of that? They will maintain their specialist boosts, and gain a few buildings granting more free specialists. They are very much intended to be a builder civ, and are indeed one of the best defended ones.
 
And you think the Sidar won't be capable of that? They will maintain their specialist boosts, and gain a few buildings granting more free specialists. They are very much intended to be a builder civ, and are indeed one of the best defended ones.

Well I think if the mist and shading was the only change their ability to would be questionable. Of course if they get free specialists from buildings that might be different.
 
But is Sidar still "viable" as a war-civilization?
I sure hope they are.

So wait, when a unit gains level 6, it gets a chance to become immortal each turn, but also gives you a free specialist?

Unrelated question; how do you save/view replays? ;;
 
I can see no reason why they wouldn't be. You can leave fewer defenders for your cities, since less enemies will be able to enter, and you don't have to sacrifice your high level warriors to keep competitive anymore.
 
But is Sidar still "viable" as a war-civilization?
I sure hope they are.

So wait, when a unit gains level 6, it gets a chance to become immortal each turn, but also gives you a free specialist?

Unrelated question; how do you save/view replays? ;;

Of course they are. They are just focused on fewer, better units, rather than many cheap units (which never fit their flavor, but they were forced into by the old Shade mechanic).

No, when a unit is level 6 (or whatever level we put it on), it has a chance each turn to be immortal for that turn. There is no more free specialist; That was blocked from the AI, forced the civ into unflavorful strategies, and was just all around crap (at least IMO).

What do you mean by replays?
 
And we have another blog post! Going to be trying to do these every other day or so, up until release.

Excuse me, but more than a week has passed and I don't see any updates in the blog, it is normal?, are your team progressing?. Thank you
 
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