A bit of extensive help:
Some small questions:
* What are the key combinations for formers (workers right?).
* When I move a unit to a square it often doesn't go there, but stays on its tile. Why is that ?
* How do my units heal ?
The basic key combinations:
R = road, R again for mag tube (railroad equivalent; requires tech)
F = farm (nutrients)
M = mine (minerals)
S = solar collector (energy)
O = construct sensor (+25% defense, 2-tile sight); place it on forests
N = construct condenser boosts farms in 1-tile radius. Allows farms on top of it.
E = construct echelon mirror, boosts solar collectors in 1-tile radius. Allows farms on top of it.
ctrl+F = plant forest
ctrl+shift+M = build mine, farm and road on the same tile
ctrl+shift+S = build solar collector, farm and road on the same tile
If you have Weather Paradigm (and you probably should):
Q = drill to aquifier, creates a river on the tile, most effective on high terrain
B = construct thermal borehole
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Units have movement points, but terrain also has movement point requirements. If your unit movement does not equal or is lower than the terrain requirement, you might not get there that turn.
For example, a tile with fungus may have a movement requirement of 2, but your unit has only 1 move. 50% it won't get there this turn.
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Units can heal per turn anywhere, but only to a maximum of 80% health.
Monuments heal up a unit instantly to 100%.
Only cities (and some wonders and I think bunkers) allow healing to 100% outside cities.
Native life (worms etc) can heal up to 100% in fungus.
I've found and played the tutorials - thanks.
Now playing faction v faction , believers v University , citizen and getting my butt handed to me on a silver plate. I don't understand why. Every battle (attack or defense) I seem to lose.
And I don't understand the "upgrade thingy". It says it upgrades fine, but I see no effects. And I seem to be able to upgrade a landunit into a boat ?? Strange to me ....
This one is a bit messy.
When you press U the Unit workshop opens up. This has nothing to do with actual upgrade of units. This is how it works:
Lets say you have a scout (1-1-1) and you discover Doctrine:mobility which enables you to build rovers (a new chassis).
- open unit workshop by pressing U
- in the unit buildup screen (big middle thing) select the new chassis, add weapons and/or armor (terraforming and other non-lethal equipment is "weapon" too)
- click "rename" and type in "Basic Rover" just to know later which one is it
- click "apply"
- close the workshop with ESC
If you open up a city screen build order, you'll now see a new unit named Basic Rover on the listed options for build.
It will also say "+50% prototype cost". Any new armor, weapon or chassis needs to be prototyped first, i.e. you need to build at least one unit with the new stuff.
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Now lets say you discover a new weapon type, say Laser (strength 2) and you want to build new units with that weapon.
- open unit workshop again
- in the unit buildup screen select the rover chassis
- select the new laser weapon
- click rename and name it "Laser Rover"
- click "apply"
- close the workshop
Open a city build screen again. You'll see two rovers listed now:
- Basic Rover (1-1-2)
- Laser Rover (2-1-2)
The Laser Rover will have the +50% prototype tag now.
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Once you finish the first Laser Rover the prototype tag will disappear.
Now you can upgrade all your existing Basic Rover units to Laser rovers:
- select a Basic Rover
- press CTRL+U
- a confirmation screen pops up with listed upgrade options and costs.
- select the desired option (only one for now - Laser Rover)
- click upgrade.
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Prototyping armor and weapons works with all other chassis types.
For example, you have rovers (1-1-2) and you prototype the laser on a rover (for a 2-1-2 unit).
But you also have scouts (1-1-1) and you would want them to become Laser Scouts (2-1-1).
You need to prototype the laser only once, say in this case you did it on a rover, but you can now freely build or upgrade your scouts to laser scouts.
The only thing you need to do is open the workshop again, select infantry chassis, add laser weapon and click apply. Now you can upgrade your scouts to laser scouts for normal upgrade price or build them in your bases.
Hope this helped.