Sorry I had finals this week so I haven't been able to check up on most of the other threads until, well ten minutes ago? Im just now catching up on whats been happening these past few days in the Civ community, heck I didnt even know a livesteam on alliances happened until now.
Sorry I had finals this week so I haven't been able to check up on most of the other threads until, well ten minutes ago? Im just now catching up on whats been happening these past few days in the Civ community, heck I didnt even know a livesteam on alliances happened until now.
Maybe they thought it is clear that it will heal when they say "upgrade of the medic"? Otherwise it would be the most ridiculous unit given its cost. I'd actually like some supply mechanics for a future expansion or iteration of civ though. Would be fun if you need some form of supply lines for your troops in far away wars.
Maybe they thought it is clear that it will heal when they say "upgrade of the medic"? Otherwise it would be the most ridiculous unit given its cost. I'd actually like some supply mechanics for a future expansion or iteration of civ though. Would be fun if you need some form of supply lines for your troops in far away wars.
I think the unit can be fun in multiplayer. Play Cyrus, make it to supply convoys, declare surprise war and Blitzkrieg your neighbors with cavalry and tanks...
I guess you will rarely need the extra movement and heal against AI.
The supply convoy could be a step towards a system like the one in Rise of Nations, where units take damage when they're inside the borders of another civ and don't have a supply convoy to help them. They certainly seem like a fun unit.
Maybe they mean units that fortify next to it will heal faster?
The supply convoy could be a step towards a system like the one in Rise of Nations, where units take damage when they're inside the borders of another civ and don't have a supply convoy to help them. They certainly seem like a fun unit.
Maybe they mean units that fortify next to it will heal faster?
it is in civ VI as a very nice policy card though ;-) Would be fun to have it as a mechanic, and it would probably also model how it got easier over time to conquer far away lands, while in antiquity, you couldn't go that far with a big army. Also cutting supply lines would enhance the tactic possibilities of players (and potentially make the spec ops more powerful).
it is in civ VI as a very nice policy card though ;-) Would be fun to have it as a mechanic, and it would probably also model how it got easier over time to conquer far away lands, while in antiquity, you couldn't go that far with a big army. Also cutting supply lines would enhance the tactic possibilities of players (and potentially make the spec ops more powerful).
Are you familiar with 'Unity of Command'? Something like that, suitably adapted, could even work in Civ.
I always wanted for certain terrain types, like deserts and jungles, to erode unit strength, and for mounted units to lose strength away from grazing land. However, the AI would suffer unto death.
Curiously the closest we have ever got to this system was way back when triremes could sink if they ended their move way offshore. Oh, and Carthage's special ability in 5.
it is in civ VI as a very nice policy card though ;-) Would be fun to have it as a mechanic, and it would probably also model how it got easier over time to conquer far away lands, while in antiquity, you couldn't go that far with a big army. Also cutting supply lines would enhance the tactic possibilities of players (and potentially make the spec ops more powerful).
it is in civ VI as a very nice policy card though ;-) Would be fun to have it as a mechanic, and it would probably also model how it got easier over time to conquer far away lands, while in antiquity, you couldn't go that far with a big army. Also cutting supply lines would enhance the tactic possibilities of players (and potentially make the spec ops more powerful).
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