Discussion in 'Civ6 - General Discussions' started by bite, Nov 28, 2017.
Obviously it's Canada because they have the "CN" Tower
CN is China. This has the standard two-letter codes for countries: https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
CA is Canada, CM is Cameroon.
Those 13 days will fly by fast, but when the expansion comes out, I'm going to be out of the States. I will check this forum regularly to see all your opinions of the expansion though....
One tile island cities are very useful. Population capped so they don't hog amenities, lots of gold, and they provide healing centers for distant navies.
They can also be useful for extending tradeposts.
And quite often you can get 2 or 3 amenities out of them.
Could be simply that the wonder *appears* as a mountain.
I really don't know if anyone has posted this yet, I checked on a few other threads and haven't seen anything but here's the Scotland First Listen.
That video was posted on the Music of CivVI thread...
Sorry I had finals this week so I haven't been able to check up on most of the other threads until, well ten minutes ago? Im just now catching up on whats been happening these past few days in the Civ community, heck I didnt even know a livesteam on alliances happened until now.
Yeah, because that just looks so natural with Petra.
ha I didn't think that this could boost 1 tile cites but you are right
So no one cared to even post about the supply convoy tweet... guess we'll see that unit really often in R&F
wait... that supply convoy is just a movement boost and no heal? (please correct me if I'm wrong)
Maybe they thought it is clear that it will heal when they say "upgrade of the medic"? Otherwise it would be the most ridiculous unit given its cost. I'd actually like some supply mechanics for a future expansion or iteration of civ though. Would be fun if you need some form of supply lines for your troops in far away wars.
I will check if @Giskler got any civilopedia entry for this.
Edit: this (c/o Giskler) -- apparently there is healing. That's good.
I think the unit can be fun in multiplayer. Play Cyrus, make it to supply convoys, declare surprise war and Blitzkrieg your neighbors with cavalry and tanks...
I guess you will rarely need the extra movement and heal against AI.
The supply convoy could be a step towards a system like the one in Rise of Nations, where units take damage when they're inside the borders of another civ and don't have a supply convoy to help them. They certainly seem like a fun unit.
Maybe they mean units that fortify next to it will heal faster?
I always thought logistics was the most glaring omission from the whole series, but can appreciate why they left it out.
it is in civ VI as a very nice policy card though ;-) Would be fun to have it as a mechanic, and it would probably also model how it got easier over time to conquer far away lands, while in antiquity, you couldn't go that far with a big army. Also cutting supply lines would enhance the tactic possibilities of players (and potentially make the spec ops more powerful).
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