-Each GA makes another one harder to get (and DA make GA easier...plus allowing a heroic age)
-Also Loyalty seems like the perfect anti-snowballer
(simple Era based loyalty penalty for number of total & or conquered or trans coninental cities could lead to reenacting the fall of modern european empires.)
This has probably already been mentioned, but the thing that troubles me most is that Rise & Fall seems to increase snowballing and runaway civs through the golden age-system.
Civs that are doing well will earn more era points, thus getting more golden ages (or a permanent one), etc., etc.
I can't be sure, but it seems like some of the historic moments are firsts for your civilization. So if you use it in the Classical Era, it won't be available to you in the Medieval Era. That might be the difference between that second golden age and a normal age. That creates a bit of a rubber banding mechanic. The developers specifically mentioned there being a bit of it (without too much), so I imagine they did intend it to be harder to get golden ages later if you got them earlier.
Also, iirc, a normal age lets you make a dedication that earns you extra golden age points when you achieve specific things. You don't seem to get that same kind of dedication in a golden age. You get boosts instead, which are really useful, but not as good for continuing your golden age.
...as I probably mentioned sometime, one of the things I can't wait for is the soundtrack of new Civs...
...and...
...did we really eliminate Indian theme first in the "Civ theme elimination thread?" I'm just listening to India's amazing Industrial theme, and then I remembered that they were the last in that ET Sorry for off-topic, I just wanted to express my sudden feeling of surprise of India's result in that ET
I'm not sure if it's fixed age score - i.e. a golden age might raise the number of era points required for next golden (and even normal ages) meaning it raises the bar and increases the chance of a dark age if you have several in a row.
The era dedications are another piece of this. In a normal/dark age, you'll pick, say a religious dedication and get extra era score for doing religious things. In a golden age, by contrast, your religious dedication will give you bonuses for religious play, but you won't be getting that extra era score anymore. This means you'll have a harder time getting another golden age/avoiding a dark age when the next era comes around.
I would tie it up to both loyalty and religion since it still is a cathedral. So I would suggest a certain amount of loyalty + additional loyalty bonus depending on faith output.
I would tie it up to both loyalty and religion since it still is a cathedral. So I would suggest a certain amount of loyalty + additional loyalty bonus depending on faith output.
Not every civ will found a religion, so the St. Basil would then be restricted to only ~half of the civs. I think that your implementation fits a founder belief better, if additional ones would be implemented.
- Governors seem like you would be best to move them a few times and they will probably call upon you every so often, f.e. to promote someone. => More micro-management
You earn Governor Titles similar to how you currently earn Envoys for city-states (primarily through Civics and policy effects), and so it's not a question of each Governor earning experience, but rather a limited number of meaningful choices about what to spend Titles on. Each Title can recruit a new Governor or unlock a new ability for an existing governor. Sounds more like an interesting choice rather than micromanagement.
If you don't want micromanagement, maybe you should not be playing Civilization. This series is pretty much made to appeal to people who enjoy managing a lot of things. I also want to ask, if you don't want micromanagement, then what do you want, exactly? Less things to do? Make the game more boring, more pressing "next turn", or something like that?
Government Plaza again gives you choice to build one of three type of building. While that sounds cool, it's just a building in the end, giving you more policy cards where as we have seen they haven't changed the UI at all. How am I supposed to know which card is going to help me most? I need to calculate and remember in my head how many adjacency boni of type x I have.. ==> more micro-management.
You only have one government district so you'll only be picking one of the buildings 3 times and each time will be when you change your government type. I like the idea of the government buildings and that they don't have to exactly align with the government that you choose since they give you a variety in the strategies that you pursue and can be quite flavorful. A Monarchy that builds an Intelligence Agency will be different from a Monarchy that builds a Grand Master's Chapel. Catherine might go for the IA to double down on her bonuses and Harald the GMC for some kind of Faith Berserker rush where you pillage for faith for more Berserkers for more pillaging and more faith. Sounds fun to me.
