Tsathoggua
Warlord
- Joined
- Sep 28, 2009
- Messages
- 127
Not likely to happen, honestly. There are enough stats to balance without factoring in one completely beyond the player's control.
Exactly how is the age of a unit completely beyond the player's control?
What I'm picturing is a situation where, instead of having to choose Combat 1 over a new spell, instead building mages earlier than everyone else would give the advantage of a slight buff to summon/spell damage along the same lines. I never really liked seeing these promotions on my magic users, to be honest. Mobility I for example is a critical promotion to give mages early on, but requires horseback riding. This idea would just make the necessity of promotions like that be satisfied through a more sensible mechanic.
Certainly, the time when mages are built and the ultimate moment when they die is absolutely up to the player. How could it be otherwise? This also fits your intention of penalizing civs that enter the magic game late, and in terms of balance that is really the only thing that would merit tweaking.
Of course if you're throwing out standard promotions entirely for mages, and adjusting their spell repertoire to compensate, then my argument is moot.