[R&F] Rise and Fall General Discussion Thread

It would seem that the Chateau Frontenac's is a red herring.

These are the 8 Wonders:
Amundsen-Scott Polar Station - Cold War
Casa de Contratacion - Cartography
Kilwa Kisiwani - Machinery
Kotoku-in - Divine Right
St. Basil's Cathedral - Reformed Church
Statue of Liberty - Civil Engineering
Taj Mahal - Humanism
Temple of Artemis - ???
Archery perhaps because of Artemis since I believe it's on the Tech tree.:D
 
Didn't we run out of room for that one?

St. Basil's - we have a lot of religion wonders already. Maybe increased loyalty pressure on foreign cities that follow your religion? Or increased loyalty for your own cities following your religion? Or both?

Temple of Artemis - governor titles?

Agree with Eagle on Casa - increased trade yields.
Seeing it's a Russian wonder, St B's could be no Loyal degradation in all nonoccupied cities, letting you run a vast land empire.
 
Well, it looks like the Taj Mahal helps you get Golden Ages or at least avoid Dark Ages by giving you more era points for Historic Moments.
 
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I wonder if the AI will rush some of these wonders, or will ignore them outright. Seems to do that in some of my games.
 
Seeing it's a Russian wonder, St B's could be no Loyal degradation in all nonoccupied cities, letting you run a vast land empire.

That was my thinking too, something to do with Russian loyalty. I suspect the Statue of Liberty might be a counterpart to that. They both impact loyalty, but come at it from different directions.
 
That was my thinking too, something to do with Russian loyalty. I suspect the Statue of Liberty might be a counterpart to that. They both impact loyalty, but come at it from different directions.
they are probably going to do something like in civ 5: statue of liberty can be built only if you have the democracy government and st. basil only if you have the communism government... would have been cool a wonder even for fascism like the reichstag
 
Given that government buildings don't seem to require corresponding governments, I am actually going to guess they won't have such a requirement.
 
they are probably going to do something like in civ 5: statue of liberty can be built only if you have the democracy government and st. basil only if you have the communism government... would have been cool a wonder even for fascism like the reichstag

That seems unlikely, since they both precede the third tier governments, by quite a lot in St. Basil's case.
 
I think that if there will be 'ideology-based' wonders a-la Civ5, they'll be somehow associated with the new district. Either they'll be Tier 3 buildings, or they'll require a Government Plaza with certain buildings.
 
I wonder if the AI will rush some of these wonders, or will ignore them outright. Seems to do that in some of my games.
I think each leader in the game rushes "preferred" techs, civics and wonders as soon as they come available if my bit of data diving into the code has shown me anything. So if the devs believe a specific wonder will greatly help a leader, they will likely try to rush it.
 
I don't think we will get any "leaks" this weekend, so the Tuesday Civ will be a surprise. :D
 
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