[R&F] Rise and Fall General Discussion Thread

It wouldn't be much fun to have a unique version of a district that you only build once.
But it's Italy, not exactly known for its political stability during the first half of the 20th century.
Let me guess, it's unique ability is that it forces you to change government every X-turns? ;)

Sorry, I couldn't resist.....the instability of Italy's post WWII governments is the stuff of legend!
 
That's a little unfair to the real Boudicca, who nearly made Rome abandon Britain before her uprising was quelled. I think the real Boudicca was a fascinating woman--I'm just tired of her stereotyped representation in Civ, not to mention that the Britons didn't even compare in significance to the Gauls.
You are right. I just say that Vercingetorix > Boudicca. And I probably overreacted :P

Also, thirty-nine days!
 
Italy would be excellent for a unique Government Plaza.
It would be even more unique if it could be built more than once giving some power to different cities making them each feel like city-states. No more than 3 though since that would be what you need.
 
Unique tile improvements are the best! I love having huge stilt villages in the form of Kumpungs, or a huge Outback Station going as far as the eye can see, or a huge Great wall stretching from one coast of my empire to the other lining my whole land boarder, or Nubian pyramids dotted through out a desert between small "towns" of districts, rows and rows of chateaus either side of the river next to wonders and luxuries, or stepwells in puzzling positions to get adjacency next to farms and holy sites.

Unique and interesting tile improvements are my most favourite thing in Civ6. Working out nice little puzzles to get the most out of each tile improvement and making your whole empire look vastly unique by taking full advantage of your tile improvements. All of the districts bore me with the acceptation of Khmer's Aqueduct and I can imagine Korea's Seowon will also satisfy me. adjacency bonuses are the best thing to come into Civ6; and I hope they continue to add more and more for each Civ because for me they are the most fun.

But let's take it a little further...
H about if the Unique Improvement for a civ remains after that civ/city is conquered, but loses it's original 'Uniqueness'. Sphinxes, Outback Stations, sections of Great Wall fall into decay, Chateaus become Ruins - and at certain points in the advance of Tech/Civics, they all start providing Tourism and Appeal as Attractions? After all, the Egyptian Sphinx (and Pyramids) were attracting visiting Greek tourists as far back as the 4th century BCE (his ancestor Solon, according to Plato) and the Great Wall still attracts thousands each year.
Think of it has having a little 'in game history' on the map.

Additionally, you might be able to maintain some of the Unique qualities of the UI by spending Charges - perhaps by Builders, or Military Engineers (Great Wall) or even by Archeologists to 'resurrect' the UI from a vanished Civ.
- And then lose it when Oil is discovered under the Chateau/Sphinx/Kurgan and you decide to Blow It Up and build an Oil Well instead...
 
But let's take it a little further...
H about if the Unique Improvement for a civ remains after that civ/city is conquered, but loses it's original 'Uniqueness'. Sphinxes, Outback Stations, sections of Great Wall fall into decay, Chateaus become Ruins - and at certain points in the advance of Tech/Civics, they all start providing Tourism and Appeal as Attractions? After all, the Egyptian Sphinx (and Pyramids) were attracting visiting Greek tourists as far back as the 4th century BCE (his ancestor Solon, according to Plato) and the Great Wall still attracts thousands each year.
Think of it has having a little 'in game history' on the map.

Additionally, you might be able to maintain some of the Unique qualities of the UI by spending Charges - perhaps by Builders, or Military Engineers (Great Wall) or even by Archeologists to 'resurrect' the UI from a vanished Civ.
- And then lose it when Oil is discovered under the Chateau/Sphinx/Kurgan and you decide to Blow It Up and build an Oil Well instead...
I agree that conqured cities should retain their unique tile improvements, buildings and districts. But I don't quite agree on being above to build other's Civs tile improvements by any means; other then maybe a Civ Ability which is purely to mimic conquered Civs or something.
 
It would be interesting to create a custom Civ based on a points system.

Yes, one can customize that civ to be able to construct unique improvements of civs that you fully conquer, but your civ has no unique buildings/district/improvements of its own.
 
^That would be an awesome ability but they missed the best opportunity for it with Macedon.

Here's to hoping Cleo's ability gets retconned because the Helleno-Egyptian cultural amalgation is THE selling point of the Ptolemaïc Empire to begin with.
 
I agree that conqured cities should retain their unique tile improvements, buildings and districts. But I don't quite agree on being above to build other's Civs tile improvements by any means; other then maybe a Civ Ability which is purely to mimic conquered Civs or something.

I suggest that to actually be able to use the 'Uniques' of another civilization, it would require extra work on your part - Builder Charges or specialists as I suggested - and it would only be to 'resurrect' the UI built by the original Civ: you couldn't build a new one yourself, even if you completely conquered the original Civ.

Another, more inclusive possibility, would allow the original UI to be built, but only within the territory of the original Civ. The presumption would be that most of the people living in those cities are still culturally related to the original inhabitants, so, for instance, Scythians even when living under the rule of Russians might still build Kurgans. I haven't seen hard evidence yet, but I would hope that the new 'Loyalty' system also makes allowances for the far-more-likely event of a 'conquered' city/civ revolting and reverting if you don't pay attention to them, at least until enough time has passed and you've spent enough effort inculcating your own culture into the area to 'degrade' the original culture - perhaps by building your own UI in the conquered territory. Even conquered Mongols might get accustomed to Chateaus - as long as they had stables attached...
 
^That would be an awesome ability but they missed the best opportunity for it with Macedon.

Here's to hoping Cleo's ability gets retconned because the Helleno-Egyptian cultural amalgation is THE selling point of the Ptolemaïc Empire to begin with.
Before Macedon was announced, I believed that Macedon would have the ability to absorb the unique attributes of conquered civs without having any unique attributes of its own.
 
I'd love to see Venice and Carthage, as well as some of the NA/SA Indians - wouldn't have guessed the Cree but it sounds good (why are people so convinced they will be in?), one more in SA please. Any chance of Bulgaria at some point? Did it appear in any previous Civ at all?
 
I'd love to see Venice and Carthage, as well as some of the NA/SA Indians - wouldn't have guessed the Cree but it sounds good (why are people so convinced they will be in?), one more in SA please. Any chance of Bulgaria at some point? Did it appear in any previous Civ at all?

See the thread about the leak here.
 
I'd love to see Venice and Carthage, as well as some of the NA/SA Indians - wouldn't have guessed the Cree but it sounds good (why are people so convinced they will be in?), one more in SA please. Any chance of Bulgaria at some point? Did it appear in any previous Civ at all?
The Cree were leaked last week on a Chinese website along with Chandragupta, the new leader for India.
 
Wait. You believed that Macedon would be added?
When we realised that the languages that were in the Civ6 base game's code from the start which I and many other people saw but never questioned at first were realised to be a list of every Civ in the base game and then the four first DLC Civs (only realised after someone else saw it again and noticed Poland and Australia were DLCs and were in this language database with only Persia and Macedon missing) I'm sure we all then realised that Alexander would be back as "Macedon". But the question is did you think Macedon will be in the game prior to his revelation, @God_of_kings?

I'd love to see Venice and Carthage, as well as some of the NA/SA Indians - wouldn't have guessed the Cree but it sounds good (why are people so convinced they will be in?), one more in SA please. Any chance of Bulgaria at some point? Did it appear in any previous Civ at all?
We knew Chandragupta would be revealed this week and that Cree are due next week because of a 2K_China related leak when they were uploading the first look videos to a Youtube-esk site, originally not-unlisted.

EDIT: Ninja'd
 
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