[R&F] Rise and Fall General Discussion Thread

My mouse hand was heading over to the like button...and then my eyes hit this! :eek::eek::eek:
I'm not terribly interested in classical antiquity: if Rome and Greece were left out, I probably wouldn't even notice. :p But I do also think that Babylon was more significant than Rome simply for being first (well, second...).

Anton Strenger just tweeted that there are no new city-states, but some are getting new bonuses.

That kind of kills Korea and Netherlands then, maybe.
Not necessarily. If Seondeok is the leader of Korea, her capital would be Gyeongju, not Seoul.
 
Sure...but the gap between knights and tanks is even more painfully obvious.

I didn't think of that. I'd say they're equal. Would be nice to get Riflemen and maybe Cuirassier(?). Maybe we'll get them in the second expansion if they add an era or something.
 
I think dual leadered Italy would make a lot of sense, (though like you i don't see italy in the trailer). someone somewhere here said A florence/venice like athens/sparta dichotomy could make great sense in this game. I don't buy that 'no new city states' means no korea. they clearly just switched up a city state to bandar brunei to make room for Indonesia. Its nothing really to find another city to fit in a particular theme if its time to graduate Seoul (or Lisbon, Amsterdam, Toronto, Carthage, etc.) They did this in Civ V often.

Thus my list is: Mongolia, Korea, Dutch, Inca, Italy (Florence/Venice), Sioux, Portugal, and Ottomans.
Looking at the statement again, that seems to be plausible as in the number of city-states will not increase. I like your list but would swap maybe Portugal for Mali.
 
If we assume that Firaxis will not put their focus on European civs and keep them at about two this time then the Dutch are kinda guaranteed to lose the race to the Celts and Byzantines.
Rome has a huge gap in its city-list concerning cities on the Balkans and Anatolia IIRC.
That's a pretty good hint at the fact that Firaxis was considering the Byzantines as a future civ. Also the Byzantines have been a stable expansion civ since Civ3. So I'd wager they'll be in the expansion. The Celts are just very iconic and beat the Dutch when it comes to sheer name value.
 
Is it a possibility that Anton Strenger is designing the first expansion and Ed is already planning the second? The interviews didn't hint that he would step down in any way.

Yes, that is very possible IMO. I got the impression that the World Congress is something that Ed wants to implement. So he could be working on it for the 2nd expansion.
 
Is it a possibility that Anton Strenger is designing the first expansion and Ed is already planning the second? The interviews didn't hint that he would step down in any way.

Pure speculation, but I would imagine Ed will take a much more reduced role. I would expect they give him a shot at something new. I mean I am sure he is partly involved on this xpac, but then is on a wholly new project by the time the 2nd one rolls around.

Maybe he can revamp Beyond Earth and really unlock some of the potential hinted at (but never achieved) from the last iteration.
 
I didn't think of that. I'd say they're equal. Would be nice to get Riflemen and maybe Cuirassier(?). Maybe we'll get them in the second expansion if they add an era or something.

I know guns didn't immediately obsolete knights etc; but they stand out like a sore thumb once the others are gone in game.

The Celts are just very iconic and beat the Dutch when it comes to sheer name value.

I'd say the Dutch are more iconic than the Celts in terms of their overall impact on world history.
 
Only way they would fit nicely into the "upgrade units every other era" framework (which I personally love) would be to add a new era in the early modern period of history. Say, an Enlightenment era between the Renaissance the Industrial era. IMO, the game really needs this for immersion.

:agree::stupid: That sounds good, cos I do like the "upgrade every other era" frame work.
 
what do you mean by 'name value'? The Netherlands have definitely been a major player in world development. go to any random person, if they have only heard of one or the other, they're way more likely to have heard of 'the Dutch' than 'the Celts.'
The Celts are much more well known than the Dutch when it comes to the average person.
 
I know guns didn't immediately obsolete knights etc; but they stand out like a sore thumb once the others are gone in game.

But on the other hand I'd rather not spend the game incrementally improving my units. I know where people are coming from but I don't know . . .
 
The Celts are much more well known than the Dutch when it comes to the average person.

Other than Celtic Cross tattoos; what is the Celtic equivalent to clogs, dykes, and windmills? Oh and Santa Claus!? :p
 
Speculating on the new civs:

So I think it much more reasonable to speculate on the mechanics over the video itself. I mean I think they both offer clues, but they will, for sure, introduce one civ (it could be leader only, but I think we will see a whole civ for each as there are not that many to cover) that highlights each new mechanic.

So the primary are

Golden/Dark/Heroic Age
Loyalty/Culture Flip
Governors
Alliances
Emergencies
 
:agree::stupid: That sounds good, cos I do like the "upgrade every other era" frame work.

But on the other hand I'd rather not spend the game incrementally improving my units. I know where people are coming from but I don't know . . .

I did note that I like the pattern of upgrades in VI.
But immersion is important to me as well. Another round of Renaissance units would be great. But maybe another era with them too, to make it work...
 
I have one major problem with this expansion video...

That I can't play the expansion now. :cry: It would be like if some really hot naked woman was in my bedroom and I couldn't touch her. That's just teasing Firaxis.

My only major concern is tile improvement bloat. Number of wonders (both man made and natural) and districts is going up, but number of tiles remains the same. I already feel like I don't have enough room on some maps to build what I want to build in terms of districts. We are going to have to really pick and choose which wonders we want, no more building most of the wonders of the game (on the middle difficulty, I don't concentrate on building wonders on higher difficulties). I already don't have patience for pre-planning my districts.
 
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