Not every civ will found a religion, so the St. Basil would then be restricted to only ~half of the civs. I think that your implementation fits a founder belief better, if additional ones would be implemented.
Well it wouldn't be the only wonder with that restriction; the Mahabodhi Temple and Hagia Sophia are restricted to only those who have founded a religion; of which the Hagia Sophia doesn't need to have this restriction as far as I'm aware.
Well it wouldn't be the only wonder with that restriction; the Mahabodhi Temple and Hagia Sophia are restricted to only those who have founded a religion; of which the Hagia Sophia doesn't need to have this restriction as far as I'm aware.
Well it wouldn't be the only wonder with that restriction; the Mahabodhi Temple and Hagia Sophia are restricted to only those who have founded a religion; of which the Hagia Sophia doesn't need to have this restriction as far as I'm aware.
You are right about the restriction for the Mahabodhi temple and the Hagia Sophia. Though I would not like to see the effect you mention as the only effect for the wonder. Giving an additional loyalty effect for the civ that build it, will make it also partially useful for civs who have not founded a religion. It will also have a realistic side, because in 1929 the cathedral was secularized and was a visual symbol of the Kremlin.
Well it wouldn't be the only wonder with that restriction; the Mahabodhi Temple and Hagia Sophia are restricted to only those who have founded a religion; of which the Hagia Sophia doesn't need to have this restriction as far as I'm aware.
...giving you more policy cards where as we have seen they haven't changed the UI at all. How am I supposed to know which card is going to help me most? I need to calculate and remember in my head how many adjacency boni of type x I have...
I would love for either the Devs or a Mod to come along that did this for you. Just a quick calculation displaying a sum on each of the applicable Policy cards to show you what the current numeric impact would be.
Example:
Rationalism: +100% Science from Campus district buildings (+4 Science per turn)
Natural Philosophy: +100% Campus district Adjacency bonuses (+8 Science per turn)
You would of course use that to help guide your decision, but you would still want to factor in your current and future plans to make a final decision.
I would love for either the Devs or a Mod to come along that did this for you. Just a quick calculation displaying a sum on each of the applicable Policy cards to show you what the current numeric impact would be.
Example:
Rationalism: +100% Science from Campus district buildings (+4 Science per turn)
Natural Philosophy: +100% Campus district Adjacency bonuses (+8 Science per turn)
You would of course use that to help guide your decision, but you would still want to factor in your current and future plans to make a final decision.
Yeah, that would be an incredible help for most of the cards. Early in the game while I only have a handful of campuses, I can run the math without too much trouble. But once you have more than 4 or 5, I don't have the effort to count the total bonuses. There's always still a tradeoff deciding which cards to run, so that would be a simple addition to give you a quick scan of the impact of some of the cards.
I would love for either the Devs or a Mod to come along that did this for you. Just a quick calculation displaying a sum on each of the applicable Policy cards to show you what the current numeric impact would be.
Example:
Rationalism: +100% Science from Campus district buildings (+4 Science per turn)
Natural Philosophy: +100% Campus district Adjacency bonuses (+8 Science per turn)
You would of course use that to help guide your decision, but you would still want to factor in your current and future plans to make a final decision.
I must agree. It would make the game much easier rather than spending time counting the number of campus buildings and counting the adjacencies for each campus.
I would love for either the Devs or a Mod to come along that did this for you. Just a quick calculation displaying a sum on each of the applicable Policy cards to show you what the current numeric impact would be.
Example:
Rationalism: +100% Science from Campus district buildings (+4 Science per turn)
Natural Philosophy: +100% Campus district Adjacency bonuses (+8 Science per turn)
You would of course use that to help guide your decision, but you would still want to factor in your current and future plans to make a final decision.
Yes! The inability to easily know the precise impact of a policy card is probably the biggest annoyance in the game right now for me (when playing with CQUI and 8 ages of pace to deal with other annoyances).
Yes! The inability to easily know the precise impact of a policy card is probably the biggest annoyance in the game right now for me (when playing with CQUI and 8 ages of pace to deal with other annoyances).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.